diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/posedebugger.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/posedebugger.cpp')
| -rw-r--r-- | mp/src/public/posedebugger.cpp | 1310 |
1 files changed, 655 insertions, 655 deletions
diff --git a/mp/src/public/posedebugger.cpp b/mp/src/public/posedebugger.cpp index c0e72c3d..b8a7d1ed 100644 --- a/mp/src/public/posedebugger.cpp +++ b/mp/src/public/posedebugger.cpp @@ -1,655 +1,655 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "tier0/dbg.h"
-#include "tier0/platform.h"
-#include "mathlib/mathlib.h"
-#include "tier0/tslist.h"
-#include "tier1/utlmap.h"
-#include "tier1/convar.h"
-
-#include "bone_setup.h"
-
-#include "con_nprint.h"
-#include "cdll_int.h"
-#include "globalvars_base.h"
-
-#include "posedebugger.h"
-
-#include "iclientnetworkable.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-
-extern IVEngineClient *engine;
-extern CGlobalVarsBase *gpGlobals;
-
-static ConVar ui_posedebug_fade_in_time( "ui_posedebug_fade_in_time", "0.2",
- FCVAR_CHEAT | FCVAR_DONTRECORD,
- "Time during which a new pose activity layer is shown in green in +posedebug UI" );
-static ConVar ui_posedebug_fade_out_time( "ui_posedebug_fade_out_time", "0.8",
- FCVAR_CHEAT | FCVAR_DONTRECORD,
- "Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI" );
-
-
-//////////////////////////////////////////////////////////////////////////
-//
-// CPoseDebuggerStub : IPoseDebugger
-// empty interface implementation
-//
-//////////////////////////////////////////////////////////////////////////
-
-class CPoseDebuggerStub : public IPoseDebugger
-{
-public:
- virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) { }
- virtual void AccumulatePose(
- const CStudioHdr *pStudioHdr,
- CIKContext *pIKContext,
- Vector pos[],
- Quaternion q[],
- int sequence,
- float cycle,
- const float poseParameter[],
- int boneMask,
- float flWeight,
- float flTime
- ) { }
-};
-
-static CPoseDebuggerStub s_PoseDebuggerStub;
-IPoseDebugger *g_pPoseDebugger = &s_PoseDebuggerStub;
-
-//////////////////////////////////////////////////////////////////////////
-//
-// CPoseDebuggerImpl : IPoseDebugger
-// Purpose: Main implementation of the pose debugger
-// Declaration
-//
-//////////////////////////////////////////////////////////////////////////
-
-class ModelPoseDebugInfo
-{
-public:
- ModelPoseDebugInfo() : m_iEntNum( 0 ), m_iCurrentText( 0 ) { }
-
-
-public:
- // Entity number
- int m_iEntNum;
-
- // Currently processed text
- int m_iCurrentText;
-
- // Info Text Flags
- enum InfoTextFlags
- {
- F_SEEN_THIS_FRAME = 1 << 0,
- F_SEEN_LAST_FRAME = 1 << 1,
- };
-
- struct InfoText
- {
- InfoText() { memset( this, 0, sizeof( *this ) ); }
-
- // Flags
- uint32 m_uiFlags;
-
- // Time seen
- float m_flTimeToLive, m_flTimeAlive;
-
- // Activity/label
- int m_iActivity;
- char m_chActivity[100];
- char m_chLabel[100];
-
- // Text
- char m_chTextLines[4][256];
- enum
- {
- MAX_TEXT_LINES = 4
- };
- };
-
- CCopyableUtlVector< InfoText > m_arrTxt;
-
-
-public:
- // Add an info text
- void AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld );
-
- // Lookup an info text
- InfoText *LookupInfoText( InfoText *x );
-
- // Print pending info text
- void PrintPendingInfoText( int &rnPosPrint );
-};
-
-void ModelPoseDebugInfo::AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld )
-{
- if ( x )
- {
- // Try to set the proper flags on the info text
- x->m_uiFlags &= ~F_SEEN_LAST_FRAME;
- x->m_uiFlags |= F_SEEN_THIS_FRAME;
- }
-
- // If we have smth to compare against
- if ( pOld )
- {
- // Search for the same activity/label in the other model pose debug info
- ModelPoseDebugInfo &o = *pOld;
- int k = o.m_iCurrentText;
- if ( x )
- {
- for ( ; k < o.m_arrTxt.Count(); ++ k )
- {
- InfoText &txt = o.m_arrTxt[k];
- if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
- !stricmp( x->m_chActivity, txt.m_chActivity ) &&
- !stricmp( x->m_chLabel, txt.m_chLabel ) &&
- ( x->m_iActivity == txt.m_iActivity ) )
- {
- x->m_flTimeAlive = txt.m_flTimeAlive;
