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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/client_class.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/client_class.h')
| -rw-r--r-- | mp/src/public/client_class.h | 360 |
1 files changed, 180 insertions, 180 deletions
diff --git a/mp/src/public/client_class.h b/mp/src/public/client_class.h index 91479466..77827d8d 100644 --- a/mp/src/public/client_class.h +++ b/mp/src/public/client_class.h @@ -1,180 +1,180 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( CLIENT_CLASS_H )
-#define CLIENT_CLASS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-#include "dt_recv.h"
-
-//-----------------------------------------------------------------------------
-// forward declarations
-//-----------------------------------------------------------------------------
-
-class Vector;
-class CMouthInfo;
-
-
-//-----------------------------------------------------------------------------
-// represents a handle used only by the client DLL
-//-----------------------------------------------------------------------------
-
-#include "iclientrenderable.h"
-#include "iclientnetworkable.h"
-
-
-class ClientClass;
-// Linked list of all known client classes
-extern ClientClass *g_pClientClassHead;
-
-// The serial number that gets passed in is used for ehandles.
-typedef IClientNetworkable* (*CreateClientClassFn)( int entnum, int serialNum );
-typedef IClientNetworkable* (*CreateEventFn)();
-
-//-----------------------------------------------------------------------------
-// Purpose: Client side class definition
-//-----------------------------------------------------------------------------
-class ClientClass
-{
-public:
- ClientClass( const char *pNetworkName, CreateClientClassFn createFn, CreateEventFn createEventFn, RecvTable *pRecvTable )
- {
- m_pNetworkName = pNetworkName;
- m_pCreateFn = createFn;
- m_pCreateEventFn= createEventFn;
- m_pRecvTable = pRecvTable;
-
- // Link it in
- m_pNext = g_pClientClassHead;
- g_pClientClassHead = this;
- }
-
- const char* GetName()
- {
- return m_pNetworkName;
- }
-
-public:
- CreateClientClassFn m_pCreateFn;
- CreateEventFn m_pCreateEventFn; // Only called for event objects.
- const char *m_pNetworkName;
- RecvTable *m_pRecvTable;
- ClientClass *m_pNext;
- int m_ClassID; // Managed by the engine.
-};
-
-#define DECLARE_CLIENTCLASS() \
- virtual int YouForgotToImplementOrDeclareClientClass();\
- virtual ClientClass* GetClientClass();\
- static RecvTable *m_pClassRecvTable; \
- DECLARE_CLIENTCLASS_NOBASE()
-
-
-// This can be used to give all datatables access to protected and private members of the class.
-#define ALLOW_DATATABLES_PRIVATE_ACCESS() \
- template <typename T> friend int ClientClassInit(T *);
-
-
-#define DECLARE_CLIENTCLASS_NOBASE ALLOW_DATATABLES_PRIVATE_ACCESS
-
-// This macro adds a ClientClass to the linked list in g_pClientClassHead (so
-// the list can be given to the engine).
-// Use this macro to expose your client class to the engine.
-// networkName must match the network name of a class registered on the server.
-#define IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName) \
- INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
- static IClientNetworkable* _##clientClassName##_CreateObject( int entnum, int serialNum ) \
- { \
- clientClassName *pRet = new clientClassName; \
- if ( !pRet ) \
- return 0; \
- pRet->Init( entnum, serialNum ); \
- return pRet; \
- } \
- ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
- _##clientClassName##_CreateObject, \
- NULL,\
- &dataTable::g_RecvTable);
-
-// Implement a client class and provide a factory so you can allocate and delete it yourself
-// (or make it a singleton).
-#define IMPLEMENT_CLIENTCLASS_FACTORY(clientClassName, dataTable, serverClassName, factory) \
- INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
- ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
- factory, \
- NULL,\
- &dataTable::g_RecvTable);
-
-// The IMPLEMENT_CLIENTCLASS_DT macros do IMPLEMENT_CLIENT_CLASS and also do BEGIN_RECV_TABLE.
-#define IMPLEMENT_CLIENTCLASS_DT(clientClassName, dataTable, serverClassName)\
- IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\
- BEGIN_RECV_TABLE(clientClassName, dataTable)
-
-#define IMPLEMENT_CLIENTCLASS_DT_NOBASE(clientClassName, dataTable, serverClassName)\
- IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\
- BEGIN_RECV_TABLE_NOBASE(clientClassName, dataTable)
-
-
-// Using IMPLEMENT_CLIENTCLASS_EVENT means the engine thinks the entity is an event so the entity
-// is responsible for freeing itself.
-#define IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\
- INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\
- static clientClassName __g_##clientClassName; \
- static IClientNetworkable* _##clientClassName##_CreateObject() {return &__g_##clientClassName;}\
- ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
- NULL,\
- _##clientClassName##_CreateObject, \
- &dataTable::g_RecvTable);
-
-#define IMPLEMENT_CLIENTCLASS_EVENT_DT(clientClassName, dataTable, serverClassName)\
- namespace dataTable {extern RecvTable g_RecvTable;}\
- IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\
- BEGIN_RECV_TABLE(clientClassName, dataTable)
-
-
-// Register a client event singleton but specify a pointer to give to the engine rather than
-// have a global instance. This is useful if you're using Initializers and your object's constructor
-// uses some other global object (so you must use Initializers so you're constructed afterwards).
