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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/steam/isteamuser.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/public/steam/isteamuser.h')
-rw-r--r--mp/src/public/steam/isteamuser.h33
1 files changed, 32 insertions, 1 deletions
diff --git a/mp/src/public/steam/isteamuser.h b/mp/src/public/steam/isteamuser.h
index a670849e..989b88e7 100644
--- a/mp/src/public/steam/isteamuser.h
+++ b/mp/src/public/steam/isteamuser.h
@@ -166,6 +166,18 @@ public:
// gets the Steam Level of the user, as shown on their profile
virtual int GetPlayerSteamLevel() = 0;
+ // Requests a URL which authenticates an in-game browser for store check-out,
+ // and then redirects to the specified URL. As long as the in-game browser
+ // accepts and handles session cookies, Steam microtransaction checkout pages
+ // will automatically recognize the user instead of presenting a login page.
+ // The result of this API call will be a StoreAuthURLResponse_t callback.
+ // NOTE: The URL has a very short lifetime to prevent history-snooping attacks,
+ // so you should only call this API when you are about to launch the browser,
+ // or else immediately navigate to the result URL using a hidden browser window.
+ // NOTE 2: The resulting authorization cookie has an expiration time of one day,
+ // so it would be a good idea to request and visit a new auth URL every 12 hours.
+ virtual SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) = 0;
+
#ifdef _PS3
// Initiates PS3 Logon request using just PSN ticket.
//
@@ -205,7 +217,7 @@ public:
};
-#define STEAMUSER_INTERFACE_VERSION "SteamUser017"
+#define STEAMUSER_INTERFACE_VERSION "SteamUser018"
// callbacks
@@ -288,6 +300,15 @@ struct IPCFailure_t
//-----------------------------------------------------------------------------
+// Purpose: Signaled whenever licenses change
+//-----------------------------------------------------------------------------
+struct LicensesUpdated_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 25 };
+};
+
+
+//-----------------------------------------------------------------------------
// callback for BeginAuthSession
//-----------------------------------------------------------------------------
struct ValidateAuthTicketResponse_t
@@ -342,6 +363,16 @@ struct GameWebCallback_t
char m_szURL[256];
};
+//-----------------------------------------------------------------------------
+// Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL
+//-----------------------------------------------------------------------------
+struct StoreAuthURLResponse_t
+{
+ enum { k_iCallback = k_iSteamUserCallbacks + 65 };
+ char m_szURL[512];
+};
+
+
#pragma pack( pop )