- break;
- }
- }
- }
- else
- {
- k = o.m_arrTxt.Count();
- }
-
- // Range of finished activities
- int iFinishedRange[2] = { o.m_iCurrentText, k };
-
- // Check whether this is a new message
- if ( k == o.m_arrTxt.Count() )
- {
- if ( !x )
- {
- o.m_iCurrentText = k;
- }
- else
- {
- // Don't update the current when insertion happens and don't have finished commands
- iFinishedRange[1] = iFinishedRange[0];
- }
- }
- else
- {
- o.m_iCurrentText = k + 1;
- if ( x )
- {
- x->m_uiFlags |= F_SEEN_LAST_FRAME;
- x->m_flTimeAlive += gpGlobals->frametime;
- }
- }
-
- // Everything before finished
- for ( int iFinished = iFinishedRange[0]; iFinished < iFinishedRange[1]; ++ iFinished )
- {
- InfoText &txtFinished = o.m_arrTxt[ iFinished ];
-
- if ( txtFinished.m_uiFlags & F_SEEN_THIS_FRAME )
- txtFinished.m_uiFlags |= F_SEEN_LAST_FRAME;
-
- txtFinished.m_uiFlags &= ~F_SEEN_THIS_FRAME;
-
- txtFinished.m_flTimeToLive -= gpGlobals->frametime;
- txtFinished.m_flTimeAlive += gpGlobals->frametime;
-
- if ( txtFinished.m_flTimeToLive >= 0.0f )
- m_arrTxt.AddToTail( txtFinished );
- }
- }
-
- if ( x )
- {
- // Now add it to the array
- x->m_flTimeToLive = ui_posedebug_fade_out_time.GetFloat();
- m_arrTxt.AddToTail( *x );
- }
-}
-
-ModelPoseDebugInfo::InfoText * ModelPoseDebugInfo::LookupInfoText( InfoText *x )
-{
- int k = m_iCurrentText;
- if ( x )
- {
- for ( ; k < m_arrTxt.Count(); ++ k )
- {
- InfoText &txt = m_arrTxt[k];
- if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
- !stricmp( x->m_chActivity, txt.m_chActivity ) &&
- !stricmp( x->m_chLabel, txt.m_chLabel ) &&
- ( x->m_iActivity == txt.m_iActivity ) )
- {
- return &txt;
- }
- }
- }
- return NULL;
-}
-
-void ModelPoseDebugInfo::PrintPendingInfoText( int &rnPosPrint )
-{
- con_nprint_s nxPrn = { 0 };
- nxPrn.time_to_live = -1;
- nxPrn.color[0] = 1.0f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 1.0f;
- nxPrn.fixed_width_font = true;
-
- float const flFadeInTime = ui_posedebug_fade_in_time.GetFloat();
- float const flFadeOutTime = ui_posedebug_fade_out_time.GetFloat();
-
- // Now print all the accumulated spew
- for ( int k = m_iCurrentText; k < m_arrTxt.Count(); ++ k )
- {
- InfoText &prntxt = m_arrTxt[k];
-
- switch( prntxt.m_uiFlags & ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) )
- {
- case ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) :
- nxPrn.color[0] = 1.f;
- nxPrn.color[1] = 1.f;
- nxPrn.color[2] = 1.f;
- if ( prntxt.m_flTimeAlive > flFadeInTime )
- break;
- else
- NULL; // Fall-through to keep showing in green
- case F_SEEN_THIS_FRAME :
- if ( flFadeInTime > 0.f )
- {
- nxPrn.color[0] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
- nxPrn.color[1] = 1.f;
- nxPrn.color[2] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
- }
- else
- {
- nxPrn.color[0] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
- nxPrn.color[1] = 1.f;
- nxPrn.color[2] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
- }
- break;
- case F_SEEN_LAST_FRAME :
- case 0:
- if ( flFadeOutTime > 0.f )
- nxPrn.color[0] = 1.f * prntxt.m_flTimeToLive / flFadeOutTime;
- else
- nxPrn.color[0] = ( prntxt.m_flTimeToLive > 0.0f ) ? 1.f : 0.f;
- nxPrn.color[1] = 0.f;
- nxPrn.color[2] = 0.f;
- break;
- }
-
- nxPrn.index = ( rnPosPrint += 1 );
- engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[0] );
-
- for ( int iLine = 1; iLine < ModelPoseDebugInfo::InfoText::MAX_TEXT_LINES; ++ iLine)
- {
- if ( !prntxt.m_chTextLines[iLine][0] )
- break;
-
- nxPrn.index = ( rnPosPrint += 1 );
- engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[iLine] );
- }
- }
-
- m_iCurrentText = m_arrTxt.Count();
-}
-
-
-
-class CPoseDebuggerImpl : public IPoseDebugger
-{
-public:
- CPoseDebuggerImpl();
- ~CPoseDebuggerImpl();
-
-public:
- void ShowAllModels( bool bShow );
- void ShowModel( int iEntNum, bool bShow );
- bool IsModelShown( int iEntNum ) const;
-
-public:
- virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr );
- virtual void AccumulatePose(
- const CStudioHdr *pStudioHdr,
- CIKContext *pIKContext,
