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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/engine_hlds_api.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/engine_hlds_api.h')
| -rw-r--r-- | mp/src/public/engine_hlds_api.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/mp/src/public/engine_hlds_api.h b/mp/src/public/engine_hlds_api.h index 806313bc..80535958 100644 --- a/mp/src/public/engine_hlds_api.h +++ b/mp/src/public/engine_hlds_api.h @@ -1,53 +1,53 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ENGINE_HLDS_API_H
-#define ENGINE_HLDS_API_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-#include "appframework/IAppSystem.h"
-
-
-#define VENGINE_HLDS_API_VERSION "VENGINE_HLDS_API_VERSION002"
-
-
-struct ModInfo_t
-{
- void *m_pInstance;
- const char *m_pBaseDirectory; // Executable directory ("c:/program files/half-life 2", for example)
- const char *m_pInitialMod; // Mod name ("cstrike", for example)
- const char *m_pInitialGame; // Root game name ("hl2", for example, in the case of cstrike)
- CAppSystemGroup *m_pParentAppSystemGroup;
- bool m_bTextMode;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: This is the interface exported by the engine.dll to allow a dedicated server front end
-// application to host it.
-//-----------------------------------------------------------------------------
-class IDedicatedServerAPI : public IAppSystem
-{
-// Functions
-public:
- // Initialize the engine with the specified base directory and interface factories
- virtual bool ModInit( ModInfo_t &info ) = 0;
- // Shutdown the engine
- virtual void ModShutdown( void ) = 0;
- // Run a frame
- virtual bool RunFrame( void ) = 0;
- // Insert text into console
- virtual void AddConsoleText( char *text ) = 0;
- // Get current status to display in the hlds UI (console window title bar, e.g. )
- virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap, int maxlen ) = 0;
- // Get current Hostname to display in the hlds UI (console window title bar, e.g. )
- virtual void UpdateHostname(char *pszHostname, int maxlen) = 0;
-};
-
-#endif // ENGINE_HLDS_API_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ENGINE_HLDS_API_H +#define ENGINE_HLDS_API_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "appframework/IAppSystem.h" + + +#define VENGINE_HLDS_API_VERSION "VENGINE_HLDS_API_VERSION002" + + +struct ModInfo_t +{ + void *m_pInstance; + const char *m_pBaseDirectory; // Executable directory ("c:/program files/half-life 2", for example) + const char *m_pInitialMod; // Mod name ("cstrike", for example) + const char *m_pInitialGame; // Root game name ("hl2", for example, in the case of cstrike) + CAppSystemGroup *m_pParentAppSystemGroup; + bool m_bTextMode; +}; + + +//----------------------------------------------------------------------------- +// Purpose: This is the interface exported by the engine.dll to allow a dedicated server front end +// application to host it. +//----------------------------------------------------------------------------- +class IDedicatedServerAPI : public IAppSystem +{ +// Functions +public: + // Initialize the engine with the specified base directory and interface factories + virtual bool ModInit( ModInfo_t &info ) = 0; + // Shutdown the engine + virtual void ModShutdown( void ) = 0; + // Run a frame + virtual bool RunFrame( void ) = 0; + // Insert text into console + virtual void AddConsoleText( char *text ) = 0; + // Get current status to display in the hlds UI (console window title bar, e.g. ) + virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap, int maxlen ) = 0; + // Get current Hostname to display in the hlds UI (console window title bar, e.g. ) + virtual void UpdateHostname(char *pszHostname, int maxlen) = 0; +}; + +#endif // ENGINE_HLDS_API_H |