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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/game/server/igameinfo.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/game/server/igameinfo.h')
-rw-r--r--mp/src/public/game/server/igameinfo.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/public/game/server/igameinfo.h b/mp/src/public/game/server/igameinfo.h
index 5e4ddd93..8218a1f9 100644
--- a/mp/src/public/game/server/igameinfo.h
+++ b/mp/src/public/game/server/igameinfo.h
@@ -1,45 +1,45 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: provides an interface for plugins to query information about the gamerules in a simple
-// and organized mannor.
-//
-//===============================================================================================//
-#ifndef IGAMEINFO_H
-#define IGAMEINFO_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "mathlib/vector.h"
-#include "pluginvariant.h"
-
-//Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity.
-abstract_class IGameInfo
-{
-public:
- // returns an enumerated id for the current game type
- virtual const int GetInfo_GameType() = 0;
- // returns a name associated with the gametype, if defined.
- virtual const char *GetInfo_GameTypeName() = 0;
- // returns the team name associated with the number
- virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
- // returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2)
- virtual const int GetInfo_GetTeamCount() = 0;
- // returns how many players are on a given team
- virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
-
- // accessor to hook mod specific information about the rules. for TF2, fields such as
- virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
-
-};
-
-
-//Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity
-//or player managers.
-#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
-abstract_class IGameInfoManager
-{
-public:
- virtual IGameInfo *GetGameInfo() = 0;
-};
-#endif // IGAMEINFO_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: provides an interface for plugins to query information about the gamerules in a simple
+// and organized mannor.
+//
+//===============================================================================================//
+#ifndef IGAMEINFO_H
+#define IGAMEINFO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "mathlib/vector.h"
+#include "pluginvariant.h"
+
+//Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity.
+abstract_class IGameInfo
+{
+public:
+ // returns an enumerated id for the current game type
+ virtual const int GetInfo_GameType() = 0;
+ // returns a name associated with the gametype, if defined.
+ virtual const char *GetInfo_GameTypeName() = 0;
+ // returns the team name associated with the number
+ virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
+ // returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2)
+ virtual const int GetInfo_GetTeamCount() = 0;
+ // returns how many players are on a given team
+ virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
+
+ // accessor to hook mod specific information about the rules. for TF2, fields such as
+ virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
+
+};
+
+
+//Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity
+//or player managers.
+#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
+abstract_class IGameInfoManager
+{
+public:
+ virtual IGameInfo *GetGameInfo() = 0;
+};
+#endif // IGAMEINFO_H