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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/game/server/ientityinfo.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/game/server/ientityinfo.h')
| -rw-r--r-- | mp/src/public/game/server/ientityinfo.h | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/mp/src/public/game/server/ientityinfo.h b/mp/src/public/game/server/ientityinfo.h index b965a076..04ab6b39 100644 --- a/mp/src/public/game/server/ientityinfo.h +++ b/mp/src/public/game/server/ientityinfo.h @@ -1,150 +1,150 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: provides an interface for plugins to query information about entities from the game dll
-//
-//===============================================================================================//
-#ifndef IENTITYINFO_H
-#define IENTITYINFO_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "mathlib/vector.h"
-#include "pluginvariant.h"
-
-abstract_class IEntityInfo
-{
-public:
- // returns true if entity is a player
- virtual const int EntityIndex() = 0;
- virtual const char *GetEntityName() = 0;
- virtual const char *GetClassname() = 0;
- virtual const char *GetModelName() = 0;
-//TODO
- virtual const char *GetTargetName() = 0;
- virtual void SetModel(const char *modelName) = 0;
- virtual bool IsPlayer() = 0;
- virtual bool IsNPC() = 0;
- virtual bool IsDead() = 0;
- virtual bool IsAlive() = 0;
- virtual bool IsInWorld() = 0;
- virtual bool IsTemplate() = 0;
- virtual int GetEFlags() = 0;
- virtual void SetEFlags( int iEFlags ) = 0;
- virtual void AddEFlags( int nEFlagMask ) = 0;
- virtual bool IsEFlagSet( int EFlagMask ) = 0;
-
- virtual const int GetEffects( void ) = 0;
- virtual void AddEffects( int nEffects ) = 0;
- virtual void RemoveEffects( int nEffects ) = 0;
- virtual void ClearEffects( void ) = 0;
- virtual void SetEffects( int nEffects ) = 0;
- virtual bool IsEffectActive( int nEffects ) = 0;
- virtual int GetRenderMode() = 0;
- virtual void SetRenderMode( int nRenderMode ) = 0;
-
- virtual void SetBlocksLOS( bool bBlocksLOS ) = 0;
- virtual bool BlocksLOS( void ) = 0;
-
- virtual const int GetHealth() = 0;
- virtual const int GetMaxHealth() = 0;
- virtual void SetHealth( int iHealth ) = 0;
- virtual void SetMaxHealth( int iMaxHealth ) = 0;
-
- // returns the team the entity is on
- virtual int GetTeamIndex() = 0;
- // changes the entity to a new team (if the game dll logic allows it)
- virtual void ChangeTeam( int iTeamNum ) = 0;
-
- // positioning and sizes
- virtual const Vector GetAbsOrigin() = 0;
- virtual void SetAbsOrigin( Vector & vec ) = 0;
- virtual const QAngle GetAbsAngles() = 0;
- virtual void SetAbsAngles( QAngle & ang ) = 0;
- virtual const Vector GetLocalOrigin() = 0;
- virtual void SetLocalOrigin( const Vector& origin ) = 0;
- virtual const QAngle GetLocalAngles() = 0;
- virtual void SetLocalAngles( const QAngle& angles ) = 0;
- virtual const Vector GetAbsVelocity() = 0;
- virtual const Vector GetLocalVelocity() = 0;
- virtual const QAngle GetLocalAngularVelocity() = 0;
- virtual void EntityToWorldSpace( const Vector &in, Vector *pOut ) = 0;
- virtual void WorldToEntitySpace( const Vector &in, Vector *pOut ) = 0;
- virtual Vector EyePosition() = 0;
- virtual QAngle EyeAngles() = 0;
- virtual QAngle LocalEyeAngles() = 0;
- virtual Vector EarPosition() = 0;
-
- // returns world aligned mins/maxs of this entity
- virtual const Vector GetWorldMins() = 0;
- virtual const Vector GetWorldMaxs() = 0;
- virtual const Vector WorldSpaceCenter() = 0;
-
- virtual int GetWaterLevel() = 0;
-
- // if this entity has an owner, it returns their edict_t.
- virtual edict_t *GetOwner() = 0;
- virtual edict_t *GetParent() = 0;
- virtual edict_t *GetMoveParent() = 0;
- virtual edict_t *GetRootMoveParent() = 0;
-
- // if this entity is following another, returns that entities edict_t.
