diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/engine/IEngineTrace.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/public/engine/IEngineTrace.h')
| -rw-r--r-- | mp/src/public/engine/IEngineTrace.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/mp/src/public/engine/IEngineTrace.h b/mp/src/public/engine/IEngineTrace.h new file mode 100644 index 00000000..0a28fa37 --- /dev/null +++ b/mp/src/public/engine/IEngineTrace.h @@ -0,0 +1,192 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef ENGINE_IENGINETRACE_H
+#define ENGINE_IENGINETRACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basehandle.h"
+#include "utlvector.h" //need CUtlVector for IEngineTrace::GetBrushesIn*()
+#include "mathlib/vector4d.h"
+
+class Vector;
+class IHandleEntity;
+struct Ray_t;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class ICollideable;
+class QAngle;
+class CTraceListData;
+class CPhysCollide;
+struct cplane_t;
+
+//-----------------------------------------------------------------------------
+// The standard trace filter... NOTE: Most normal traces inherit from CTraceFilter!!!
+//-----------------------------------------------------------------------------
+enum TraceType_t
+{
+ TRACE_EVERYTHING = 0,
+ TRACE_WORLD_ONLY, // NOTE: This does *not* test static props!!!
+ TRACE_ENTITIES_ONLY, // NOTE: This version will *not* test static props
+ TRACE_EVERYTHING_FILTER_PROPS, // NOTE: This version will pass the IHandleEntity for props through the filter, unlike all other filters
+};
+
+abstract_class ITraceFilter
+{
+public:
+ virtual bool ShouldHitEntity( IHandleEntity *pEntity, int contentsMask ) = 0;
+ virtual TraceType_t GetTraceType() const = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Classes are expected to inherit these + implement the ShouldHitEntity method
+//-----------------------------------------------------------------------------
+
+// This is the one most normal traces will inherit from
+class CTraceFilter : public ITraceFilter
+{
+public:
+ virtual TraceType_t GetTraceType() const
+ {
+ return TRACE_EVERYTHING;
+ }
+};
+
+class CTraceFilterEntitiesOnly : public ITraceFilter
+{
+public:
+ virtual TraceType_t GetTraceType() const
+ {
+ return TRACE_ENTITIES_ONLY;
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// Classes need not inherit from these
+//-----------------------------------------------------------------------------
+class CTraceFilterWorldOnly : public ITraceFilter
+{
+public:
+ bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
+ {
+ return false;
+ }
+ virtual TraceType_t GetTraceType() const
+ {
+ return TRACE_WORLD_ONLY;
+ }
+};
+
+class CTraceFilterWorldAndPropsOnly : public ITraceFilter
+{
+public:
+ bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
+ {
+ return false;
+ }
+ virtual TraceType_t GetTraceType() const
+ {
+ return TRACE_EVERYTHING;
+ }
+};
+
+class CTraceFilterHitAll : public CTraceFilter
+{
+public:
+ virtual bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
+ {
+ return true;
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// Enumeration interface for EnumerateLinkEntities
+//-----------------------------------------------------------------------------
+abstract_class IEntityEnumerator
+{
+public:
+ // This gets called with each handle
+ virtual bool EnumEntity( IHandleEntity *pHandleEntity ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Interface the engine exposes to the game DLL
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_ENGINETRACE_SERVER "EngineTraceServer003"
+#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient003"
+abstract_class IEngineTrace
+{
+public:
+ // Returns the contents mask + entity at a particular world-space position
+ virtual int GetPointContents( const Vector &vecAbsPosition, IHandleEntity** ppEntity = NULL ) = 0;
+
+ // Get the point contents, but only test the specific entity. This works
+ // on static props and brush models.
+ //
+ // If the entity isn't a static prop or a brush model, it returns CONTENTS_EMPTY and sets
+ // bFailed to true if bFailed is non-null.
+ virtual int GetPointContents_Collideable( ICollideable *pCollide, const Vector &vecAbsPosition ) = 0;
+
+ // Traces a ray against a particular entity
+ virtual void ClipRayToEntity( const Ray_t &ray, unsigned int fMask, IHandleEntity *pEnt, trace_t *pTrace ) = 0;
+
+ // Traces a ray against a particular entity
+ virtual void ClipRayToCollideable( const Ray_t &ray, unsigned int fMask, ICollideable *pCollide, trace_t *pTrace ) = 0;
+
+ // A version that simply accepts a ray (can work as a traceline or tracehull)
+ virtual void TraceRay( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
+
+ // A version that sets up the leaf and entity lists and allows you to pass those in for collision.
+ virtual void SetupLeafAndEntityListRay( const Ray_t &ray, CTraceListData &traceData ) = 0;
+ virtual void SetupLeafAndEntityListBox( const Vector &vecBoxMin, const Vector &vecBoxMax, CTraceListData &traceData ) = 0;
+ virtual void TraceRayAgainstLeafAndEntityList( const Ray_t &ray, CTraceListData &traceData, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
+
+ // A version that sweeps a collideable through the world
+ // abs start + abs end represents the collision origins you want to sweep the collideable through
+ // vecAngles represents the collision angles of the collideable during the sweep
+ virtual void SweepCollideable( ICollideable *pCollide, const Vector &vecAbsStart, const Vector &vecAbsEnd,
+ const QAngle &vecAngles, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
+
+ // Enumerates over all entities along a ray
+ // If triggers == true, it enumerates all triggers along a ray
+ virtual void EnumerateEntities( const Ray_t &ray, bool triggers, IEntityEnumerator *pEnumerator ) = 0;
+
+ // Same thing, but enumerate entitys within a box
+ virtual void EnumerateEntities( const Vector &vecAbsMins, const Vector &vecAbsMaxs, IEntityEnumerator *pEnumerator ) = 0;
+
+ // Convert a handle entity to a collideable. Useful inside enumer
+ virtual ICollideable *GetCollideable( IHandleEntity *pEntity ) = 0;
+
+ // HACKHACK: Temp for performance measurments
+ virtual int GetStatByIndex( int index, bool bClear ) = 0;
+
+
+ //finds brushes in an AABB, prone to some false positives
+ virtual void GetBrushesInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<int> *pOutput, int iContentsMask = 0xFFFFFFFF ) = 0;
+
+ //Creates a CPhysCollide out of all displacements wholly or partially contained in the specified AABB
+ virtual CPhysCollide* GetCollidableFromDisplacementsInAABB( const Vector& vMins, const Vector& vMaxs ) = 0;
+
+ //retrieve brush planes and contents, returns true if data is being returned in the output pointers, false if the brush doesn't exist
+ virtual bool GetBrushInfo( int iBrush, CUtlVector<Vector4D> *pPlanesOut, int *pContentsOut ) = 0;
+
+ virtual bool PointOutsideWorld( const Vector &ptTest ) = 0; //Tests a point to see if it's outside any playable area
+
+ // Walks bsp to find the leaf containing the specified point
+ virtual int GetLeafContainingPoint( const Vector &ptTest ) = 0;
+};
+
+
+
+#endif // ENGINE_IENGINETRACE_H
|