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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/maya/IMayaVGui.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/maya/IMayaVGui.h')
| -rw-r--r-- | mp/src/public/maya/IMayaVGui.h | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/mp/src/public/maya/IMayaVGui.h b/mp/src/public/maya/IMayaVGui.h index 7c0d77f6..eda8f255 100644 --- a/mp/src/public/maya/IMayaVGui.h +++ b/mp/src/public/maya/IMayaVGui.h @@ -1,67 +1,67 @@ -//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
-//
-// Purpose: Interface for dealing with vgui focus issues across all plugins
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef IMAYAVGUI_H
-#define IMAYAVGUI_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "tier0/platform.h"
-#include "appframework/iappsystem.h"
-#include "vgui_controls/Frame.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class EditablePanel;
-}
-
-class CVsVGuiWindowBase;
-
-
-//-----------------------------------------------------------------------------
-// Factory for creating vgui windows
-//-----------------------------------------------------------------------------
-abstract_class IMayaVguiWindowFactory
-{
-public:
- virtual void CreateVguiWindow( const char *pPanelName ) = 0;
- virtual void DestroyVguiWindow( const char *pPanelName ) = 0;
- virtual vgui::Frame *GetVGuiPanel( const char *pPanelName = NULL ) = 0;
- virtual CVsVGuiWindowBase *GetVGuiWindow( const char *pPanelName = NULL ) = 0;
-};
-
-
-//-----------------------------------------------------------------------------
-// Interface for dealing with vgui focus issues across all plugins
-//-----------------------------------------------------------------------------
-#define MAYA_VGUI_INTERFACE_VERSION "VMayaVGui001"
-abstract_class IMayaVGui : public IAppSystem
-{
-public:
- virtual void InstallVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
- virtual void RemoveVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
- virtual void SetFocus( void *hWnd, int hVGuiContext ) = 0;
- virtual bool HasFocus( void *hWnd ) = 0;
-
- // In this mode, maya's in a strange re-entrant mode waiting for a modal dialog
- // We still get WM_PAINT messages, but we're in the middle of a callstack
- // deep in the bowels of VGUI
- virtual void SetModalMode( bool bEnable ) = 0;
- virtual bool IsInModalMode( ) const = 0;
-};
-
-extern IMayaVGui* g_pMayaVGui;
-
-
-#endif // IMAYAVGUI_H
+//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// +// +// Purpose: Interface for dealing with vgui focus issues across all plugins +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef IMAYAVGUI_H +#define IMAYAVGUI_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "tier0/platform.h" +#include "appframework/iappsystem.h" +#include "vgui_controls/Frame.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class EditablePanel; +} + +class CVsVGuiWindowBase; + + +//----------------------------------------------------------------------------- +// Factory for creating vgui windows +//----------------------------------------------------------------------------- +abstract_class IMayaVguiWindowFactory +{ +public: + virtual void CreateVguiWindow( const char *pPanelName ) = 0; + virtual void DestroyVguiWindow( const char *pPanelName ) = 0; + virtual vgui::Frame *GetVGuiPanel( const char *pPanelName = NULL ) = 0; + virtual CVsVGuiWindowBase *GetVGuiWindow( const char *pPanelName = NULL ) = 0; +}; + + +//----------------------------------------------------------------------------- +// Interface for dealing with vgui focus issues across all plugins +//----------------------------------------------------------------------------- +#define MAYA_VGUI_INTERFACE_VERSION "VMayaVGui001" +abstract_class IMayaVGui : public IAppSystem +{ +public: + virtual void InstallVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0; + virtual void RemoveVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0; + virtual void SetFocus( void *hWnd, int hVGuiContext ) = 0; + virtual bool HasFocus( void *hWnd ) = 0; + + // In this mode, maya's in a strange re-entrant mode waiting for a modal dialog + // We still get WM_PAINT messages, but we're in the middle of a callstack + // deep in the bowels of VGUI + virtual void SetModalMode( bool bEnable ) = 0; + virtual bool IsInModalMode( ) const = 0; +}; + +extern IMayaVGui* g_pMayaVGui; + + +#endif // IMAYAVGUI_H |