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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/game/server/pluginvariant.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/game/server/pluginvariant.h')
| -rw-r--r-- | mp/src/public/game/server/pluginvariant.h | 330 |
1 files changed, 165 insertions, 165 deletions
diff --git a/mp/src/public/game/server/pluginvariant.h b/mp/src/public/game/server/pluginvariant.h index 5eb67a5e..b4a798c7 100644 --- a/mp/src/public/game/server/pluginvariant.h +++ b/mp/src/public/game/server/pluginvariant.h @@ -1,165 +1,165 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef PLUGINVARIANT_H
-#define PLUGINVARIANT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "stdstring.h"
-#include "mathlib/vmatrix.h"
-
-/*
-//Tony; including stdstring at this point (which I need) messes up the offsetof override in linux, so I need to reset it here.
-#if defined( POSIX )
-#undef offsetof
-#define offsetof(s,m) (size_t)&(((s *)0)->m)
-#endif
- */
-//
-// A modified variant class for that functions almost identically to variant_t, for plugins to pass data back and forth.
-//
-class pluginvariant
-{
- union
- {
- bool bVal;
- int iVal;
- float flVal;
- float vecVal[3];
- color32 rgbaVal;
- };
- //Tony; neither of these can be in the union because of constructors.
- edict_t *eVal;
- char iszVal[1024];
-
- fieldtype_t fieldType;
-
-public:
-
- // constructor
- pluginvariant() : fieldType(FIELD_VOID), iVal(0) {}
-
- inline bool Bool( void ) const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; }
- inline const char *String( void ) const { return( ToString() ); }
- inline int Int( void ) const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; }
- inline float Float( void ) const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; }
- inline const edict_t *Edict(void) const;
- inline color32 Color32(void) const { return rgbaVal; }
- inline void Vector3D(Vector &vec) const;
-
- fieldtype_t FieldType( void ) { return fieldType; }
-
- void SetBool( bool b ) { bVal = b; fieldType = FIELD_BOOLEAN; }
- void SetString( char *str ) { Q_snprintf(iszVal, 1024, "%s", str); fieldType = FIELD_STRING; }
- void SetInt( int val ) { iVal = val, fieldType = FIELD_INTEGER; }
- void SetFloat( float val ) { flVal = val, fieldType = FIELD_FLOAT; }
- void SetEdict( edict_t *val ) { eVal = val; fieldType = FIELD_EHANDLE; }
- void SetVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_VECTOR; }
- void SetPositionVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_POSITION_VECTOR; }
- void SetColor32( color32 val ) { rgbaVal = val; fieldType = FIELD_COLOR32; }
- void SetColor32( int r, int g, int b, int a ) { rgbaVal.r = r; rgbaVal.g = g; rgbaVal.b = b; rgbaVal.a = a; fieldType = FIELD_COLOR32; }
-
-protected:
-
- //
- // Returns a string representation of the value without modifying the variant.
- //
- const char *ToString( void ) const
- {
- static char szBuf[512];
-
- switch (fieldType)
- {
- case FIELD_STRING:
- {
- return (const char *)iszVal;
- }
-
- case FIELD_BOOLEAN:
- {
- if (bVal == 0)
- {
- Q_strncpy(szBuf, "false",sizeof(szBuf));
- }
- else
- {
- Q_strncpy(szBuf, "true",sizeof(szBuf));
- }
- return(szBuf);
- }
-
- case FIELD_INTEGER:
- {
- Q_snprintf( szBuf, sizeof( szBuf ), "%i", iVal );
- return(szBuf);
- }
-
- case FIELD_FLOAT:
- {
- Q_snprintf(szBuf,sizeof(szBuf), "%g", flVal);
- return(szBuf);
- }
-
- case FIELD_COLOR32:
- {
- Q_snprintf(szBuf,sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r, (int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a);
- return(szBuf);
- }
-
- case FIELD_VECTOR:
- {
- Q_snprintf(szBuf,sizeof(szBuf), "[%g %g %g]", (double)vecVal[0], (double)vecVal[1], (double)vecVal[2]);
- return(szBuf);
- }
-
- case FIELD_VOID:
- {
- szBuf[0] = '\0';
- return(szBuf);
- }
- }
-
- return("No conversion to string");
- }
-};
-
-
-////////////////////////// pluginvariant implementation //////////////////////////
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns this variant as a vector.
