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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/filesystem_init.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/public/filesystem_init.h')
-rw-r--r--mp/src/public/filesystem_init.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/mp/src/public/filesystem_init.h b/mp/src/public/filesystem_init.h
index d95e7c3a..9274a5cb 100644
--- a/mp/src/public/filesystem_init.h
+++ b/mp/src/public/filesystem_init.h
@@ -209,11 +209,6 @@ void FileSystem_ClearSteamEnvVars();
// Find the steam.cfg above you for optional stuff
FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen );
-// Setup the Steam.dll path without needing all the extra gameinfo stuff first
-// used by the CSteamApplication::Create() code to LoadModule() on the filesystem
-// before the underlying apps know specific details about the environment to load
-FSReturnCode_t FileSystem_SetupSteamInstallPath();
-
// Returns the last error.
const char *FileSystem_GetLastErrorString();