aboutsummaryrefslogtreecommitdiff
path: root/mp/src/public/server_class.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/server_class.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/server_class.h')
-rw-r--r--mp/src/public/server_class.h292
1 files changed, 146 insertions, 146 deletions
diff --git a/mp/src/public/server_class.h b/mp/src/public/server_class.h
index 6a039b16..ac961361 100644
--- a/mp/src/public/server_class.h
+++ b/mp/src/public/server_class.h
@@ -1,146 +1,146 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef SERVER_CLASS_H
-#define SERVER_CLASS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/dbg.h"
-#include "dt_send.h"
-#include "networkstringtabledefs.h"
-
-
-class ServerClass;
-class SendTable;
-
-extern ServerClass *g_pServerClassHead;
-
-
-class ServerClass
-{
-public:
- ServerClass( const char *pNetworkName, SendTable *pTable )
- {
- m_pNetworkName = pNetworkName;
- m_pTable = pTable;
- m_InstanceBaselineIndex = INVALID_STRING_INDEX;
- // g_pServerClassHead is sorted alphabetically, so find the correct place to insert
- if ( !g_pServerClassHead )
- {
- g_pServerClassHead = this;
- m_pNext = NULL;
- }
- else
- {
- ServerClass *p1 = g_pServerClassHead;
- ServerClass *p2 = p1->m_pNext;
-
- // use _stricmp because Q_stricmp isn't hooked up properly yet
- if ( _stricmp( p1->GetName(), pNetworkName ) > 0)
- {
- m_pNext = g_pServerClassHead;
- g_pServerClassHead = this;
- p1 = NULL;
- }
-
- while( p1 )
- {
- if ( p2 == NULL || _stricmp( p2->GetName(), pNetworkName ) > 0)
- {
- m_pNext = p2;
- p1->m_pNext = this;
- break;
- }
- p1 = p2;
- p2 = p2->m_pNext;
- }
- }
- }
-
- const char* GetName() { return m_pNetworkName; }
-
-
-public:
- const char *m_pNetworkName;
- SendTable *m_pTable;
- ServerClass *m_pNext;
- int m_ClassID; // Managed by the engine.
-
- // This is an index into the network string table (sv.GetInstanceBaselineTable()).
- int m_InstanceBaselineIndex; // INVALID_STRING_INDEX if not initialized yet.
-};
-
-
-class CBaseNetworkable;
-
-// If you do a DECLARE_SERVERCLASS, you need to do this inside the class definition.
-#define DECLARE_SERVERCLASS() \
- public: \
- virtual ServerClass* GetServerClass(); \
- static SendTable *m_pClassSendTable; \
- template <typename T> friend int ServerClassInit(T *); \
- virtual int YouForgotToImplementOrDeclareServerClass(); \
-
-#define DECLARE_SERVERCLASS_NOBASE() \
- public: \
- template <typename T> friend int ServerClassInit(T *); \
-
-// Use this macro to expose your class's data across the network.
-#define IMPLEMENT_SERVERCLASS( DLLClassName, sendTable ) \
- IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )
-
-// You can use this instead of BEGIN_SEND_TABLE and it will do a DECLARE_SERVERCLASS automatically.
-#define IMPLEMENT_SERVERCLASS_ST(DLLClassName, sendTable) \
- IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )\
- BEGIN_SEND_TABLE(DLLClassName, sendTable)
-
-#define IMPLEMENT_SERVERCLASS_ST_NOBASE(DLLClassName, sendTable) \
- IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )\
- BEGIN_SEND_TABLE_NOBASE( DLLClassName, sendTable )
-
-
-#ifdef VALIDATE_DECLARE_CLASS
- #define CHECK_DECLARE_CLASS( DLLClassName, sendTable ) \
- template <typename T> int CheckDeclareClass_Access(T *); \
- template <> int CheckDeclareClass_Access<sendTable::ignored>(sendTable::ignored *, const char *pIgnored) \
- { \
- return DLLClassName::CheckDeclareClass( #DLLClassName ); \
- } \
- namespace sendTable \
- { \
- int verifyDeclareClass = CheckDeclareClass_Access( (sendTable::ignored*)0 ); \
- }
-#else
- #define CHECK_DECLARE_CLASS( DLLClassName, sendTable )
-#endif
-
-
-#define IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable ) \
- namespace sendTable \
- { \
- struct ignored; \
- extern SendTable g_SendTable; \
- } \
- CHECK_DECLARE_CLASS( DLLClassName, sendTable ) \
- static ServerClass g_##DLLClassName##_ClassReg(\
- #DLLClassName, \
- &sendTable::g_SendTable\
- ); \
- \
