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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/iserverentity.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/public/iserverentity.h')
| -rw-r--r-- | mp/src/public/iserverentity.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/mp/src/public/iserverentity.h b/mp/src/public/iserverentity.h new file mode 100644 index 00000000..f0dd6f0b --- /dev/null +++ b/mp/src/public/iserverentity.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ISERVERENTITY_H
+#define ISERVERENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "iserverunknown.h"
+#include "string_t.h"
+
+
+
+struct Ray_t;
+class ServerClass;
+class ICollideable;
+class IServerNetworkable;
+class Vector;
+class QAngle;
+
+// This class is how the engine talks to entities in the game DLL.
+// CBaseEntity implements this interface.
+class IServerEntity : public IServerUnknown
+{
+public:
+ virtual ~IServerEntity() {}
+
+// Previously in pev
+ virtual int GetModelIndex( void ) const = 0;
+ virtual string_t GetModelName( void ) const = 0;
+
+ virtual void SetModelIndex( int index ) = 0;
+};
+
+
+#endif // ISERVERENTITY_H
|