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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/ilaunchabledll.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/public/ilaunchabledll.h b/mp/src/public/ilaunchabledll.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ILAUNCHABLEDLL_H
+#define ILAUNCHABLEDLL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#define LAUNCHABLE_DLL_INTERFACE_VERSION "launchable_dll_1"
+
+
+// vmpi_service can use this to debug worker apps in-process,
+// and some of the launchers (like texturecompile) use this.
+class ILaunchableDLL
+{
+public:
+ // All vrad.exe does is load the VRAD DLL and run this.
+ virtual int main( int argc, char **argv ) = 0;
+};
+
+
+
+#endif // ILAUNCHABLEDLL_H