- ServerClass* DLLClassName::GetServerClass() {return &g_##DLLClassName##_ClassReg;} \
- SendTable *DLLClassName::m_pClassSendTable = &sendTable::g_SendTable;\
- int DLLClassName::YouForgotToImplementOrDeclareServerClass() {return 0;}
-
-
-#endif
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef SERVER_CLASS_H
+#define SERVER_CLASS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/dbg.h"
+#include "dt_send.h"
+#include "networkstringtabledefs.h"
+
+
+class ServerClass;
+class SendTable;
+
+extern ServerClass *g_pServerClassHead;
+
+
+class ServerClass
+{
+public:
+ ServerClass( const char *pNetworkName, SendTable *pTable )
+ {
+ m_pNetworkName = pNetworkName;
+ m_pTable = pTable;
+ m_InstanceBaselineIndex = INVALID_STRING_INDEX;
+ // g_pServerClassHead is sorted alphabetically, so find the correct place to insert
+ if ( !g_pServerClassHead )
+ {
+ g_pServerClassHead = this;
+ m_pNext = NULL;
+ }
+ else
+ {
+ ServerClass *p1 = g_pServerClassHead;
+ ServerClass *p2 = p1->m_pNext;
+
+ // use _stricmp because Q_stricmp isn't hooked up properly yet
+ if ( _stricmp( p1->GetName(), pNetworkName ) > 0)
+ {
+ m_pNext = g_pServerClassHead;
+ g_pServerClassHead = this;
+ p1 = NULL;
+ }
+
+ while( p1 )
+ {
+ if ( p2 == NULL || _stricmp( p2->GetName(), pNetworkName ) > 0)
+ {
+ m_pNext = p2;
+ p1->m_pNext = this;
+ break;
+ }
+ p1 = p2;
+ p2 = p2->m_pNext;
+ }
+ }
+ }
+
+ const char* GetName() { return m_pNetworkName; }
+
+
+public:
+ const char *m_pNetworkName;
+ SendTable *m_pTable;
+ ServerClass *m_pNext;
+ int m_ClassID; // Managed by the engine.
+
+ // This is an index into the network string table (sv.GetInstanceBaselineTable()).
+ int m_InstanceBaselineIndex; // INVALID_STRING_INDEX if not initialized yet.
+};
+
+
+class CBaseNetworkable;
+
+// If you do a DECLARE_SERVERCLASS, you need to do this inside the class definition.
+#define DECLARE_SERVERCLASS() \
+ public: \
+ virtual ServerClass* GetServerClass(); \
+ static SendTable *m_pClassSendTable; \
+ template <typename T> friend int ServerClassInit(T *); \
+ virtual int YouForgotToImplementOrDeclareServerClass(); \
+
+#define DECLARE_SERVERCLASS_NOBASE() \
+ public: \
+ template <typename T> friend int ServerClassInit(T *); \
+
+// Use this macro to expose your class's data across the network.
+#define IMPLEMENT_SERVERCLASS( DLLClassName, sendTable ) \
+ IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )
+
+// You can use this instead of BEGIN_SEND_TABLE and it will do a DECLARE_SERVERCLASS automatically.
+#define IMPLEMENT_SERVERCLASS_ST(DLLClassName, sendTable) \
+ IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )\
+ BEGIN_SEND_TABLE(DLLClassName, sendTable)
+
+#define IMPLEMENT_SERVERCLASS_ST_NOBASE(DLLClassName, sendTable) \
+ IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable )\
+ BEGIN_SEND_TABLE_NOBASE( DLLClassName, sendTable )
+
+
+#ifdef VALIDATE_DECLARE_CLASS
+ #define CHECK_DECLARE_CLASS( DLLClassName, sendTable ) \
+ template <typename T> int CheckDeclareClass_Access(T *); \
+ template <> int CheckDeclareClass_Access<sendTable::ignored>(sendTable::ignored *, const char *pIgnored) \
+ { \
+ return DLLClassName::CheckDeclareClass( #DLLClassName ); \
+ } \
+ namespace sendTable \
+ { \
+ int verifyDeclareClass = CheckDeclareClass_Access( (sendTable::ignored*)0 ); \
+ }
+#else
+ #define CHECK_DECLARE_CLASS( DLLClassName, sendTable )
+#endif
+
+
+#define IMPLEMENT_SERVERCLASS_INTERNAL( DLLClassName, sendTable ) \
+ namespace sendTable \
+ { \
+ struct ignored; \
+ extern SendTable g_SendTable; \
+ } \
+ CHECK_DECLARE_CLASS( DLLClassName, sendTable ) \
+ static ServerClass g_##DLLClassName##_ClassReg(\
+ #DLLClassName, \
+ &sendTable::g_SendTable\
+ ); \
+ \
+ ServerClass* DLLClassName::GetServerClass() {return &g_##DLLClassName##_ClassReg;} \
+ SendTable *DLLClassName::m_pClassSendTable = &sendTable::g_SendTable;\
+ int DLLClassName::YouForgotToImplementOrDeclareServerClass() {return 0;}
+
+
+#endif
+
+
+