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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/loadcmdline.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/loadcmdline.cpp')
-rw-r--r--mp/src/public/loadcmdline.cpp244
1 files changed, 122 insertions, 122 deletions
diff --git a/mp/src/public/loadcmdline.cpp b/mp/src/public/loadcmdline.cpp
index 59f40933..1df30efb 100644
--- a/mp/src/public/loadcmdline.cpp
+++ b/mp/src/public/loadcmdline.cpp
@@ -1,123 +1,123 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: loads additional command line options from a config file
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "KeyValues.h"
-#include "tier1/strtools.h"
-#include "FileSystem_Tools.h"
-#include "tier1/utlstring.h"
-
-// So we know whether or not we own argv's memory
-static bool sFoundConfigArgs = false;
-
-//-----------------------------------------------------------------------------
-// Purpose: Parses arguments and adds them to argv and argc
-//-----------------------------------------------------------------------------
-static void AddArguments( int &argc, char **&argv, const char *str )
-{
- char **args = 0;
- char *argList = 0;
- int argCt = argc;
-
- argList = new char[ Q_strlen( str ) + 1 ];
- Q_strcpy( argList, str );
-
- // Parse the arguments out of the string
- char *token = strtok( argList, " " );
- while( token )
- {
- ++argCt;
- token = strtok( NULL, " " );
- }
-
- // Make sure someting was actually found in the file
- if( argCt > argc )
- {
- sFoundConfigArgs = true;
-
- // Allocate a new array for argv
- args = new char*[ argCt ];
-
- // Copy original arguments, up to the last one
- int i;
- for( i = 0; i < argc - 1; ++i )
- {
- args[ i ] = new char[ Q_strlen( argv[ i ] ) + 1 ];
- Q_strcpy( args[ i ], argv[ i ] );
- }
-
- // copy new arguments
- Q_strcpy( argList, str );
- token = strtok( argList, " " );
- for( ; i < argCt - 1; ++i )
- {
- args[ i ] = new char[ Q_strlen( token ) + 1 ];
- Q_strcpy( args[ i ], token );
- token = strtok( NULL, " " );
- }
-
- // Copy the last original argument
- args[ i ] = new char[ Q_strlen( argv[ argc - 1 ] ) + 1 ];
- Q_strcpy( args[ i ], argv[ argc - 1 ] );
-
- argc = argCt;
- argv = args;
- }
-
- delete [] argList;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Loads additional commandline arguments from a config file for an app.
-// Filesystem must be initialized before calling this function.
-// keyname: Name of the block containing the key/args pairs (ie map or model name)
-// appname: Keyname for the commandline arguments to be loaded - typically the exe name.
-//-----------------------------------------------------------------------------
-void LoadCmdLineFromFile( int &argc, char **&argv, const char *keyname, const char *appname )
-{
- sFoundConfigArgs = false;
-
- assert( g_pFileSystem );
- if( !g_pFileSystem )
- return;
-
- // Load the cfg file, and find the keyname
- KeyValues *kv = new KeyValues( "CommandLine" );
-
- char filename[512];
- Q_snprintf( filename, sizeof( filename ), "%s/cfg/commandline.cfg", gamedir );
-
- if ( kv->LoadFromFile( g_pFileSystem, filename ) )
- {
- // Load the commandline arguments for this app
- KeyValues *appKey = kv->FindKey( keyname );
- if( appKey )
- {
- const char *str = appKey->GetString( appname );
- Msg( "Command Line found: %s\n", str );
-
- AddArguments( argc, argv, str );
- }
- }
-
- kv->deleteThis();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Cleans up any memory allocated for the new argv. Pass in the app's
-// argc and argv - this is safe even if no extra arguments were loaded.
-//-----------------------------------------------------------------------------
-void DeleteCmdLine( int argc, char **argv )
-{
- if( !sFoundConfigArgs )
- return;
-
- for( int i = 0; i < argc; ++i )
- {
- delete [] argv[i];
- }
- delete [] argv;
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: loads additional command line options from a config file
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "KeyValues.h"
+#include "tier1/strtools.h"
+#include "FileSystem_Tools.h"
+#include "tier1/utlstring.h"
+
+// So we know whether or not we own argv's memory
+static bool sFoundConfigArgs = false;
+
+//-----------------------------------------------------------------------------
+// Purpose: Parses arguments and adds them to argv and argc
+//-----------------------------------------------------------------------------
+static void AddArguments( int &argc, char **&argv, const char *str )
+{
+ char **args = 0;
+ char *argList = 0;
+ int argCt = argc;
+
+ argList = new char[ Q_strlen( str ) + 1 ];
+ Q_strcpy( argList, str );
+
+ // Parse the arguments out of the string
+ char *token = strtok( argList, " " );
+ while( token )
+ {
+ ++argCt;
+ token = strtok( NULL, " " );
+ }
+
+ // Make sure someting was actually found in the file
+ if( argCt > argc )
+ {
+ sFoundConfigArgs = true;
+
+ // Allocate a new array for argv
+ args = new char*[ argCt ];
+
+ // Copy original arguments, up to the last one
+ int i;
+ for( i = 0; i < argc - 1; ++i )
+ {
+ args[ i ] = new char[ Q_strlen( argv[ i ] ) + 1 ];
+ Q_strcpy( args[ i ], argv[ i ] );
+ }
+
+ // copy new arguments
+ Q_strcpy( argList, str );
+ token = strtok( argList, " " );
+ for( ; i < argCt - 1; ++i )
+ {
+ args[ i ] = new char[ Q_strlen( token ) + 1 ];
+ Q_strcpy( args[ i ], token );
+ token = strtok( NULL, " " );
+ }
+
+ // Copy the last original argument
+ args[ i ] = new char[ Q_strlen( argv[ argc - 1 ] ) + 1 ];
+ Q_strcpy( args[ i ], argv[ argc - 1 ] );
+
+ argc = argCt;
+ argv = args;
+ }
+
+ delete [] argList;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Loads additional commandline arguments from a config file for an app.
+// Filesystem must be initialized before calling this function.
+// keyname: Name of the block containing the key/args pairs (ie map or model name)
+// appname: Keyname for the commandline arguments to be loaded - typically the exe name.
+//-----------------------------------------------------------------------------
+void LoadCmdLineFromFile( int &argc, char **&argv, const char *keyname, const char *appname )
+{
+ sFoundConfigArgs = false;
+
+ assert( g_pFileSystem );
+ if( !g_pFileSystem )
+ return;
+
+ // Load the cfg file, and find the keyname
+ KeyValues *kv = new KeyValues( "CommandLine" );
+
+ char filename[512];
+ Q_snprintf( filename, sizeof( filename ), "%s/cfg/commandline.cfg", gamedir );
+
+ if ( kv->LoadFromFile( g_pFileSystem, filename ) )
+ {
+ // Load the commandline arguments for this app
+ KeyValues *appKey = kv->FindKey( keyname );
+ if( appKey )
+ {
+ const char *str = appKey->GetString( appname );
+ Msg( "Command Line found: %s\n", str );
+
+ AddArguments( argc, argv, str );
+ }
+ }
+
+ kv->deleteThis();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Cleans up any memory allocated for the new argv. Pass in the app's
+// argc and argv - this is safe even if no extra arguments were loaded.
+//-----------------------------------------------------------------------------
+void DeleteCmdLine( int argc, char **argv )
+{
+ if( !sFoundConfigArgs )
+ return;
+
+ for( int i = 0; i < argc; ++i )
+ {
+ delete [] argv[i];
+ }
+ delete [] argv;
} \ No newline at end of file