diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/materialsystem/meshreader.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/materialsystem/meshreader.h')
| -rw-r--r-- | mp/src/public/materialsystem/meshreader.h | 536 |
1 files changed, 268 insertions, 268 deletions
diff --git a/mp/src/public/materialsystem/meshreader.h b/mp/src/public/materialsystem/meshreader.h index 7bfd80e2..15b68738 100644 --- a/mp/src/public/materialsystem/meshreader.h +++ b/mp/src/public/materialsystem/meshreader.h @@ -1,268 +1,268 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=====================================================================================//
-
-#ifndef MESHREADER_H
-#define MESHREADER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// This is used to read vertex and index data out of already-created meshes.
-// xbox uses this a lot so it doesn't have to store sysmem backups of the
-// vertex data.
-//-----------------------------------------------------------------------------
-class CBaseMeshReader : protected MeshDesc_t
-{
-// Initialization.
-public:
-
- CBaseMeshReader();
- ~CBaseMeshReader();
-
- // Use BeginRead/EndRead to initialize the mesh reader.
- void BeginRead(
- IMesh* pMesh,
- int firstVertex = 0,
- int numVertices = 0,
- int firstIndex = 0,
- int numIndices = 0 );
-
- void EndRead();
-
- // PC can use this if it stores its own copy of meshes around, in case
- // locking static buffers is too costly.
- void BeginRead_Direct( const MeshDesc_t &desc, int numVertices, int nIndices );
-
- // Resets the mesh builder so it points to the start of everything again
- void Reset();
-
-
-protected:
- IMesh *m_pMesh;
- int m_MaxVertices;
- int m_MaxIndices;
-};
-
-
-// A bunch of accessors for the data that CBaseMeshReader sets up.
-class CMeshReader : public CBaseMeshReader
-{
-public:
-// Access to vertex data.
-public:
- int NumIndices() const;
- unsigned short Index( int index ) const;
-
- const Vector& Position( int iVertex ) const;
-
- unsigned int Color( int iVertex ) const;
-
- const float *TexCoord( int iVertex, int stage ) const;
- void TexCoord2f( int iVertex, int stage, float &s, float &t ) const;
- const Vector2D& TexCoordVector2D( int iVertex, int stage ) const;
-
- int NumBoneWeights() const;
- float Wrinkle( int iVertex ) const;
-
- const Vector &Normal( int iVertex ) const;
- void Normal( int iVertex, Vector &vNormal ) const;
-
- const Vector &TangentS( int iVertex ) const;
- const Vector &TangentT( int iVertex ) const;
- float BoneWeight( int iVertex ) const;
-
-#ifdef NEW_SKINNING
- float* BoneMatrix( int iVertex ) const;
-#else
- unsigned char* BoneMatrix( int iVertex ) const;
-#endif
-};
-
-
-//-----------------------------------------------------------------------------
-// CBaseMeshReader implementation.
-//-----------------------------------------------------------------------------
-
-inline CBaseMeshReader::CBaseMeshReader()
-{
- m_pMesh = NULL;
-}
-
-inline CBaseMeshReader::~CBaseMeshReader()
-{
- Assert( !m_pMesh );
-}
-
-inline void CBaseMeshReader::BeginRead(
- IMesh* pMesh,
- int firstVertex,
- int numVertices,
- int firstIndex,
- int numIndices )
-{
- Assert( pMesh && (!m_pMesh) );
-
- if ( numVertices < 0 )
- {
- numVertices = pMesh->VertexCount();
- }
-
- if ( numIndices < 0 )
- {
- numIndices = pMesh->IndexCount();
- }
-
- m_pMesh = pMesh;
- m_MaxVertices = numVertices;
- m_MaxIndices = numIndices;
-
- // UNDONE: support reading from compressed VBs if needed
- VertexCompressionType_t compressionType = CompressionType( pMesh->GetVertexFormat() );
- Assert( compressionType == VERTEX_COMPRESSION_NONE );
- if ( compressionType != VERTEX_COMPRESSION_NONE )
- {
- Warning( "Cannot use CBaseMeshReader with compressed vertices! Will get junk data or a crash.\n" );
- }
-
- // Locks mesh for modifying
- pMesh->ModifyBeginEx( true, firstVertex, numVertices, firstIndex, numIndices, *this );
-
- // Point to the start of the buffers..
- Reset();
-}
-
-inline void CBaseMeshReader::EndRead()
-{
- Assert( m_pMesh );
- m_pMesh->ModifyEnd( *this );
- m_pMesh = NULL;
-}
-
-inline void CBaseMeshReader::BeginRead_Direct( const MeshDesc_t &desc, int nVertices, int nIndices )
-{
- MeshDesc_t *pThis = this;
- *pThis = desc;
- m_MaxVertices = nVertices;
- m_MaxIndices = nIndices;
-
- // UNDONE: support reading from compressed verts if necessary
- Assert( desc.m_CompressionType == VERTEX_COMPRESSION_NONE );
- if ( desc.m_CompressionType != VERTEX_COMPRESSION_NONE )
- {
- Warning( "Cannot use CBaseMeshReader with compressed vertices!\n" );
- }
-}
-
-inline void CBaseMeshReader::Reset()
-{
-}
-
-
-
-
-// -------------------------------------------------------------------------------------- //
-// CMeshReader implementation.
