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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/public/shaderlib/BaseShader.h | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/public/shaderlib/BaseShader.h')
| -rw-r--r-- | mp/src/public/shaderlib/BaseShader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/public/shaderlib/BaseShader.h b/mp/src/public/shaderlib/BaseShader.h index 93a38c4f..6119183d 100644 --- a/mp/src/public/shaderlib/BaseShader.h +++ b/mp/src/public/shaderlib/BaseShader.h @@ -168,6 +168,8 @@ public: void BindTexture( Sampler_t sampler1, ITexture *pTexture, int nFrame = 0 ); void BindTexture( Sampler_t sampler1, Sampler_t sampler2, ITexture *pTexture, int nFrame = 0 ); + void GetTextureDimensions( float* pOutWidth, float* pOutHeight, int nTextureVar ); + // Is the texture translucent? bool TextureIsTranslucent( int textureVar, bool isBaseTexture ); |