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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/filesystem_init.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz
source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/public/filesystem_init.cpp')
-rw-r--r--mp/src/public/filesystem_init.cpp142
1 files changed, 0 insertions, 142 deletions
diff --git a/mp/src/public/filesystem_init.cpp b/mp/src/public/filesystem_init.cpp
index 4b2799fe..c1bcf3e1 100644
--- a/mp/src/public/filesystem_init.cpp
+++ b/mp/src/public/filesystem_init.cpp
@@ -982,77 +982,6 @@ bool DoesPathExistAlready( const char *pPathEnvVar, const char *pTestPath )
}
}
-FSReturnCode_t SetSteamInstallPath( char *steamInstallPath, int steamInstallPathLen, CSteamEnvVars &steamEnvVars, bool bErrorsAsWarnings )
-{
- if ( IsConsole() )
- {
- // consoles don't use steam
- return FS_MISSING_STEAM_DLL;
- }
-
- if ( IsPosix() )
- return FS_OK; // under posix the content does not live with steam.dll up the path, rely on the environment already being set by steam
-
- // Start at our bin directory and move up until we find a directory with steam.dll in it.
- char executablePath[MAX_PATH];
- if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
- {
- if ( bErrorsAsWarnings )
- {
- Warning( "SetSteamInstallPath: FileSystem_GetExecutableDir failed.\n" );
- return FS_INVALID_PARAMETERS;
- }
- else
- {
- return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
- }
- }
-
- Q_strncpy( steamInstallPath, executablePath, steamInstallPathLen );
-#ifdef WIN32
- const char *pchSteamDLL = "steam" DLL_EXT_STRING;
-#elif defined(POSIX)
- // under osx the bin lives in the bin/ folder, so step back one
- Q_StripLastDir( steamInstallPath, steamInstallPathLen );
- const char *pchSteamDLL = "libsteam" DLL_EXT_STRING;
-#else
- #error
-#endif
- while ( 1 )
- {
- // Ignore steamapp.cfg here in case they're debugging. We still need to know the real steam path so we can find their username.
- // find
- if ( DoesFileExistIn( steamInstallPath, pchSteamDLL ) && !DoesFileExistIn( steamInstallPath, "steamapp.cfg" ) )
- break;
-
- if ( !Q_StripLastDir( steamInstallPath, steamInstallPathLen ) )
- {
- if ( bErrorsAsWarnings )
- {
- Warning( "Can't find %s relative to executable path: %s.\n", pchSteamDLL, executablePath );
- return FS_MISSING_STEAM_DLL;
- }
- else
- {
- return SetupFileSystemError( false, FS_MISSING_STEAM_DLL, "Can't find %s relative to executable path: %s.", pchSteamDLL, executablePath );
- }
- }
- }
-
- // Also, add the install path to their PATH environment variable, so filesystem_steam.dll can get to steam.dll.
- char szPath[ 8192 ];
- steamEnvVars.m_Path.GetValue( szPath, sizeof( szPath ) );
- if ( !DoesPathExistAlready( szPath, steamInstallPath ) )
- {
-#ifdef WIN32
-#define PATH_SEP ";"
-#else
-#define PATH_SEP ":"
-#endif
- steamEnvVars.m_Path.SetValue( "%s%s%s", szPath, PATH_SEP, steamInstallPath );
- }
- return FS_OK;
-}
FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen )
{
@@ -1132,29 +1061,6 @@ void SetSteamUserPassphrase( KeyValues *pSteamInfo, CSteamEnvVars &steamEnvVars
}
}
-FSReturnCode_t SetupSteamStartupEnvironment( KeyValues *pFileSystemInfo, const char *pGameInfoDirectory, CSteamEnvVars &steamEnvVars )
-{
- // Ok, we're going to run Steam. See if they have SteamInfo.txt. If not, we'll try to deduce what we can.
