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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/rope_physics.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/rope_physics.h')
-rw-r--r--mp/src/public/rope_physics.h234
1 files changed, 117 insertions, 117 deletions
diff --git a/mp/src/public/rope_physics.h b/mp/src/public/rope_physics.h
index fce3eb8f..68f6a5d3 100644
--- a/mp/src/public/rope_physics.h
+++ b/mp/src/public/rope_physics.h
@@ -1,117 +1,117 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ROPE_PHYSICS_H
-#define ROPE_PHYSICS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "simple_physics.h"
-#include "networkvar.h"
-
-
-class CRopeSpring
-{
-public:
- Vector *m_pNode1;
- Vector *m_pNode2;
-};
-
-
-class CBaseRopePhysics : public CSimplePhysics::IHelper
-{
-public:
- DECLARE_CLASS_NOBASE( CBaseRopePhysics );
-
- CBaseRopePhysics(
- CSimplePhysics::CNode *pNodes,
- int nNodes,
- CRopeSpring *pSprings,
- float *flSpringDistsSqr );
-
- // nNodes should be less than or equal to what you passed into the constructor.
- void SetNumNodes( int nNodes );
-
- // Restart timers and such.
- void Restart();
-
- void ResetSpringLength(float flSpringDist );
- float GetSpringLength() const;
- void ResetNodeSpringLength( int iStartNode, float flSpringDist );
-
- // Set simulation parameters.
- // If you pass in a delegate, you can be called to apply constraints.
- void SetupSimulation( float flSpringDist, CSimplePhysics::IHelper *pDelegate=0 );
-
- // Set the physics delegate.
- void SetDelegate( CSimplePhysics::IHelper *pDelegate );
-
- void Simulate( float dt );
-
- int NumNodes() { return m_nNodes; }
- CSimplePhysics::CNode* GetNode( int iNode ) { return &m_pNodes[iNode]; }
- CSimplePhysics::CNode* GetFirstNode() { return &m_pNodes[0]; }
- CSimplePhysics::CNode* GetLastNode() { return &m_pNodes[ m_nNodes-1 ]; }
-
-
-
-public:
-
- virtual void GetNodeForces( CSimplePhysics::CNode *pNodes, int iNode, Vector *pAccel );
- virtual void ApplyConstraints( CSimplePhysics::CNode *pNodes, int nNodes );
-
-
-private:
-
- int NumSprings() {return m_nNodes - 1;}
-
-
-protected:
-
- CSimplePhysics::IHelper *m_pDelegate;
-
- CSimplePhysics::CNode *m_pNodes;
- int m_nNodes;
-
- CRopeSpring *m_pSprings;
-
- float m_flSpringDist;
- float m_flSpringDistSqr;
-
- // Spring lengths per node
- float *m_flNodeSpringDistsSqr;
-
- CSimplePhysics m_Physics;
-};
-
-
-
-
-
-template< int NUM_NODES >
-class CRopePhysics : public CBaseRopePhysics
-{
-public:
-
- CRopePhysics();
-
- CSimplePhysics::CNode m_Nodes[NUM_NODES];
- CRopeSpring m_Springs[NUM_NODES - 1];
- float m_SpringDistsSqr[NUM_NODES - 1];
-};
-
-
-template< int NUM_NODES >
-CRopePhysics<NUM_NODES>::CRopePhysics() :
- CBaseRopePhysics( m_Nodes, NUM_NODES, m_Springs, m_SpringDistsSqr )
-{
-}
-
-
-#endif // ROPE_PHYSICS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ROPE_PHYSICS_H
+#define ROPE_PHYSICS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "simple_physics.h"
+#include "networkvar.h"
+
+
+class CRopeSpring
+{
+public:
+ Vector *m_pNode1;
+ Vector *m_pNode2;
+};
+
+
+class CBaseRopePhysics : public CSimplePhysics::IHelper
+{
+public:
+ DECLARE_CLASS_NOBASE( CBaseRopePhysics );
+
+ CBaseRopePhysics(
+ CSimplePhysics::CNode *pNodes,
+ int nNodes,
+ CRopeSpring *pSprings,
+ float *flSpringDistsSqr );
+
+ // nNodes should be less than or equal to what you passed into the constructor.
+ void SetNumNodes( int nNodes );
+
+ // Restart timers and such.
+ void Restart();
+
+ void ResetSpringLength(float flSpringDist );
+ float GetSpringLength() const;
+ void ResetNodeSpringLength( int iStartNode, float flSpringDist );
+
+ // Set simulation parameters.
+ // If you pass in a delegate, you can be called to apply constraints.
+ void SetupSimulation( float flSpringDist, CSimplePhysics::IHelper *pDelegate=0 );
+
+ // Set the physics delegate.
+ void SetDelegate( CSimplePhysics::IHelper *pDelegate );
+
+ void Simulate( float dt );
+
+ int NumNodes() { return m_nNodes; }
+ CSimplePhysics::CNode* GetNode( int iNode ) { return &m_pNodes[iNode]; }
+ CSimplePhysics::CNode* GetFirstNode() { return &m_pNodes[0]; }
+ CSimplePhysics::CNode* GetLastNode() { return &m_pNodes[ m_nNodes-1 ]; }
+
+
+
+public:
+
+ virtual void GetNodeForces( CSimplePhysics::CNode *pNodes, int iNode, Vector *pAccel );
+ virtual void ApplyConstraints( CSimplePhysics::CNode *pNodes, int nNodes );
+
+
+private:
+
+ int NumSprings() {return m_nNodes - 1;}
+
+
+protected:
+
+ CSimplePhysics::IHelper *m_pDelegate;
+
+ CSimplePhysics::CNode *m_pNodes;
+ int m_nNodes;
+
+ CRopeSpring *m_pSprings;
+
+ float m_flSpringDist;
+ float m_flSpringDistSqr;
+
+ // Spring lengths per node
+ float *m_flNodeSpringDistsSqr;
+
+ CSimplePhysics m_Physics;
+};
+
+
+
+
+
+template< int NUM_NODES >
+class CRopePhysics : public CBaseRopePhysics
+{
+public:
+
+ CRopePhysics();
+
+ CSimplePhysics::CNode m_Nodes[NUM_NODES];
+ CRopeSpring m_Springs[NUM_NODES - 1];
+ float m_SpringDistsSqr[NUM_NODES - 1];
+};
+
+
+template< int NUM_NODES >
+CRopePhysics<NUM_NODES>::CRopePhysics() :
+ CBaseRopePhysics( m_Nodes, NUM_NODES, m_Springs, m_SpringDistsSqr )
+{
+}
+
+
+#endif // ROPE_PHYSICS_H