-//-----------------------------------------------------------------------------
-inline void pluginvariant::Vector3D(Vector &vec) const
-{
- if (( fieldType == FIELD_VECTOR ) || ( fieldType == FIELD_POSITION_VECTOR ))
- {
- vec[0] = vecVal[0];
- vec[1] = vecVal[1];
- vec[2] = vecVal[2];
- }
- else
- {
- vec = vec3_origin;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns this variant as an edict_t
-//-----------------------------------------------------------------------------
-inline const edict_t *pluginvariant::Edict(void) const
-{
- if ( fieldType == FIELD_EHANDLE )
- return eVal;
-
- return NULL;
-}
-
-
-#endif // pluginvariant_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PLUGINVARIANT_H +#define PLUGINVARIANT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "stdstring.h" +#include "mathlib/vmatrix.h" + +/* +//Tony; including stdstring at this point (which I need) messes up the offsetof override in linux, so I need to reset it here. +#if defined( POSIX ) +#undef offsetof +#define offsetof(s,m) (size_t)&(((s *)0)->m) +#endif + */ +// +// A modified variant class for that functions almost identically to variant_t, for plugins to pass data back and forth. +// +class pluginvariant +{ + union + { + bool bVal; + int iVal; + float flVal; + float vecVal[3]; + color32 rgbaVal; + }; + //Tony; neither of these can be in the union because of constructors. + edict_t *eVal; + char iszVal[1024]; + + fieldtype_t fieldType; + +public: + + // constructor + pluginvariant() : fieldType(FIELD_VOID), iVal(0) {} + + inline bool Bool( void ) const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; } + inline const char *String( void ) const { return( ToString() ); } + inline int Int( void ) const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; } + inline float Float( void ) const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; } + inline const edict_t *Edict(void) const; + inline color32 Color32(void) const { return rgbaVal; } + inline void Vector3D(Vector &vec) const; + + fieldtype_t FieldType( void ) { return fieldType; } + + void SetBool( bool b ) { bVal = b; fieldType = FIELD_BOOLEAN; } + void SetString( char *str ) { Q_snprintf(iszVal, 1024, "%s", str); fieldType = FIELD_STRING; } + void SetInt( int val ) { iVal = val, fieldType = FIELD_INTEGER; } + void SetFloat( float val ) { flVal = val, fieldType = FIELD_FLOAT; } + void SetEdict( edict_t *val ) { eVal = val; fieldType = FIELD_EHANDLE; } + void SetVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_VECTOR; } + void SetPositionVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_POSITION_VECTOR; } + void SetColor32( color32 val ) { rgbaVal = val; fieldType = FIELD_COLOR32; } + void SetColor32( int r, int g, int b, int a ) { rgbaVal.r = r; rgbaVal.g = g; rgbaVal.b = b; rgbaVal.a = a; fieldType = FIELD_COLOR32; } + +protected: + + // + // Returns a string representation of the value without modifying the variant. + // + const char *ToString( void ) const + { + static char szBuf[512]; + + switch (fieldType) + { + case FIELD_STRING: + { + return (const char *)iszVal; + } + + case FIELD_BOOLEAN: + { + if (bVal == 0) + { + Q_strncpy(szBuf, "false",sizeof(szBuf)); + } + else + { + Q_strncpy(szBuf, "true",sizeof(szBuf)); + } + return(szBuf); + } + + case FIELD_INTEGER: + { + Q_snprintf( szBuf, sizeof( szBuf ), "%i", iVal ); + return(szBuf); + } + + case FIELD_FLOAT: + { + Q_snprintf(szBuf,sizeof(szBuf), "%g", flVal); + return(szBuf); + } + + case FIELD_COLOR32: + { + Q_snprintf(szBuf,sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r, (int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a); + return(szBuf); + } + + case FIELD_VECTOR: + { + Q_snprintf(szBuf,sizeof(szBuf), "[%g %g %g]", (double)vecVal[0], (double)vecVal[1], (double)vecVal[2]); + return(szBuf); + } + + case FIELD_VOID: + { + szBuf[0] = '\0'; + return(szBuf); + } + } + + return("No conversion to string"); + } +}; + + +////////////////////////// pluginvariant implementation ////////////////////////// + + +//----------------------------------------------------------------------------- +// Purpose: Returns this variant as a vector. +//----------------------------------------------------------------------------- +inline void pluginvariant::Vector3D(Vector &vec) const +{ + if (( fieldType == FIELD_VECTOR ) || ( fieldType == FIELD_POSITION_VECTOR )) + { + vec[0] = vecVal[0]; + vec[1] = vecVal[1]; + vec[2] = vecVal[2]; + } + else + { + vec = vec3_origin; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Returns this variant as an edict_t +//----------------------------------------------------------------------------- +inline const edict_t *pluginvariant::Edict(void) const +{ + if ( fieldType == FIELD_EHANDLE ) + return eVal; + + return NULL; +} + + +#endif // pluginvariant_H |