diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/materialsystem/itexture.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/public/materialsystem/itexture.h')
| -rw-r--r-- | mp/src/public/materialsystem/itexture.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/mp/src/public/materialsystem/itexture.h b/mp/src/public/materialsystem/itexture.h index a5aa20fd..0e315447 100644 --- a/mp/src/public/materialsystem/itexture.h +++ b/mp/src/public/materialsystem/itexture.h @@ -39,6 +39,10 @@ public: // This will be called when the regenerator needs to be deleted // which will happen when the texture is destroyed virtual void Release() = 0; + + // (erics): This should have a virtual destructor, but would be ABI breaking (non-versioned interface implemented + // by the game) +// virtual ~ITextureRegenerator(){} }; abstract_class ITexture @@ -120,6 +124,13 @@ public: // Save texture to a file. virtual bool SaveToFile( const char *fileName ) = 0; + + // Copy this texture, which must be a render target or a renderable texture, to the destination texture, + // which must have been created with the STAGING bit. + virtual void CopyToStagingTexture( ITexture* pDstTex ) = 0; + + // Set that this texture should return true for the call "IsError" + virtual void SetErrorTexture( bool bIsErrorTexture ) = 0; }; |