-// -------------------------------------------------------------------------------------- //
-
-inline int CMeshReader::NumIndices() const
-{
- return m_MaxIndices;
-}
-
-inline unsigned short CMeshReader::Index( int index ) const
-{
- Assert( (index >= 0) && (index < m_MaxIndices) );
- return m_pIndices[index * m_nIndexSize];
-}
-
-inline const Vector& CMeshReader::Position( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return *(Vector*)((char*)m_pPosition + iVertex * m_VertexSize_Position);
-}
-
-inline unsigned int CMeshReader::Color( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- unsigned char *pColor = m_pColor + iVertex * m_VertexSize_Color;
- return (pColor[0] << 16) | (pColor[1] << 8) | (pColor[2]) | (pColor[3] << 24);
-}
-
-inline const float *CMeshReader::TexCoord( int iVertex, int iStage ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return (float*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] );
-}
-
-inline void CMeshReader::TexCoord2f( int iVertex, int iStage, float &s, float &t ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- float *p = (float*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] );
- s = p[0];
- t = p[1];
-}
-
-inline const Vector2D& CMeshReader::TexCoordVector2D( int iVertex, int iStage ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- Vector2D *p = (Vector2D*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] );
- return *p;
-}
-
-inline float CMeshReader::Wrinkle( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return *(float*)( (char*)m_pWrinkle + iVertex * m_VertexSize_Wrinkle );
-}
-
-inline int CMeshReader::NumBoneWeights() const
-{
- return m_NumBoneWeights;
-}
-
-inline const Vector &CMeshReader::Normal( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return *(const Vector *)(const float*)( (char*)m_pNormal + iVertex * m_VertexSize_Normal );
-}
-
-inline void CMeshReader::Normal( int iVertex, Vector &vNormal ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- const float *p = (const float*)( (char*)m_pNormal + iVertex * m_VertexSize_Normal );
- vNormal.Init( p[0], p[1], p[2] );
-}
-
-inline const Vector &CMeshReader::TangentS( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return *(const Vector*)( (char*)m_pTangentS + iVertex * m_VertexSize_TangentS );
-}
-
-inline const Vector &CMeshReader::TangentT( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- return *(const Vector*)( (char*)m_pTangentT + iVertex * m_VertexSize_TangentT );
-}
-
-inline float CMeshReader::BoneWeight( int iVertex ) const
-{
- Assert( iVertex >= 0 && iVertex < m_MaxVertices );
- float *p = (float*)( (char*)m_pBoneWeight + iVertex * m_VertexSize_BoneWeight );
- return *p;
-}
-
-#endif // MESHREADER_H
-
-
-
-
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=====================================================================================// + +#ifndef MESHREADER_H +#define MESHREADER_H + +#ifdef _WIN32 +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// This is used to read vertex and index data out of already-created meshes. +// xbox uses this a lot so it doesn't have to store sysmem backups of the +// vertex data. +//----------------------------------------------------------------------------- +class CBaseMeshReader : protected MeshDesc_t +{ +// Initialization. +public: + + CBaseMeshReader(); + ~CBaseMeshReader(); + + // Use BeginRead/EndRead to initialize the mesh reader. + void BeginRead( + IMesh* pMesh, + int firstVertex = 0, + int numVertices = 0, + int firstIndex = 0, + int numIndices = 0 ); + + void EndRead(); + + // PC can use this if it stores its own copy of meshes around, in case + // locking static buffers is too costly. + void BeginRead_Direct( const MeshDesc_t &desc, int numVertices, int nIndices ); + + // Resets the mesh builder so it points to the start of everything again + void Reset(); + + +protected: + IMesh *m_pMesh; + int m_MaxVertices; + int m_MaxIndices; +}; + + +// A bunch of accessors for the data that CBaseMeshReader sets up. +class CMeshReader : public CBaseMeshReader +{ +public: +// Access to vertex data. +public: + int NumIndices() const; + unsigned short Index( int index ) const; + + const Vector& Position( int iVertex ) const; + + unsigned int Color( int iVertex ) const; + + const float *TexCoord( int iVertex, int stage ) const; + void TexCoord2f( int iVertex, int stage, float &s, float &t ) const; + const Vector2D& TexCoordVector2D( int iVertex, int stage ) const; + + int NumBoneWeights() const; + float Wrinkle( int iVertex ) const; + + const Vector &Normal( int iVertex ) const; + void Normal( int iVertex, Vector &vNormal ) const; + + const Vector &TangentS( int iVertex ) const; + const Vector &TangentT( int iVertex ) const; + float BoneWeight( int iVertex ) const; + +#ifdef NEW_SKINNING + float* BoneMatrix( int iVertex ) const; +#else + unsigned