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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/shake.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/shake.h')
-rw-r--r--mp/src/public/shake.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/mp/src/public/shake.h b/mp/src/public/shake.h
index 37ae4144..8283d8d1 100644
--- a/mp/src/public/shake.h
+++ b/mp/src/public/shake.h
@@ -1,63 +1,63 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Network data for screen shake and screen fade.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SHAKE_H
-#define SHAKE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//
-// Commands for the screen shake effect.
-//
-
-struct ScreenShake_t
-{
- int command;
- float amplitude;
- float frequency;
- float duration;
-};
-
-enum ShakeCommand_t
-{
- SHAKE_START = 0, // Starts the screen shake for all players within the radius.
- SHAKE_STOP, // Stops the screen shake for all players within the radius.
- SHAKE_AMPLITUDE, // Modifies the amplitude of an active screen shake for all players within the radius.
- SHAKE_FREQUENCY, // Modifies the frequency of an active screen shake for all players within the radius.
- SHAKE_START_RUMBLEONLY, // Starts a shake effect that only rumbles the controller, no screen effect.
- SHAKE_START_NORUMBLE, // Starts a shake that does NOT rumble the controller.
-};
-
-
-//
-// Screen shake message.
-//
-extern int gmsgShake;
-
-// Fade in/out
-extern int gmsgFade;
-
-#define FFADE_IN 0x0001 // Just here so we don't pass 0 into the function
-#define FFADE_OUT 0x0002 // Fade out (not in)
-#define FFADE_MODULATE 0x0004 // Modulate (don't blend)
-#define FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received
-#define FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
-
-#define SCREENFADE_FRACBITS 9 // which leaves 16-this for the integer part
-// This structure is sent over the net to describe a screen fade event
-struct ScreenFade_t
-{
- unsigned short duration; // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, seconds duration
- unsigned short holdTime; // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, seconds duration until reset (fade & hold)
- short fadeFlags; // flags
- byte r, g, b, a; // fade to color ( max alpha )
-};
-
-
-#endif // SHAKE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Network data for screen shake and screen fade.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SHAKE_H
+#define SHAKE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+//
+// Commands for the screen shake effect.
+//
+
+struct ScreenShake_t
+{
+ int command;
+ float amplitude;
+ float frequency;
+ float duration;
+};
+
+enum ShakeCommand_t
+{
+ SHAKE_START = 0, // Starts the screen shake for all players within the radius.
+ SHAKE_STOP, // Stops the screen shake for all players within the radius.
+ SHAKE_AMPLITUDE, // Modifies the amplitude of an active screen shake for all players within the radius.
+ SHAKE_FREQUENCY, // Modifies the frequency of an active screen shake for all players within the radius.
+ SHAKE_START_RUMBLEONLY, // Starts a shake effect that only rumbles the controller, no screen effect.
+ SHAKE_START_NORUMBLE, // Starts a shake that does NOT rumble the controller.
+};
+
+
+//
+// Screen shake message.
+//
+extern int gmsgShake;
+
+// Fade in/out
+extern int gmsgFade;
+
+#define FFADE_IN 0x0001 // Just here so we don't pass 0 into the function
+#define FFADE_OUT 0x0002 // Fade out (not in)
+#define FFADE_MODULATE 0x0004 // Modulate (don't blend)
+#define FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received
+#define FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
+
+#define SCREENFADE_FRACBITS 9 // which leaves 16-this for the integer part
+// This structure is sent over the net to describe a screen fade event
+struct ScreenFade_t
+{
+ unsigned short duration; // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, seconds duration
+ unsigned short holdTime; // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, seconds duration until reset (fade & hold)
+ short fadeFlags; // flags
+ byte r, g, b, a; // fade to color ( max alpha )
+};
+
+
+#endif // SHAKE_H