- virtual edict_t *GetFollowedEntity() = 0;
- virtual edict_t *GetGroundEntity() = 0; //returns the entity that this one is standing on - if set.
-
- // accessor to hook mod specific information about the entity.
- virtual bool GetCustomInfo(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
-
- // entity debugging stuff.
- virtual const char *GetDebugName() = 0;
- virtual void EntityText( int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255 ) = 0;
-
- //Keyvalues
- virtual bool GetKeyValue( const char *szKeyName, char *szValue, int iMaxLen ) = 0;
-
-
-};
-
-
-#define INTERFACEVERSION_ENTITYINFOMANAGER "EntityInfoManager001"
-abstract_class IEntityInfoManager
-{
-public:
- virtual IEntityInfo *GetEntityInfo( edict_t *pEdict ) = 0;
- virtual IEntityInfo *GetEntityInfo( int index ) = 0; //Retrieves the info
-
- //Experiment..
- virtual IServerUnknown *GetServerEntity( edict_t *pEdict ) = 0;
-
- //-----------------------------------------------------------------------------
- // Purpose: Iterates the entities with a given classname.
- // Input : pStartEntity - Last entity found, NULL to start a new iteration.
- // szName - Classname to search for.
- //-----------------------------------------------------------------------------
- virtual edict_t *FindEntityByClassname( edict_t *pStartEntity, const char *szName ) = 0;
-
- //-----------------------------------------------------------------------------
- // Purpose: Iterates the entities with a given name.
- // Input : pStartEntity - Last entity found, NULL to start a new iteration.
- // szName - Name to search for.
- //-----------------------------------------------------------------------------
- virtual edict_t *FindEntityByName( edict_t *pStartEntity, const char *szName ) = 0;
-
- //-----------------------------------------------------------------------------
- // Purpose: Iterates the entities with a given model name.
- // Input : pStartEntity - Last entity found, NULL to start a new iteration.
- // szModelName - Model Name to search for.
- //-----------------------------------------------------------------------------
- virtual edict_t *FindEntityByModel( edict_t *pStartEntity, const char *szModelName ) = 0;
-
- //-----------------------------------------------------------------------------
- // Purpose: Used to iterate all the entities within a sphere.
- // Input : pStartEntity -
- // vecCenter -
- // flRadius -
- //-----------------------------------------------------------------------------
- virtual edict_t *FindEntityInSphere( edict_t *pStartEntity, const Vector &vecCenter, float flRadius ) = 0;
-
- virtual void GetWorldBounds( Vector &mins, Vector &maxs ) = 0;
-};
-#endif // IENTITYINFO_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: provides an interface for plugins to query information about entities from the game dll +// +//===============================================================================================// +#ifndef IENTITYINFO_H +#define IENTITYINFO_H +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" +#include "pluginvariant.h" + +abstract_class IEntityInfo +{ +public: + // returns true if entity is a player + virtual const int EntityIndex() = 0; + virtual const char *GetEntityName() = 0; + virtual const char *GetClassname() = 0; + virtual const char *GetModelName() = 0; +//TODO + virtual const char *GetTargetName() = 0; + virtual void SetModel(const char *modelName) = 0; + virtual bool IsPlayer() = 0; + virtual bool IsNPC() = 0; + virtual bool IsDead() = 0; + virtual bool IsAlive() = 0; + virtual bool IsInWorld() = 0; + virtual bool IsTemplate() = 0; + virtual int GetEFlags() = 0; + virtual void SetEFlags( int iEFlags ) = 0; + virtual void AddEFlags( int nEFlagMask ) = 0; + virtual bool IsEFlagSet( int EFlagMask ) = 0; + + virtual const int GetEffects( void ) = 0; + virtual void AddEffects( int nEffects ) = 0; + virtual void RemoveEffects( int nEffects ) = 0; + virtual void ClearEffects( void ) = 0; + virtual void SetEffects( int nEffects ) = 0; + virtual bool IsEffectActive( int nEffects ) = 0; + virtual int GetRenderMode() = 0; + virtual void SetRenderMode( int nRenderMode ) = 0; + + virtual void SetBlocksLOS( bool bBlocksLOS ) = 0; + virtual bool BlocksLOS( void ) = 0; + + virtual const int GetHealth() = 0; + virtual const int GetMaxHealth() = 0; + virtual void SetHealth( int