- Vector pos[],
- Quaternion q[],
- int sequence,
- float cycle,
- const float poseParameter[],
- int boneMask,
- float flWeight,
- float flTime
- );
-
-protected:
- typedef CUtlMap< CStudioHdr const *, ModelPoseDebugInfo > MapModel;
- MapModel m_mapModel, m_mapModelOld;
- int m_nPosPrint;
-
- CBitVec< MAX_EDICTS > m_uiMaskShowModels;
-
- CStudioHdr const *m_pLastModel;
-};
-
-static CPoseDebuggerImpl s_PoseDebuggerImpl;
-
-//////////////////////////////////////////////////////////////////////////
-//
-// CPoseDebuggerImpl
-// Implementation
-//
-//////////////////////////////////////////////////////////////////////////
-
-CPoseDebuggerImpl::CPoseDebuggerImpl() :
- m_mapModel( DefLessFunc( CStudioHdr const * ) ),
- m_mapModelOld( DefLessFunc( CStudioHdr const * ) ),
- m_nPosPrint( 0 ),
- m_pLastModel( NULL )
-{
- m_uiMaskShowModels.SetAll();
-}
-
-CPoseDebuggerImpl::~CPoseDebuggerImpl()
-{
- // g_pPoseDebugger = &s_PoseDebuggerStub;
-}
-
-void CPoseDebuggerImpl::ShowAllModels( bool bShow )
-{
- bShow ? m_uiMaskShowModels.SetAll() : m_uiMaskShowModels.ClearAll();
-}
-
-void CPoseDebuggerImpl::ShowModel( int iEntNum, bool bShow )
-{
- Assert( iEntNum < MAX_EDICTS );
- if ( iEntNum < MAX_EDICTS )
- m_uiMaskShowModels.Set( iEntNum, bShow );
-}
-
-bool CPoseDebuggerImpl::IsModelShown( int iEntNum ) const
-{
- Assert( iEntNum < MAX_EDICTS );
- if ( iEntNum >= 0 && iEntNum < MAX_EDICTS )
- return m_uiMaskShowModels.IsBitSet( iEntNum );
- else
- return false;
-}
-
-void CPoseDebuggerImpl::StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr )
-{
-// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
-// if ( !pVMdl )
-// return;
-
- // If we are starting a new model then finalize the previous one
- if ( pStudioHdr != m_pLastModel && m_pLastModel )
- {
- MapModel::IndexType_t idx = m_mapModel.Find( m_pLastModel );
- if ( idx != m_mapModel.InvalidIndex() )
- {
- ModelPoseDebugInfo &mpi = m_mapModel.Element( idx );
- ModelPoseDebugInfo *pMpiOld = NULL;
- MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( m_pLastModel );
- if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
- {
- pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
- }
- mpi.AddInfoText( NULL, pMpiOld );
- mpi.PrintPendingInfoText( m_nPosPrint );
- }
- }
- m_pLastModel = pStudioHdr;
-
- // Go ahead with the new model
- studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
- if ( !pRMdl ||
- !pRMdl->numincludemodels )
- return;
-
- // Entity number
- int iEntNum = pEntity->entindex();
- if ( !IsModelShown( iEntNum ) )
- return;
-
- // Check if we saw the model
- if ( m_mapModel.Find( pStudioHdr ) != m_mapModel.InvalidIndex() )
- {
- // Initialize the printing position
- m_nPosPrint = 9;
-
- // Swap the maps
- m_mapModelOld.RemoveAll();
- m_mapModelOld.Swap( m_mapModel );
-
- // Zero out the text on the old map
- for ( int k = m_mapModelOld.FirstInorder();
- k != m_mapModelOld.InvalidIndex();
- k = m_mapModelOld.NextInorder( k ) )
- {
- ModelPoseDebugInfo &mpi = m_mapModelOld[k];
- mpi.m_iCurrentText = 0;
- }
- }
- else
- {
- // Next model
- m_nPosPrint += 3;
- }
-
- ModelPoseDebugInfo mpi;
- mpi.m_iEntNum = iEntNum;
- m_mapModel.Insert( pStudioHdr, mpi );
-
- con_nprint_s nxPrn = { 0 };
- nxPrn.index = m_nPosPrint;
- nxPrn.time_to_live = -1;
- nxPrn.color[0] = 0.9f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 0.9f;
- nxPrn.fixed_width_font = false;
-
- engine->Con_NXPrintf( &nxPrn, "[ %2d ] Model: %s", iEntNum, pRMdl->pszName() );
- m_nPosPrint += 3;
-}
-
-void CPoseDebuggerImpl::AccumulatePose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext,
- Vector pos[], Quaternion q[], int sequence, float cycle,
- const float poseParameter[], int boneMask,
- float flWeight, float flTime )
-{
-// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
-// if ( !pVMdl )
-// return;
-
- studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
- if ( !pRMdl ||
- !pRMdl->numincludemodels )
- return;
-
- MapModel::IndexType_t idxMapModel = m_mapModel.Find( pStudioHdr );
