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| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/filesystem_init.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/public/filesystem_init.h')
| -rw-r--r-- | mp/src/public/filesystem_init.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/mp/src/public/filesystem_init.h b/mp/src/public/filesystem_init.h index d95e7c3a..9274a5cb 100644 --- a/mp/src/public/filesystem_init.h +++ b/mp/src/public/filesystem_init.h @@ -209,11 +209,6 @@ void FileSystem_ClearSteamEnvVars(); // Find the steam.cfg above you for optional stuff FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen ); -// Setup the Steam.dll path without needing all the extra gameinfo stuff first -// used by the CSteamApplication::Create() code to LoadModule() on the filesystem -// before the underlying apps know specific details about the environment to load -FSReturnCode_t FileSystem_SetupSteamInstallPath(); - // Returns the last error. const char *FileSystem_GetLastErrorString(); |