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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/shaderlib/ShaderDLL.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/public/shaderlib/ShaderDLL.h b/mp/src/public/shaderlib/ShaderDLL.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SHADERDLL_H
+#define SHADERDLL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <materialsystem/IShader.h>
+
+//-----------------------------------------------------------------------------
+// forward declarations
+//-----------------------------------------------------------------------------
+class IShader;
+class ICvar;
+
+//-----------------------------------------------------------------------------
+// The standard implementation of CShaderDLL
+//-----------------------------------------------------------------------------
+class IShaderDLL
+{
+public:
+ // Adds a shader to the list of shaders
+ virtual void InsertShader( IShader *pShader ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton interface
+//-----------------------------------------------------------------------------
+IShaderDLL *GetShaderDLL();
+
+//-----------------------------------------------------------------------------
+// Singleton interface for CVars
+//-----------------------------------------------------------------------------
+ICvar *GetCVar();
+
+
+
+
+
+#endif // SHADERDLL_H