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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/iachievementmgr.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/iachievementmgr.h')
-rw-r--r--mp/src/public/iachievementmgr.h162
1 files changed, 81 insertions, 81 deletions
diff --git a/mp/src/public/iachievementmgr.h b/mp/src/public/iachievementmgr.h
index c4c3026b..303eea44 100644
--- a/mp/src/public/iachievementmgr.h
+++ b/mp/src/public/iachievementmgr.h
@@ -1,81 +1,81 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef IACHIEVEMENTMGR_H
-#define IACHIEVEMENTMGR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlmap.h"
-#include "vgui_controls/Panel.h"
-
-class CBaseAchievement;
-
-abstract_class IAchievement
-{
-public:
- virtual int GetAchievementID() = 0;
- virtual const char *GetName() = 0;
- virtual int GetFlags() = 0;
- virtual int GetGoal() = 0;
- virtual int GetCount() = 0;
- virtual bool IsAchieved() = 0;
- virtual int GetPointValue() = 0;
- virtual bool ShouldSaveWithGame() = 0;
- virtual bool ShouldHideUntilAchieved() = 0;
- virtual bool ShouldShowOnHUD() = 0;
- virtual void SetShowOnHUD( bool bShow ) = 0;
-};
-
-
-abstract_class IAchievementMgr
-{
-public:
- virtual IAchievement* GetAchievementByIndex( int index ) = 0;
- virtual CBaseAchievement* GetAchievementByID ( int id ) = 0;
- virtual int GetAchievementCount() = 0;
- virtual void InitializeAchievements() = 0;
- virtual void AwardAchievement( int iAchievementID ) = 0;
- virtual void OnMapEvent( const char *pchEventName ) = 0;
- virtual void DownloadUserData() = 0;
- virtual void EnsureGlobalStateLoaded() = 0;
- virtual void SaveGlobalStateIfDirty( bool bAsync ) = 0;
- virtual bool HasAchieved( const char *pchName ) = 0;
- virtual bool WereCheatsEverOn() = 0;
-};
-
-// flags for IAchievement::GetFlags
-
-#define ACH_LISTEN_KILL_EVENTS 0x0001
-#define ACH_LISTEN_MAP_EVENTS 0x0002
-#define ACH_LISTEN_COMPONENT_EVENTS 0x0004
-#define ACH_HAS_COMPONENTS 0x0020
-#define ACH_SAVE_WITH_GAME 0x0040
-#define ACH_SAVE_GLOBAL 0x0080
-#define ACH_FILTER_ATTACKER_IS_PLAYER 0x0100
-#define ACH_FILTER_VICTIM_IS_PLAYER_ENEMY 0x0200
-#define ACH_FILTER_FULL_ROUND_ONLY 0x0400
-
-#define ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
-#define ACH_LISTEN_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
-
-// Update this for changes in either abstract class in this file
-#define ACHIEVEMENTMGR_INTERFACE_VERSION "ACHIEVEMENTMGR_INTERFACE_VERSION001"
-
-#define ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name ) \
- ( g_pVGuiLocalize->Find( CFmtStr( "#%s_NAME", name ) ) )
-
-#define ACHIEVEMENT_LOCALIZED_NAME( pAchievement ) \
- ( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() ) )
-
-#define ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( name ) \
- ( g_pVGuiLocalize->Find( CFmtStr( "#%s_DESC", name ) ) )
-
-#define ACHIEVEMENT_LOCALIZED_DESC( pAchievement ) \
- ( ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( pAchievement->GetName() ) )
-
-#endif // IACHIEVEMENTMGR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef IACHIEVEMENTMGR_H
+#define IACHIEVEMENTMGR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlmap.h"
+#include "vgui_controls/Panel.h"
+
+class CBaseAchievement;
+
+abstract_class IAchievement
+{
+public:
+ virtual int GetAchievementID() = 0;
+ virtual const char *GetName() = 0;
+ virtual int GetFlags() = 0;
+ virtual int GetGoal() = 0;
+ virtual int GetCount() = 0;
+ virtual bool IsAchieved() = 0;
+ virtual int GetPointValue() = 0;
+ virtual bool ShouldSaveWithGame() = 0;
+ virtual bool ShouldHideUntilAchieved() = 0;
+ virtual bool ShouldShowOnHUD() = 0;
+ virtual void SetShowOnHUD( bool bShow ) = 0;
+};
+
+
+abstract_class IAchievementMgr
+{
+public:
+ virtual IAchievement* GetAchievementByIndex( int index ) = 0;
+ virtual CBaseAchievement* GetAchievementByID ( int id ) = 0;
+ virtual int GetAchievementCount() = 0;
+ virtual void InitializeAchievements() = 0;
+ virtual void AwardAchievement( int iAchievementID ) = 0;
+ virtual void OnMapEvent( const char *pchEventName ) = 0;
+ virtual void DownloadUserData() = 0;
+ virtual void EnsureGlobalStateLoaded() = 0;
+ virtual void SaveGlobalStateIfDirty( bool bAsync ) = 0;
+ virtual bool HasAchieved( const char *pchName ) = 0;
+ virtual bool WereCheatsEverOn() = 0;
+};
+
+// flags for IAchievement::GetFlags
+
+#define ACH_LISTEN_KILL_EVENTS 0x0001
+#define ACH_LISTEN_MAP_EVENTS 0x0002
+#define ACH_LISTEN_COMPONENT_EVENTS 0x0004
+#define ACH_HAS_COMPONENTS 0x0020
+#define ACH_SAVE_WITH_GAME 0x0040
+#define ACH_SAVE_GLOBAL 0x0080
+#define ACH_FILTER_ATTACKER_IS_PLAYER 0x0100
+#define ACH_FILTER_VICTIM_IS_PLAYER_ENEMY 0x0200
+#define ACH_FILTER_FULL_ROUND_ONLY 0x0400
+
+#define ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
+#define ACH_LISTEN_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
+
+// Update this for changes in either abstract class in this file
+#define ACHIEVEMENTMGR_INTERFACE_VERSION "ACHIEVEMENTMGR_INTERFACE_VERSION001"
+
+#define ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name ) \
+ ( g_pVGuiLocalize->Find( CFmtStr( "#%s_NAME", name ) ) )
+
+#define ACHIEVEMENT_LOCALIZED_NAME( pAchievement ) \
+ ( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() ) )
+
+#define ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( name ) \
+ ( g_pVGuiLocalize->Find( CFmtStr( "#%s_DESC", name ) ) )
+
+#define ACHIEVEMENT_LOCALIZED_DESC( pAchievement ) \
+ ( ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( pAchievement->GetName() ) )
+
+#endif // IACHIEVEMENTMGR_H