- if ( idxMapModel == m_mapModel.InvalidIndex() )
- return;
-
- ModelPoseDebugInfo &mpi = m_mapModel.Element( idxMapModel );
- if ( !IsModelShown( mpi.m_iEntNum ) )
- return;
-
- ModelPoseDebugInfo *pMpiOld = NULL;
- MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( pStudioHdr );
- if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
- {
- pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
- }
-
-
- //
- // Actual processing
- //
-
- mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
-
- if ( sequence >= pStudioHdr->GetNumSeq() )
- {
- sequence = 0;
- seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
- }
-
- enum
- {
- widthActivity = 35,
- widthLayer = 35,
- widthIks = 60,
- widthPercent = 6,
- };
-
- // Prepare the text
- char chBuffer[256];
- ModelPoseDebugInfo::InfoText txt;
- int numLines = 0;
-
- txt.m_iActivity = seqdesc.activity;
- sprintf( txt.m_chActivity, "%s", seqdesc.pszActivityName() );
- sprintf( txt.m_chLabel, "%s", seqdesc.pszLabel() );
-
- if ( !txt.m_chActivity[0] )
- {
- // Try to find the last seen activity and re-use it
- for ( int iLast = mpi.m_arrTxt.Count(); iLast --> 0; )
- {
- ModelPoseDebugInfo::InfoText &lastSeenTxt = mpi.m_arrTxt[iLast];
- if ( lastSeenTxt.m_uiFlags & ModelPoseDebugInfo::F_SEEN_THIS_FRAME &&
- lastSeenTxt.m_chActivity[0] )
- {
- sprintf( txt.m_chActivity, "%s", lastSeenTxt.m_chActivity );
- break;
- }
- }
- }
-
- // The layer information
- ModelPoseDebugInfo::InfoText *pOldTxt = pMpiOld ? pMpiOld->LookupInfoText( &txt ) : NULL;
- sprintf( txt.m_chTextLines[numLines],
- "%-*s %-*s %*.2f %*.1f/%-*d %*.0f%% ",
- widthActivity,
- seqdesc.pszActivityName(),
- widthLayer,
- seqdesc.pszLabel(),
- 7,
- pOldTxt ? pOldTxt->m_flTimeAlive : 0.f,
- 5,
- cycle * ( ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes - 1 ),
- 3,
- ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes,
- widthPercent,
- flWeight * 100.0f
- );
- ++ numLines;
-
- if ( seqdesc.numiklocks )
- {
- sprintf( chBuffer,
- "iklocks : %-2d : ",
- seqdesc.numiklocks );
-
- for ( int k = 0; k < seqdesc.numiklocks; ++ k )
- {
- mstudioiklock_t *plock = seqdesc.pIKLock( k );
- mstudioikchain_t *pchain = pStudioHdr->pIKChain( plock->chain );
-
- sprintf( chBuffer + strlen( chBuffer ), "%s ", pchain->pszName() );
- // plock->flPosWeight;
- // plock->flLocalQWeight;
- }
-
- sprintf( txt.m_chTextLines[numLines],
- "%-*s",
- widthIks,
- chBuffer
- );
- ++ numLines;
- }
-
- if ( seqdesc.numikrules )
- {
- sprintf( chBuffer, "ikrules : %-2d",
- seqdesc.numikrules );
-
- sprintf( txt.m_chTextLines[numLines],
- "%-*s",
- widthIks,
- chBuffer
- );
- ++ numLines;
- }
-
-
- // Now add the accumulated text into the container
- mpi.AddInfoText( &txt, pMpiOld );
- mpi.PrintPendingInfoText( m_nPosPrint );
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-//
-// Con-commands
-//
-//////////////////////////////////////////////////////////////////////////
-
-static void IN_PoseDebuggerStart( const CCommand &args )
-{
- if ( args.ArgC() <= 1 )
- {
- // No args, enable all
- s_PoseDebuggerImpl.ShowAllModels( true );
- }
- else
- {
- // If explicitly showing the pose debugger when it was disabled
- if ( g_pPoseDebugger != &s_PoseDebuggerImpl )
- {
- s_PoseDebuggerImpl.ShowAllModels( false );
- }
-
- // Show only specific models
- for ( int k = 1; k < args.ArgC(); ++ k )
- {
- int iEntNum = atoi( args.Arg( k ) );
- s_PoseDebuggerImpl.ShowModel( iEntNum, true );
- }
- }
-
- g_pPoseDebugger = &s_PoseDebuggerImpl;
-}
-
-static void IN_PoseDebuggerEnd( const CCommand &args )
-{
- if ( args.ArgC() <= 1 )
- {
- // No args, disable all
- s_PoseDebuggerImpl.ShowAllModels( false );
-
- // Set the stub pointer
- g_pPoseDebugger = &s_PoseDebuggerStub;
- }
- else
- {
- // Hide only specific models
- for ( int k = 1; k < args.ArgC(); ++ k )
- {
- int iEntNum = atoi( args.Arg( k ) );
- s_PoseDebuggerImpl.ShowModel( iEntNum, false );
- }
- }
-}
-
-static ConCommand posedebuggerstart( "+posedebug", IN_PoseDebuggerStart, "Turn on pose debugger or add ents to pose debugger UI", FCVAR_CHEAT );
