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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/materialsystem/deformations.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/materialsystem/deformations.h')
| -rw-r--r-- | mp/src/public/materialsystem/deformations.h | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/mp/src/public/materialsystem/deformations.h b/mp/src/public/materialsystem/deformations.h index 429ff297..083ceeb5 100644 --- a/mp/src/public/materialsystem/deformations.h +++ b/mp/src/public/materialsystem/deformations.h @@ -1,58 +1,58 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef DEFORMATIONS_H
-#define DEFORMATIONS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/platform.h"
-
-// nonlinear transformations which may be applied to model vertices when rendering. must be powers of two
-enum DeformationType_t
-{
- DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE = 1, // minxyz.minsoftness / maxxyz.maxsoftness
-};
-
-
-struct DeformationBase_t // base class. don't use this
-{
- DeformationType_t m_eType;
-};
-
-
-struct BoxDeformation_t : DeformationBase_t
-{
- // don't change the layout without changing code in shaderapidx8!!!!
- Vector m_SourceMins; // cube to clamp within
- float m_flPad0;
- Vector m_SourceMaxes;
- float m_flPad1;
-
- Vector m_ClampMins;
- float m_flPad2;
- Vector m_ClampMaxes;
- float m_flPad3;
-
- FORCEINLINE BoxDeformation_t( void )
- {
- m_eType = DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE;
- // invalid cube
- m_SourceMins.Init( 0,0,0 );
- m_SourceMaxes.Init( -1, -1, -1 );
-
- // no clamp
- m_ClampMins.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX );
- m_ClampMaxes.Init( FLT_MAX, FLT_MAX, FLT_MAX );
- }
-
-};
-
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef DEFORMATIONS_H +#define DEFORMATIONS_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" + +// nonlinear transformations which may be applied to model vertices when rendering. must be powers of two +enum DeformationType_t +{ + DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE = 1, // minxyz.minsoftness / maxxyz.maxsoftness +}; + + +struct DeformationBase_t // base class. don't use this +{ + DeformationType_t m_eType; +}; + + +struct BoxDeformation_t : DeformationBase_t +{ + // don't change the layout without changing code in shaderapidx8!!!! + Vector m_SourceMins; // cube to clamp within + float m_flPad0; + Vector m_SourceMaxes; + float m_flPad1; + + Vector m_ClampMins; + float m_flPad2; + Vector m_ClampMaxes; + float m_flPad3; + + FORCEINLINE BoxDeformation_t( void ) + { + m_eType = DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE; + // invalid cube + m_SourceMins.Init( 0,0,0 ); + m_SourceMaxes.Init( -1, -1, -1 ); + + // no clamp + m_ClampMins.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX ); + m_ClampMaxes.Init( FLT_MAX, FLT_MAX, FLT_MAX ); + } + +}; + + + +#endif |