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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/ihltv.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/ihltv.h')
-rw-r--r--mp/src/public/ihltv.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/mp/src/public/ihltv.h b/mp/src/public/ihltv.h
index 2f2ec2ee..4fd3a221 100644
--- a/mp/src/public/ihltv.h
+++ b/mp/src/public/ihltv.h
@@ -1,48 +1,48 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef IHLTV_H
-#define IHLTV_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-
-class IServer;
-class IHLTVDirector;
-class IGameEvent;
-struct netadr_s;
-
-//-----------------------------------------------------------------------------
-// Interface the HLTV module exposes to the engine
-//-----------------------------------------------------------------------------
-#define INTERFACEVERSION_HLTVSERVER "HLTVServer001"
-
-class IHLTVServer : public IBaseInterface
-{
-public:
- virtual ~IHLTVServer() {}
-
- virtual IServer *GetBaseServer( void ) = 0; // get HLTV base server interface
- virtual IHLTVDirector *GetDirector( void ) = 0; // get director interface
- virtual int GetHLTVSlot( void ) = 0; // return entity index-1 of HLTV in game
- virtual float GetOnlineTime( void ) = 0; // seconds since broadcast started
- virtual void GetLocalStats( int &proxies, int &slots, int &specs ) = 0;
- virtual void GetGlobalStats( int &proxies, int &slots, int &specs ) = 0;
-
- virtual const netadr_s *GetRelayAddress( void ) = 0; // returns relay address
-
- virtual bool IsMasterProxy( void ) = 0; // true, if this is the HLTV master proxy
- virtual bool IsDemoPlayback( void ) = 0; // true if this is a HLTV demo
-
- virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
-};
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef IHLTV_H
+#define IHLTV_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+class IServer;
+class IHLTVDirector;
+class IGameEvent;
+struct netadr_s;
+
+//-----------------------------------------------------------------------------
+// Interface the HLTV module exposes to the engine
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_HLTVSERVER "HLTVServer001"
+
+class IHLTVServer : public IBaseInterface
+{
+public:
+ virtual ~IHLTVServer() {}
+
+ virtual IServer *GetBaseServer( void ) = 0; // get HLTV base server interface
+ virtual IHLTVDirector *GetDirector( void ) = 0; // get director interface
+ virtual int GetHLTVSlot( void ) = 0; // return entity index-1 of HLTV in game
+ virtual float GetOnlineTime( void ) = 0; // seconds since broadcast started
+ virtual void GetLocalStats( int &proxies, int &slots, int &specs ) = 0;
+ virtual void GetGlobalStats( int &proxies, int &slots, int &specs ) = 0;
+
+ virtual const netadr_s *GetRelayAddress( void ) = 0; // returns relay address
+
+ virtual bool IsMasterProxy( void ) = 0; // true, if this is the HLTV master proxy
+ virtual bool IsDemoPlayback( void ) = 0; // true if this is a HLTV demo
+
+ virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
+};
+
+#endif