- char steamInfoFile[MAX_PATH];
- Q_strncpy( steamInfoFile, pGameInfoDirectory, sizeof( steamInfoFile ) );
- Q_AppendSlash( steamInfoFile, sizeof( steamInfoFile ) );
- Q_strncat( steamInfoFile, "steaminfo.txt", sizeof( steamInfoFile ), COPY_ALL_CHARACTERS );
- KeyValues *pSteamInfo = ReadKeyValuesFile( steamInfoFile );
-
- char steamInstallPath[MAX_PATH];
- FSReturnCode_t ret = SetSteamInstallPath( steamInstallPath, sizeof( steamInstallPath ), steamEnvVars, false );
- if ( ret != FS_OK )
- return ret;
-
- SetSteamAppUser( pSteamInfo, steamInstallPath, steamEnvVars );
- SetSteamUserPassphrase( pSteamInfo, steamEnvVars );
-
- if ( pSteamInfo )
- pSteamInfo->deleteThis();
-
- return FS_OK;
-}
-
FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem )
{
pFileSystem->RemoveSearchPaths( "EXECUTABLE_PATH" );
@@ -1210,18 +1116,6 @@ FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLe
return FS_OK;
}
-//-----------------------------------------------------------------------------
-// Sets up the steam.dll install path in our PATH env var (so you can then just
-// LoadLibrary() on filesystem_steam.dll without having to copy steam.dll anywhere special )
-//-----------------------------------------------------------------------------
-FSReturnCode_t FileSystem_SetupSteamInstallPath()
-{
- CSteamEnvVars steamEnvVars;
- char steamInstallPath[MAX_PATH];
- FSReturnCode_t ret = SetSteamInstallPath( steamInstallPath, sizeof( steamInstallPath ), steamEnvVars, true );
- steamEnvVars.m_Path.SetRestoreOriginalValue( false ); // We want to keep the change to the path going forward.
- return ret;
-}
//-----------------------------------------------------------------------------
// Sets up the steam environment + gets back the gameinfo.txt path
@@ -1241,42 +1135,6 @@ FSReturnCode_t FileSystem_SetupSteamEnvironment( CFSSteamSetupInfo &fsInfo )
#else
setenv( GAMEDIR_TOKEN, fsInfo.m_GameInfoPath, 1 );
#endif
-
- CSteamEnvVars steamEnvVars;
- if ( fsInfo.m_bSteam )
- {
- if ( fsInfo.m_bToolsMode )
- {
- // Now, load gameinfo.txt (to make sure it's there)
- KeyValues *pMainFile, *pFileSystemInfo, *pSearchPaths;
- ret = LoadGameInfoFile( fsInfo.m_GameInfoPath, pMainFile, pFileSystemInfo, pSearchPaths );
- if ( ret != FS_OK )
- return ret;
-
- // If filesystem_stdio.dll is missing or -steam is specified, then load filesystem_steam.dll.
- // There are two command line parameters for Steam:
- // 1) -steam (runs Steam in remote filesystem mode; requires Steam backend)
- // 2) -steamlocal (runs Steam in local filesystem mode (all content off HDD)
-
- // Setup all the environment variables related to Steam so filesystem_steam.dll knows how to initialize Steam.
- ret = SetupSteamStartupEnvironment( pFileSystemInfo, fsInfo.m_GameInfoPath, steamEnvVars );
- if ( ret != FS_OK )
- return ret;
-
- steamEnvVars.m_SteamAppId.SetRestoreOriginalValue( false ); // We want to keep the change to the path going forward.
-
- // We're done with main file
- pMainFile->deleteThis();
- }
- else if ( fsInfo.m_bSetSteamDLLPath )
- {
- // This is used by the engine to automatically set the path to their steam.dll when running the engine,
- // so they can debug it without having to copy steam.dll up into their hl2.exe folder.
- char steamInstallPath[MAX_PATH];
- ret = SetSteamInstallPath( steamInstallPath, sizeof( steamInstallPath ), steamEnvVars, true );
- steamEnvVars.m_Path.SetRestoreOriginalValue( false ); // We want to keep the change to the path going forward.
- }
- }
return FS_OK;
}