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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/public/shaderlib/BaseShader.h
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/public/shaderlib/BaseShader.h')
-rw-r--r--mp/src/public/shaderlib/BaseShader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/public/shaderlib/BaseShader.h b/mp/src/public/shaderlib/BaseShader.h
index 93a38c4f..6119183d 100644
--- a/mp/src/public/shaderlib/BaseShader.h
+++ b/mp/src/public/shaderlib/BaseShader.h
@@ -168,6 +168,8 @@ public:
void BindTexture( Sampler_t sampler1, ITexture *pTexture, int nFrame = 0 );
void BindTexture( Sampler_t sampler1, Sampler_t sampler2, ITexture *pTexture, int nFrame = 0 );
+ void GetTextureDimensions( float* pOutWidth, float* pOutHeight, int nTextureVar );
+
// Is the texture translucent?
bool TextureIsTranslucent( int textureVar, bool isBaseTexture );