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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/engine/IStaticPropMgr.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IPROPS_H
+#define IPROPS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "mathlib/vector.h"
+#include "utlvector.h"
+#include "basehandle.h"
+
+
+struct vcollide_t;
+struct Ray_t;
+class IClientRenderable;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class IVPhysicsKeyHandler;
+class IPhysicsEnvironment;
+class ICollideable;
+
+
+//-----------------------------------------------------------------------------
+// Interface versions for static props
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_STATICPROPMGR_CLIENT "StaticPropMgrClient004"
+#define INTERFACEVERSION_STATICPROPMGR_SERVER "StaticPropMgrServer002"
+
+
+//-----------------------------------------------------------------------------
+// Interface for static props
+//-----------------------------------------------------------------------------
+abstract_class IStaticPropMgr
+{
+public:
+ // Create physics representations of props
+ virtual void CreateVPhysicsRepresentations( IPhysicsEnvironment *physenv, IVPhysicsKeyHandler *pDefaults, void *pGameData ) = 0;
+
+ // Purpose: Trace a ray against the specified static Prop. Returns point of intersection in trace_t
+ virtual void TraceRayAgainstStaticProp( const Ray_t& ray, int staticPropIndex, trace_t& tr ) = 0;
+
+ // Is a base handle a static prop?
+ virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0;
+ virtual bool IsStaticProp( CBaseHandle handle ) const = 0;
+
+ // returns a collideable interface to static props
+ virtual ICollideable *GetStaticPropByIndex( int propIndex ) = 0;
+};
+
+abstract_class IStaticPropMgrClient : public IStaticPropMgr
+{
+public:
+ // Recomputes the static prop opacity given a view origin
+ virtual void ComputePropOpacity( const Vector &viewOrigin, float factor ) = 0;
+
+ // Adds decals to static props, returns point of decal in trace_t
+ virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
+ int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
+
+ // Adds/removes shadows from static props
+ virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
+ virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
+
+ // Gets the lighting + material color of a static prop
+ virtual void GetStaticPropMaterialColorAndLighting( trace_t* pTrace,
+ int staticPropIndex, Vector& lighting, Vector& matColor ) = 0;
+
+ //Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
+ //===================================================================
+ virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
+ virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
+ virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
+ //===================================================================
+
+ virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
+};
+
+class IStaticPropMgrServer : public IStaticPropMgr
+{
+public:
+
+
+ //Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
+ //===================================================================
+ virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
+ virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
+ virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
+ //===================================================================
+};
+
+
+#endif // IPROPS_H