iHealth ) = 0; + virtual void SetMaxHealth( int iMaxHealth ) = 0; + + // returns the team the entity is on + virtual int GetTeamIndex() = 0; + // changes the entity to a new team (if the game dll logic allows it) + virtual void ChangeTeam( int iTeamNum ) = 0; + + // positioning and sizes + virtual const Vector GetAbsOrigin() = 0; + virtual void SetAbsOrigin( Vector & vec ) = 0; + virtual const QAngle GetAbsAngles() = 0; + virtual void SetAbsAngles( QAngle & ang ) = 0; + virtual const Vector GetLocalOrigin() = 0; + virtual void SetLocalOrigin( const Vector& origin ) = 0; + virtual const QAngle GetLocalAngles() = 0; + virtual void SetLocalAngles( const QAngle& angles ) = 0; + virtual const Vector GetAbsVelocity() = 0; + virtual const Vector GetLocalVelocity() = 0; + virtual const QAngle GetLocalAngularVelocity() = 0; + virtual void EntityToWorldSpace( const Vector &in, Vector *pOut ) = 0; + virtual void WorldToEntitySpace( const Vector &in, Vector *pOut ) = 0; + virtual Vector EyePosition() = 0; + virtual QAngle EyeAngles() = 0; + virtual QAngle LocalEyeAngles() = 0; + virtual Vector EarPosition() = 0; + + // returns world aligned mins/maxs of this entity + virtual const Vector GetWorldMins() = 0; + virtual const Vector GetWorldMaxs() = 0; + virtual const Vector WorldSpaceCenter() = 0; + + virtual int GetWaterLevel() = 0; + + // if this entity has an owner, it returns their edict_t. + virtual edict_t *GetOwner() = 0; + virtual edict_t *GetParent() = 0; + virtual edict_t *GetMoveParent() = 0; + virtual edict_t *GetRootMoveParent() = 0; + + // if this entity is following another, returns that entities edict_t. + virtual edict_t *GetFollowedEntity() = 0; + virtual edict_t *GetGroundEntity() = 0; //returns the entity that this one is standing on - if set. + + // accessor to hook mod specific information about the entity. + virtual bool GetCustomInfo(int valueType, pluginvariant &outValue, pluginvariant options) = 0; + + // entity debugging stuff. + virtual const char *GetDebugName() = 0; + virtual void EntityText( int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255 ) = 0; + + //Keyvalues + virtual bool GetKeyValue( const char *szKeyName, char *szValue, int iMaxLen ) = 0; + + +}; + + +#define INTERFACEVERSION_ENTITYINFOMANAGER "EntityInfoManager001" +abstract_class IEntityInfoManager +{ +public: + virtual IEntityInfo *GetEntityInfo( edict_t *pEdict ) = 0; + virtual IEntityInfo *GetEntityInfo( int index ) = 0; //Retrieves the info + + //Experiment.. + virtual IServerUnknown *GetServerEntity( edict_t *pEdict ) = 0; + + //----------------------------------------------------------------------------- + // Purpose: Iterates the entities with a given classname. + // Input : pStartEntity - Last entity found, NULL to start a new iteration. + // szName - Classname to search for. + //----------------------------------------------------------------------------- + virtual edict_t *FindEntityByClassname( edict_t *pStartEntity, const char *szName ) = 0; + + //----------------------------------------------------------------------------- + // Purpose: Iterates the entities with a given name. + // Input : pStartEntity - Last entity found, NULL to start a new iteration. + // szName - Name to search for. + //----------------------------------------------------------------------------- + virtual edict_t *FindEntityByName( edict_t *pStartEntity, const char *szName ) = 0; + + //----------------------------------------------------------------------------- + // Purpose: Iterates the entities with a given model name. + // Input : pStartEntity - Last entity found, NULL to start a new iteration. + // szModelName - Model Name to search for. + //----------------------------------------------------------------------------- + virtual edict_t *FindEntityByModel( edict_t *pStartEntity, const char *szModelName ) = 0; + + //----------------------------------------------------------------------------- + // Purpose: Used to iterate all the entities within a sphere. + // Input : pStartEntity - + // vecCenter - + // flRadius - + //----------------------------------------------------------------------------- + virtual edict_t *FindEntityInSphere( edict_t *pStartEntity, const Vector &vecCenter, float flRadius ) = 0; + + virtual void GetWorldBounds( Vector &mins, Vector &maxs ) = 0; +}; +#endif // IENTITYINFO_H |