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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/public/shaderapi
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/public/shaderapi')
-rw-r--r--mp/src/public/shaderapi/ishaderdynamic.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/mp/src/public/shaderapi/ishaderdynamic.h b/mp/src/public/shaderapi/ishaderdynamic.h
index 4d1d2d2d..b78942d2 100644
--- a/mp/src/public/shaderapi/ishaderdynamic.h
+++ b/mp/src/public/shaderapi/ishaderdynamic.h
@@ -36,7 +36,8 @@ struct LightState_t
{
int m_nNumLights;
bool m_bAmbientLight;
- bool m_bStaticLight;
+ bool m_bStaticLightVertex;
+ bool m_bStaticLightTexel;
inline int HasDynamicLight() { return (m_bAmbientLight || (m_nNumLights > 0)) ? 1 : 0; }
};
@@ -106,6 +107,9 @@ enum StandardTextureId_t
// A snapshot of the frame buffer's depth. Currently only valid on the 360
TEXTURE_IDENTITY_LIGHTWARP,
+ // Equivalent to the debug material for mat_luxels, in convenient texture form.
+ TEXTURE_DEBUG_LUXELS,
+
TEXTURE_MAX_STD_TEXTURES = 32
};