-static ConCommand posedebuggerend ( "-posedebug", IN_PoseDebuggerEnd, "Turn off pose debugger or hide ents from pose debugger UI", FCVAR_CHEAT );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "tier0/dbg.h" +#include "tier0/platform.h" +#include "mathlib/mathlib.h" +#include "tier0/tslist.h" +#include "tier1/utlmap.h" +#include "tier1/convar.h" + +#include "bone_setup.h" + +#include "con_nprint.h" +#include "cdll_int.h" +#include "globalvars_base.h" + +#include "posedebugger.h" + +#include "iclientnetworkable.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +extern IVEngineClient *engine; +extern CGlobalVarsBase *gpGlobals; + +static ConVar ui_posedebug_fade_in_time( "ui_posedebug_fade_in_time", "0.2", + FCVAR_CHEAT | FCVAR_DONTRECORD, + "Time during which a new pose activity layer is shown in green in +posedebug UI" ); +static ConVar ui_posedebug_fade_out_time( "ui_posedebug_fade_out_time", "0.8", + FCVAR_CHEAT | FCVAR_DONTRECORD, + "Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI" ); + + +////////////////////////////////////////////////////////////////////////// +// +// CPoseDebuggerStub : IPoseDebugger +// empty interface implementation +// +////////////////////////////////////////////////////////////////////////// + +class CPoseDebuggerStub : public IPoseDebugger +{ +public: + virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) { } + virtual void AccumulatePose( + const CStudioHdr *pStudioHdr, + CIKContext *pIKContext, + Vector pos[], + Quaternion q[], + int sequence, + float cycle, + const float poseParameter[], + int boneMask, + float flWeight, + float flTime + ) { } +}; + +static CPoseDebuggerStub s_PoseDebuggerStub; +IPoseDebugger *g_pPoseDebugger = &s_PoseDebuggerStub; + +////////////////////////////////////////////////////////////////////////// +// +// CPoseDebuggerImpl : IPoseDebugger +// Purpose: Main implementation of the pose debugger +// Declaration +// +////////////////////////////////////////////////////////////////////////// + +class ModelPoseDebugInfo +{ +public: + ModelPoseDebugInfo() : m_iEntNum( 0 ), m_iCurrentText( 0 ) { } + + +public: + // Entity number + int m_iEntNum; + + // Currently processed text + int m_iCurrentText; + + // Info Text Flags + enum InfoTextFlags + { + F_SEEN_THIS_FRAME = 1 << 0, + F_SEEN_LAST_FRAME = 1 << 1, + }; + + struct InfoText + { + InfoText() { memset( this, 0, sizeof( *this ) ); } + + // Flags + uint32 m_uiFlags; + + // Time seen + float m_flTimeToLive, m_flTimeAlive; + + // Activity/label + int m_iActivity; + char m_chActivity[100]; + char m_chLabel[100]; + + // Text + char m_chTextLines[4][256]; + enum + { + MAX_TEXT_LINES = 4 + }; + }; + + CCopyableUtlVector< InfoText > m_arrTxt; + + +public: + // Add an info text + void AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld ); + + // Lookup an info text + InfoText *LookupInfoText( InfoText *x ); + + // Print pending info text + void PrintPendingInfoText( int &rnPosPrint ); +}; + +void ModelPoseDebugInfo::AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld ) +{ + if ( x ) + { + // Try to set the proper flags on the info text + x->m_uiFlags &= ~F_SEEN_LAST_FRAME; + x->m_uiFlags |= F_SEEN_THIS_FRAME; + } + + // If we have smth to compare against + if ( pOld ) + { + // Search for the same activity/label in the other model pose debug info + ModelPoseDebugInfo &o = *pOld; + int k = o.m_iCurrentText; + if ( x ) + { + for ( ; k < o.m_arrTxt.Count(); ++ k ) + { + InfoText &txt = o.m_arrTxt[k]; + if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) && + !stricmp( x->m_chActivity, txt.m_chActivity ) && + !stricmp( x->m_chLabel, txt.m_chLabel ) && + ( x->m_iActivity == txt.m_iActivity ) ) + { + x->m_flTimeAlive = txt.m_flTimeAlive; + break; + } + } + } + else + { + k = o.m_arrTxt.Count(); + } + + // Range of finished activities + int iFinishedRange[2] = { o.m_iCurrentText, k }; + + // Check whether this is a new message + if ( k == o.m_arrTxt.Count() ) + { + if ( !x ) + { + o.m_iCurrentText = k; + } + else + { + // Don't update the current when insertion happens and don't have finished commands + iFinishedRange[1] = iFinishedRange[0]; + } + } + else + { + o.m_iCurrentText = k + 1; + if ( x ) + { + x->m_uiFlags |= F_SEEN_LAST_FRAME; + x->m_flTimeAlive += gpGlobals->frametime; + } + } + + // Everything before finished + for ( int iFinished = iFinishedRange[0]; iFinished < iFinishedRange[1]; ++ iFinished ) + { + InfoText &txtFinished = o.m_arrTxt[ iFinished ]; + + if ( txtFinished.m_uiFlags & F_SEEN_THIS_FRAME ) + txtFinished.m_uiFlags |= F_SEEN_LAST_FRAME; + + txtFinished.m_uiFlags &= ~F_SEEN_THIS_FRAME; + + txtFinished.m_flTimeToLive -= gpGlobals->frametime; + txtFinished.m_flTimeAlive += gpGlobals->frametime; + + if ( txtFinished.m_flTimeToLive >= 0.0f ) + m_arrTxt.AddToTail( txtFinished ); + } + } + + if ( x ) + { + // Now add it to the array + x->m_flTimeToLive = ui_posedebug_fade_out_time.GetFloat(); + m_arrTxt.AddToTail( *x ); + } +} + +ModelPoseDebugInfo::InfoText * ModelPoseDebugInfo::LookupInfoText( InfoText *x ) +{ + int k = m_iCurrentText; + if ( x ) + { + for ( ; k < m_arrTxt.Count(); ++ k ) + { + InfoText &txt = m_arrTxt[k]; + if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) && + !stricmp( x->m_chActivity, txt.m_chActivity ) && + !stricmp( x->m_chLabel, txt.m_chLabel ) && + ( x->m_iActivity == txt.m_iActivity ) ) + { + return &txt; + } + } + } + return NULL; +} + +void ModelPoseDebugInfo::PrintPendingInfoText( int &rnPosPrint ) +{ + con_nprint_s nxPrn = { 0 }; + nxPrn.time_to_live = -1; + nxPrn.color[0] = 1.0f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 1.0f; + nxPrn.fixed_width_font = true; + + float const flFadeInTime = ui_posedebug_fade_in_time.GetFloat(); + float const flFadeOutTime = ui_posedebug_fade_out_time.GetFloat(); + + // Now print all the accumulated spew + for ( int k = m_iCurrentText; k < m_arrTxt.Count(); ++ k ) + { + InfoText &prntxt = m_arrTxt[k]; + + switch( prntxt.m_uiFlags & ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) ) + { + case ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) : + nxPrn.color[0] = 1.f; + nxPrn.color[1] = 1.f; + nxPrn.color[2] = 1.f; + if ( prntxt.m_flTimeAlive > flFadeInTime ) + break; + else + NULL; // Fall-through to keep showing in green + case F_SEEN_THIS_FRAME : + if ( flFadeInTime > 0.f ) + { + nxPrn.color[0] = 1.f * prntxt.m_flTimeAlive / flFadeInTime; + nxPrn.color[1] = 1.f; + nxPrn.color[2] = 1.f * prntxt.m_flTimeAlive / flFadeInTime; + } + else + { + nxPrn.color[0] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f; + nxPrn.color[1] = 1.f; + nxPrn.color[2] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f; + } + break; + case F_SEEN_LAST_FRAME : + case 0: + if ( flFadeOutTime > 0.f ) + nxPrn.color[0] = 1.f * prntxt.m_flTimeToLive / flFadeOutTime; + else + nxPrn.color[0] = ( prntxt.m_flTimeToLive > 0.0f ) ? 1.f : 0.f; + nxPrn.color[1] = 0.f; + nxPrn.color[2] = 0.f; + break; + } + + nxPrn.index = ( rnPosPrint += 1 ); + engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[0] ); + + for ( int iLine = 1; iLine < ModelPoseDebugInfo::InfoText::MAX_TEXT_LINES; ++ iLine) + { + if ( !prntxt.m_chTextLines[iLine][0] ) + break; + + nxPrn.index = ( rnPosPrint += 1 ); + engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[iLine] ); + } + } + + m_iCurrentText = m_arrTxt.Count(); +} + + + +class CPoseDebuggerImpl : public IPoseDebugger +{ +public: + CPoseDebuggerImpl(); + ~CPoseDebuggerImpl(); + +public: + void ShowAllModels( bool bShow ); + void ShowModel( int iEntNum, bool bShow ); + bool IsModelShown( int iEntNum ) const; + +public: + virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ); + virtual void AccumulatePose( + const CStudioHdr *pStudioHdr, + CIKContext *pIKContext, + Vector pos[], + Quaternion q[], + int sequence, + float cycle, + const float poseParameter[], + int boneMask, + float flWeight, + float flTime + ); + +protected: + typedef CUtlMap< CStudioHdr const *, ModelPoseDebugInfo > MapModel; + MapModel m_mapModel, m_mapModelOld; + int