char* BoneMatrix( int iVertex ) const; +#endif +}; + + +//----------------------------------------------------------------------------- +// CBaseMeshReader implementation. +//----------------------------------------------------------------------------- + +inline CBaseMeshReader::CBaseMeshReader() +{ + m_pMesh = NULL; +} + +inline CBaseMeshReader::~CBaseMeshReader() +{ + Assert( !m_pMesh ); +} + +inline void CBaseMeshReader::BeginRead( + IMesh* pMesh, + int firstVertex, + int numVertices, + int firstIndex, + int numIndices ) +{ + Assert( pMesh && (!m_pMesh) ); + + if ( numVertices < 0 ) + { + numVertices = pMesh->VertexCount(); + } + + if ( numIndices < 0 ) + { + numIndices = pMesh->IndexCount(); + } + + m_pMesh = pMesh; + m_MaxVertices = numVertices; + m_MaxIndices = numIndices; + + // UNDONE: support reading from compressed VBs if needed + VertexCompressionType_t compressionType = CompressionType( pMesh->GetVertexFormat() ); + Assert( compressionType == VERTEX_COMPRESSION_NONE ); + if ( compressionType != VERTEX_COMPRESSION_NONE ) + { + Warning( "Cannot use CBaseMeshReader with compressed vertices! Will get junk data or a crash.\n" ); + } + + // Locks mesh for modifying + pMesh->ModifyBeginEx( true, firstVertex, numVertices, firstIndex, numIndices, *this ); + + // Point to the start of the buffers.. + Reset(); +} + +inline void CBaseMeshReader::EndRead() +{ + Assert( m_pMesh ); + m_pMesh->ModifyEnd( *this ); + m_pMesh = NULL; +} + +inline void CBaseMeshReader::BeginRead_Direct( const MeshDesc_t &desc, int nVertices, int nIndices ) +{ + MeshDesc_t *pThis = this; + *pThis = desc; + m_MaxVertices = nVertices; + m_MaxIndices = nIndices; + + // UNDONE: support reading from compressed verts if necessary + Assert( desc.m_CompressionType == VERTEX_COMPRESSION_NONE ); + if ( desc.m_CompressionType != VERTEX_COMPRESSION_NONE ) + { + Warning( "Cannot use CBaseMeshReader with compressed vertices!\n" ); + } +} + +inline void CBaseMeshReader::Reset() +{ +} + + + + +// -------------------------------------------------------------------------------------- // +// CMeshReader implementation. +// -------------------------------------------------------------------------------------- // + +inline int CMeshReader::NumIndices() const +{ + return m_MaxIndices; +} + +inline unsigned short CMeshReader::Index( int index ) const +{ + Assert( (index >= 0) && (index < m_MaxIndices) ); + return m_pIndices[index * m_nIndexSize]; +} + +inline const Vector& CMeshReader::Position( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return *(Vector*)((char*)m_pPosition + iVertex * m_VertexSize_Position); +} + +inline unsigned int CMeshReader::Color( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + unsigned char *pColor = m_pColor + iVertex * m_VertexSize_Color; + return (pColor[0] << 16) | (pColor[1] << 8) | (pColor[2]) | (pColor[3] << 24); +} + +inline const float *CMeshReader::TexCoord( int iVertex, int iStage ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return (float*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] ); +} + +inline void CMeshReader::TexCoord2f( int iVertex, int iStage, float &s, float &t ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + float *p = (float*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] ); + s = p[0]; + t = p[1]; +} + +inline const Vector2D& CMeshReader::TexCoordVector2D( int iVertex, int iStage ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + Vector2D *p = (Vector2D*)( (char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage] ); + return *p; +} + +inline float CMeshReader::Wrinkle( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return *(float*)( (char*)m_pWrinkle + iVertex * m_VertexSize_Wrinkle ); +} + +inline int CMeshReader::NumBoneWeights() const +{ + return m_NumBoneWeights; +} + +inline const Vector &CMeshReader::Normal( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return *(const Vector *)(const float*)( (char*)m_pNormal + iVertex * m_VertexSize_Normal ); +} + +inline void CMeshReader::Normal( int iVertex, Vector &vNormal ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + const float *p = (const float*)( (char*)m_pNormal + iVertex * m_VertexSize_Normal ); + vNormal.Init( p[0], p[1], p[2] ); +} + +inline const Vector &CMeshReader::TangentS( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return *(const Vector*)( (char*)m_pTangentS + iVertex * m_VertexSize_TangentS ); +} + +inline const Vector &CMeshReader::TangentT( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + return *(const Vector*)( (char*)m_pTangentT + iVertex * m_VertexSize_TangentT ); +} + +inline float CMeshReader::BoneWeight( int iVertex ) const +{ + Assert( iVertex >= 0 && iVertex < m_MaxVertices ); + float *p = (float*)( (char*)m_pBoneWeight + iVertex * m_VertexSize_BoneWeight ); + return *p; +} + +#endif // MESHREADER_H + + + + + + + |