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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/ivoiceserver.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/ivoiceserver.h')
-rw-r--r--mp/src/public/ivoiceserver.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/mp/src/public/ivoiceserver.h b/mp/src/public/ivoiceserver.h
index e0c6e32a..c0a48f70 100644
--- a/mp/src/public/ivoiceserver.h
+++ b/mp/src/public/ivoiceserver.h
@@ -1,34 +1,34 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This module defines the IVoiceServer interface, which is used by
-// game code to control which clients are listening to which other
-// clients' voice streams.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef IVOICESERVER_H
-#define IVOICESERVER_H
-
-
-#include "interface.h"
-
-
-#define INTERFACEVERSION_VOICESERVER "VoiceServer002"
-
-
-abstract_class IVoiceServer
-{
-public:
- virtual ~IVoiceServer() {}
-
- // Use these to setup who can hear whose voice.
- // Pass in client indices (which are their ent indices - 1).
- virtual bool GetClientListening(int iReceiver, int iSender) = 0;
- virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0;
- virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0;
-};
-
-
-#endif
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This module defines the IVoiceServer interface, which is used by
+// game code to control which clients are listening to which other
+// clients' voice streams.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IVOICESERVER_H
+#define IVOICESERVER_H
+
+
+#include "interface.h"
+
+
+#define INTERFACEVERSION_VOICESERVER "VoiceServer002"
+
+
+abstract_class IVoiceServer
+{
+public:
+ virtual ~IVoiceServer() {}
+
+ // Use these to setup who can hear whose voice.
+ // Pass in client indices (which are their ent indices - 1).
+ virtual bool GetClientListening(int iReceiver, int iSender) = 0;
+ virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0;
+ virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0;
+};
+
+
+#endif
+