m_nPosPrint; + + CBitVec< MAX_EDICTS > m_uiMaskShowModels; + + CStudioHdr const *m_pLastModel; +}; + +static CPoseDebuggerImpl s_PoseDebuggerImpl; + +////////////////////////////////////////////////////////////////////////// +// +// CPoseDebuggerImpl +// Implementation +// +////////////////////////////////////////////////////////////////////////// + +CPoseDebuggerImpl::CPoseDebuggerImpl() : + m_mapModel( DefLessFunc( CStudioHdr const * ) ), + m_mapModelOld( DefLessFunc( CStudioHdr const * ) ), + m_nPosPrint( 0 ), + m_pLastModel( NULL ) +{ + m_uiMaskShowModels.SetAll(); +} + +CPoseDebuggerImpl::~CPoseDebuggerImpl() +{ + // g_pPoseDebugger = &s_PoseDebuggerStub; +} + +void CPoseDebuggerImpl::ShowAllModels( bool bShow ) +{ + bShow ? m_uiMaskShowModels.SetAll() : m_uiMaskShowModels.ClearAll(); +} + +void CPoseDebuggerImpl::ShowModel( int iEntNum, bool bShow ) +{ + Assert( iEntNum < MAX_EDICTS ); + if ( iEntNum < MAX_EDICTS ) + m_uiMaskShowModels.Set( iEntNum, bShow ); +} + +bool CPoseDebuggerImpl::IsModelShown( int iEntNum ) const +{ + Assert( iEntNum < MAX_EDICTS ); + if ( iEntNum >= 0 && iEntNum < MAX_EDICTS ) + return m_uiMaskShowModels.IsBitSet( iEntNum ); + else + return false; +} + +void CPoseDebuggerImpl::StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) +{ +// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel(); +// if ( !pVMdl ) +// return; + + // If we are starting a new model then finalize the previous one + if ( pStudioHdr != m_pLastModel && m_pLastModel ) + { + MapModel::IndexType_t idx = m_mapModel.Find( m_pLastModel ); + if ( idx != m_mapModel.InvalidIndex() ) + { + ModelPoseDebugInfo &mpi = m_mapModel.Element( idx ); + ModelPoseDebugInfo *pMpiOld = NULL; + MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( m_pLastModel ); + if ( idxMapModelOld != m_mapModelOld.InvalidIndex() ) + { + pMpiOld = &m_mapModelOld.Element( idxMapModelOld ); + } + mpi.AddInfoText( NULL, pMpiOld ); + mpi.PrintPendingInfoText( m_nPosPrint ); + } + } + m_pLastModel = pStudioHdr; + + // Go ahead with the new model + studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr(); + if ( !pRMdl || + !pRMdl->numincludemodels ) + return; + + // Entity number + int iEntNum = pEntity->entindex(); + if ( !IsModelShown( iEntNum ) ) + return; + + // Check if we saw the model + if ( m_mapModel.Find( pStudioHdr ) != m_mapModel.InvalidIndex() ) + { + // Initialize the printing position + m_nPosPrint = 9; + + // Swap the maps + m_mapModelOld.RemoveAll(); + m_mapModelOld.Swap( m_mapModel ); + + // Zero out the text on the old map + for ( int k = m_mapModelOld.FirstInorder(); + k != m_mapModelOld.InvalidIndex(); + k = m_mapModelOld.NextInorder( k ) ) + { + ModelPoseDebugInfo &mpi = m_mapModelOld[k]; + mpi.m_iCurrentText = 0; + } + } + else + { + // Next model + m_nPosPrint += 3; + } + + ModelPoseDebugInfo mpi; + mpi.m_iEntNum = iEntNum; + m_mapModel.Insert( pStudioHdr, mpi ); + + con_nprint_s nxPrn = { 0 }; + nxPrn.index = m_nPosPrint; + nxPrn.time_to_live = -1; + nxPrn.color[0] = 0.9f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 0.9f; + nxPrn.fixed_width_font = false; + + engine->Con_NXPrintf( &nxPrn, "[ %2d ] Model: %s", iEntNum, pRMdl->pszName() ); + m_nPosPrint += 3; +} + +void CPoseDebuggerImpl::AccumulatePose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext, + Vector pos[], Quaternion q[], int sequence, float cycle, + const float poseParameter[], int boneMask, + float flWeight, float flTime ) +{ +// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel(); +// if ( !pVMdl ) +// return; + + studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr(); + if ( !pRMdl || + !pRMdl->numincludemodels ) + return; + + MapModel::IndexType_t idxMapModel = m_mapModel.Find( pStudioHdr ); + if ( idxMapModel == m_mapModel.InvalidIndex() ) + return; + + ModelPoseDebugInfo &mpi = m_mapModel.Element( idxMapModel ); + if ( !IsModelShown( mpi.m_iEntNum ) ) + return; + + ModelPoseDebugInfo *pMpiOld = NULL; + MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( pStudioHdr ); + if ( idxMapModelOld != m_mapModelOld.InvalidIndex() ) + { + pMpiOld = &m_mapModelOld.Element( idxMapModelOld ); + } + + + // + // Actual processing + // + + mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence ); + + if ( sequence >= pStudioHdr->GetNumSeq() ) + { + sequence = 0; + seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence ); + } + + enum + { + widthActivity = 35, + widthLayer = 35, + widthIks = 60, + widthPercent = 6, + }; + + // Prepare the text + char chBuffer[256]; + ModelPoseDebugInfo::InfoText txt; + int numLines = 0; + + txt.m_iActivity = seqdesc.activity; + sprintf( txt.m_chActivity, "%s", seqdesc.pszActivityName() ); + sprintf( txt.m_chLabel, "%s", seqdesc.pszLabel() ); + + if ( !txt.m_chActivity[0] ) + { + // Try to find the last seen activity and re-use it + for ( int iLast = mpi.m_arrTxt.Count(); iLast --> 0; ) + { + ModelPoseDebugInfo::InfoText &lastSeenTxt = mpi.m_arrTxt[iLast]; + if ( lastSeenTxt.m_uiFlags & ModelPoseDebugInfo::F_SEEN_THIS_FRAME && + lastSeenTxt.m_chActivity[0] ) + { + sprintf( txt.m_chActivity, "%s", lastSeenTxt.m_chActivity ); + break; + } + } + } + + // The layer information + ModelPoseDebugInfo::InfoText *pOldTxt = pMpiOld ? pMpiOld->LookupInfoText( &txt ) : NULL; + sprintf( txt.m_chTextLines[numLines], + "%-*s %-*s %*.2f %*.1f/%-*d %*.0f%% ", + widthActivity, + seqdesc.pszActivityName(), + widthLayer, + seqdesc.pszLabel(), + 7, + pOldTxt ? pOldTxt->m_flTimeAlive : 0.f, + 5, + cycle * ( ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes - 1 ), + 3, + ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes, + widthPercent, + flWeight * 100.0f + ); + ++ numLines; + + if ( seqdesc.numiklocks ) + { + sprintf( chBuffer, + "iklocks : %-2d : ", + seqdesc.numiklocks ); + + for ( int k = 0; k < seqdesc.numiklocks; ++ k ) + { + mstudioiklock_t *plock = seqdesc.pIKLock( k ); + mstudioikchain_t *pchain = pStudioHdr->pIKChain( plock->chain ); + + sprintf( chBuffer + strlen( chBuffer ), "%s ", pchain->pszName() ); + // plock->flPosWeight; + // plock->flLocalQWeight; + } + + sprintf( txt.m_chTextLines[numLines], + "%-*s", + widthIks, + chBuffer + ); + ++ numLines; + } + + if ( seqdesc.numikrules ) + { + sprintf( chBuffer, "ikrules : %-2d", + seqdesc.numikrules ); + + sprintf( txt.m_chTextLines[numLines], + "%-*s", + widthIks, + chBuffer + ); + ++ numLines; + } + + + // Now add the accumulated text into the container + mpi.AddInfoText( &txt, pMpiOld ); + mpi.PrintPendingInfoText( m_nPosPrint ); +} + + +////////////////////////////////////////////////////////////////////////// +// +// Con-commands +// +////////////////////////////////////////////////////////////////////////// + +static void IN_PoseDebuggerStart( const CCommand &args ) +{ + if ( args.ArgC() <= 1 ) + { + // No args, enable all + s_PoseDebuggerImpl.ShowAllModels( true ); + } + else + { + // If explicitly showing the pose debugger when it was disabled + if ( g_pPoseDebugger != &s_PoseDebuggerImpl ) + { + s_PoseDebuggerImpl.ShowAllModels( false ); + } + + // Show only specific models + for ( int k = 1; k < args.ArgC(); ++ k ) + { + int iEntNum = atoi( args.Arg( k ) ); + s_PoseDebuggerImpl.ShowModel( iEntNum, true ); + } + } + + g_pPoseDebugger = &s_PoseDebuggerImpl; +} + +static void IN_PoseDebuggerEnd( const CCommand &args ) +{ + if ( args.ArgC() <= 1 ) + { + // No args, disable all + s_PoseDebuggerImpl.ShowAllModels( false ); + + // Set the stub pointer + g_pPoseDebugger = &s_PoseDebuggerStub; + } + else + { + // Hide only specific models + for ( int k = 1; k < args.ArgC(); ++ k ) + { + int iEntNum = atoi( args.Arg( k ) ); + s_PoseDebuggerImpl.ShowModel( iEntNum, false ); + } + } +} + +static ConCommand posedebuggerstart( "+posedebug", IN_PoseDebuggerStart, "Turn on pose debugger or add ents to pose debugger UI", FCVAR_CHEAT ); +static ConCommand posedebuggerend ( "-posedebug", IN_PoseDebuggerEnd, "Turn off pose debugger or hide ents from pose debugger UI", FCVAR_CHEAT ); 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