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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/simple_physics.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/simple_physics.cpp')
-rw-r--r--mp/src/public/simple_physics.cpp144
1 files changed, 72 insertions, 72 deletions
diff --git a/mp/src/public/simple_physics.cpp b/mp/src/public/simple_physics.cpp
index d08c041d..0d1eed39 100644
--- a/mp/src/public/simple_physics.cpp
+++ b/mp/src/public/simple_physics.cpp
@@ -1,72 +1,72 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "simple_physics.h"
-#include "tier0/dbg.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-CSimplePhysics::CSimplePhysics()
-{
- Init( 1.0f / 30.0f ); // default is 30 steps per second
-}
-
-
-void CSimplePhysics::Init( float flTimeStep )
-{
- m_flPredictedTime = 0;
- m_iCurTimeStep = 0;
- m_flTimeStep = flTimeStep;
- m_flTimeStepMul = m_flTimeStep*m_flTimeStep*0.5f;
-}
-
-
-void CSimplePhysics::Simulate(
- CSimplePhysics::CNode *pNodes,
- int nNodes,
- CSimplePhysics::IHelper *pHelper,
- float dt,
- float flDamp )
-{
- // Figure out how many time steps to run.
- m_flPredictedTime += dt;
- int newTimeStep = (int)ceil( m_flPredictedTime / m_flTimeStep );
- int nTimeSteps = newTimeStep - m_iCurTimeStep;
- for( int iTimeStep=0; iTimeStep < nTimeSteps; iTimeStep++ )
- {
- // Simulate everything..
- for( int iNode=0; iNode < nNodes; iNode++ )
- {
- CSimplePhysics::CNode *pNode = &pNodes[iNode];
-
- // Apply forces.
- Vector vAccel;
- pHelper->GetNodeForces( pNodes, iNode, &vAccel );
- Assert( vAccel.IsValid() );
-
- Vector vPrevPos = pNode->m_vPos;
- pNode->m_vPos = pNode->m_vPos + (pNode->m_vPos - pNode->m_vPrevPos) * flDamp + vAccel * m_flTimeStepMul;
- pNode->m_vPrevPos = vPrevPos;
- }
-
- // Apply constraints.
- pHelper->ApplyConstraints( pNodes, nNodes );
- }
- m_iCurTimeStep = newTimeStep;
-
- // Setup predicted positions.
- float flInterpolant = (m_flPredictedTime - (GetCurTime() - m_flTimeStep)) / m_flTimeStep;
- for( int iNode=0; iNode < nNodes; iNode++ )
- {
- CSimplePhysics::CNode *pNode = &pNodes[iNode];
- VectorLerp( pNode->m_vPrevPos, pNode->m_vPos, flInterpolant, pNode->m_vPredicted );
- }
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "simple_physics.h"
+#include "tier0/dbg.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+CSimplePhysics::CSimplePhysics()
+{
+ Init( 1.0f / 30.0f ); // default is 30 steps per second
+}
+
+
+void CSimplePhysics::Init( float flTimeStep )
+{
+ m_flPredictedTime = 0;
+ m_iCurTimeStep = 0;
+ m_flTimeStep = flTimeStep;
+ m_flTimeStepMul = m_flTimeStep*m_flTimeStep*0.5f;
+}
+
+
+void CSimplePhysics::Simulate(
+ CSimplePhysics::CNode *pNodes,
+ int nNodes,
+ CSimplePhysics::IHelper *pHelper,
+ float dt,
+ float flDamp )
+{
+ // Figure out how many time steps to run.
+ m_flPredictedTime += dt;
+ int newTimeStep = (int)ceil( m_flPredictedTime / m_flTimeStep );
+ int nTimeSteps = newTimeStep - m_iCurTimeStep;
+ for( int iTimeStep=0; iTimeStep < nTimeSteps; iTimeStep++ )
+ {
+ // Simulate everything..
+ for( int iNode=0; iNode < nNodes; iNode++ )
+ {
+ CSimplePhysics::CNode *pNode = &pNodes[iNode];
+
+ // Apply forces.
+ Vector vAccel;
+ pHelper->GetNodeForces( pNodes, iNode, &vAccel );
+ Assert( vAccel.IsValid() );
+
+ Vector vPrevPos = pNode->m_vPos;
+ pNode->m_vPos = pNode->m_vPos + (pNode->m_vPos - pNode->m_vPrevPos) * flDamp + vAccel * m_flTimeStepMul;
+ pNode->m_vPrevPos = vPrevPos;
+ }
+
+ // Apply constraints.
+ pHelper->ApplyConstraints( pNodes, nNodes );
+ }
+ m_iCurTimeStep = newTimeStep;
+
+ // Setup predicted positions.
+ float flInterpolant = (m_flPredictedTime - (GetCurTime() - m_flTimeStep)) / m_flTimeStep;
+ for( int iNode=0; iNode < nNodes; iNode++ )
+ {
+ CSimplePhysics::CNode *pNode = &pNodes[iNode];
+ VectorLerp( pNode->m_vPrevPos, pNode->m_vPos, flInterpolant, pNode->m_vPredicted );
+ }
+}
+
+