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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/scenefilecache/ISceneFileCache.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/scenefilecache/ISceneFileCache.h')
| -rw-r--r-- | mp/src/public/scenefilecache/ISceneFileCache.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/mp/src/public/scenefilecache/ISceneFileCache.h b/mp/src/public/scenefilecache/ISceneFileCache.h index c8ec3635..973c6ef7 100644 --- a/mp/src/public/scenefilecache/ISceneFileCache.h +++ b/mp/src/public/scenefilecache/ISceneFileCache.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef ISCENEFILECACHE_H
-#define ISCENEFILECACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-#include "appframework/IAppSystem.h"
-
-// the file cache can support persisting some calcs
-struct SceneCachedData_t
-{
- unsigned int msecs;
- int numSounds;
- int sceneId;
-};
-
-class ISceneFileCache : public IAppSystem
-{
-public:
-
- // async implemenation
- virtual size_t GetSceneBufferSize( char const *filename ) = 0;
- virtual bool GetSceneData( char const *filename, byte *buf, size_t bufsize ) = 0;
-
- // persisted scene data, returns true if valid, false otherwise
- virtual bool GetSceneCachedData( char const *pFilename, SceneCachedData_t *pData ) = 0;
- virtual short GetSceneCachedSound( int iScene, int iSound ) = 0;
- virtual const char *GetSceneString( short stringId ) = 0;
-
- // Physically reloads image from disk
- virtual void Reload() = 0;
-};
-
-#define SCENE_FILE_CACHE_INTERFACE_VERSION "SceneFileCache002"
-
-#endif // ISCENEFILECACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef ISCENEFILECACHE_H +#define ISCENEFILECACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "appframework/IAppSystem.h" + +// the file cache can support persisting some calcs +struct SceneCachedData_t +{ + unsigned int msecs; + int numSounds; + int sceneId; +}; + +class ISceneFileCache : public IAppSystem +{ +public: + + // async implemenation + virtual size_t GetSceneBufferSize( char const *filename ) = 0; + virtual bool GetSceneData( char const *filename, byte *buf, size_t bufsize ) = 0; + + // persisted scene data, returns true if valid, false otherwise + virtual bool GetSceneCachedData( char const *pFilename, SceneCachedData_t *pData ) = 0; + virtual short GetSceneCachedSound( int iScene, int iSound ) = 0; + virtual const char *GetSceneString( short stringId ) = 0; + + // Physically reloads image from disk + virtual void Reload() = 0; +}; + +#define SCENE_FILE_CACHE_INTERFACE_VERSION "SceneFileCache002" + +#endif // ISCENEFILECACHE_H |