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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/public/steam/steamcontrollerpublic.h
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/public/steam/steamcontrollerpublic.h')
-rw-r--r--mp/src/public/steam/steamcontrollerpublic.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/mp/src/public/steam/steamcontrollerpublic.h b/mp/src/public/steam/steamcontrollerpublic.h
index 04493332..327ea46a 100644
--- a/mp/src/public/steam/steamcontrollerpublic.h
+++ b/mp/src/public/steam/steamcontrollerpublic.h
@@ -16,10 +16,13 @@
// isteamcontroller.h.
#include "steamtypes.h"
#else
-// Otherwise, we assume it's a firmware build, which doesn't deal with all the
-// things that exist in steamtypes.h, and hardcode the typedefs we need.
-typedef unsigned int uint32;
-typedef unsigned __int64 uint64;
+#include <stdint.h>
+typedef uint32_t uint32;
+#ifdef __C51__
+typedef uint8_t uint64[8];
+#else
+typedef uint64_t uint64;
+#endif
#endif
#pragma pack(1)