-#define IMPLEMENT_CLIENTCLASS_EVENT_POINTER(clientClassName, dataTable, serverClassName, ptr)\
- INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\
- static IClientNetworkable* _##clientClassName##_CreateObject() {return ptr;}\
- ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
- NULL,\
- _##clientClassName##_CreateObject, \
- &dataTable::g_RecvTable);
-
-#define IMPLEMENT_CLIENTCLASS_EVENT_NONSINGLETON(clientClassName, dataTable, serverClassName)\
- static IClientNetworkable* _##clientClassName##_CreateObject() \
- { \
- clientClassName *p = new clientClassName; \
- if ( p ) \
- p->Init( -1, 0 ); \
- return p; \
- } \
- ClientClass __g_##clientClassName##ClientClass(#serverClassName, \
- NULL,\
- _##clientClassName##_CreateObject, \
- &dataTable::g_RecvTable);
-
-
-// Used internally..
-#define INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \
- namespace dataTable {extern RecvTable g_RecvTable;}\
- extern ClientClass __g_##clientClassName##ClientClass;\
- RecvTable* clientClassName::m_pClassRecvTable = &dataTable::g_RecvTable;\
- int clientClassName::YouForgotToImplementOrDeclareClientClass() {return 0;}\
- ClientClass* clientClassName::GetClientClass() {return &__g_##clientClassName##ClientClass;}
-
-#endif // CLIENT_CLASS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( CLIENT_CLASS_H ) +#define CLIENT_CLASS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "dt_recv.h" + +//----------------------------------------------------------------------------- +// forward declarations +//----------------------------------------------------------------------------- + +class Vector; +class CMouthInfo; + + +//----------------------------------------------------------------------------- +// represents a handle used only by the client DLL +//----------------------------------------------------------------------------- + +#include "iclientrenderable.h" +#include "iclientnetworkable.h" + + +class ClientClass; +// Linked list of all known client classes +extern ClientClass *g_pClientClassHead; + +// The serial number that gets passed in is used for ehandles. +typedef IClientNetworkable* (*CreateClientClassFn)( int entnum, int serialNum ); +typedef IClientNetworkable* (*CreateEventFn)(); + +//----------------------------------------------------------------------------- +// Purpose: Client side class definition +//----------------------------------------------------------------------------- +class ClientClass +{ +public: + ClientClass( const char *pNetworkName, CreateClientClassFn createFn, CreateEventFn createEventFn, RecvTable *pRecvTable ) + { + m_pNetworkName = pNetworkName; + m_pCreateFn = createFn; + m_pCreateEventFn= createEventFn; + m_pRecvTable = pRecvTable; + + // Link it in + m_pNext = g_pClientClassHead; + g_pClientClassHead = this; + } + + const char* GetName() + { + return m_pNetworkName; + } + +public: + CreateClientClassFn m_pCreateFn; + CreateEventFn m_pCreateEventFn; // Only called for event objects. + const char *m_pNetworkName; + RecvTable *m_pRecvTable; + ClientClass *m_pNext; + int m_ClassID; // Managed by the engine. +}; + +#define DECLARE_CLIENTCLASS() \ + virtual int YouForgotToImplementOrDeclareClientClass();\ + virtual ClientClass* GetClientClass();\ + static RecvTable *m_pClassRecvTable; \ + DECLARE_CLIENTCLASS_NOBASE() + + +// This can be used to give all datatables access to protected and private members of the class. +#define ALLOW_DATATABLES_PRIVATE_ACCESS() \ + template <typename T> friend int ClientClassInit(T *); + + +#define DECLARE_CLIENTCLASS_NOBASE ALLOW_DATATABLES_PRIVATE_ACCESS + +// This macro adds a ClientClass to the linked list in g_pClientClassHead (so +// the list can be given to the engine). +// Use this macro to expose your client class to the engine. +// networkName must match the network name of a class registered on the server. +#define IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName) \ + INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \ + static IClientNetworkable* _##clientClassName##_CreateObject( int entnum, int serialNum ) \ + { \ + clientClassName *pRet = new clientClassName; \ + if ( !pRet ) \ + return 0; \ + pRet->Init( entnum, serialNum ); \ + return pRet; \ + } \ + ClientClass __g_##clientClassName##ClientClass(#serverClassName, \ + _##clientClassName##_CreateObject, \ + NULL,\ + &dataTable::g_RecvTable); + +// Implement a client class and provide a factory so you can allocate and delete it yourself +// (or make it a singleton). +#define IMPLEMENT_CLIENTCLASS_FACTORY(clientClassName, dataTable, serverClassName, factory) \ + INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \ + ClientClass __g_##clientClassName##ClientClass(#serverClassName, \ + factory, \ + NULL,\ + &dataTable::g_RecvTable); + +// The IMPLEMENT_CLIENTCLASS_DT macros do IMPLEMENT_CLIENT_CLASS and also do BEGIN_RECV_TABLE. +#define IMPLEMENT_CLIENTCLASS_DT(clientClassName, dataTable, serverClassName)\ + IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\ + BEGIN_RECV_TABLE(clientClassName, dataTable) + +#define IMPLEMENT_CLIENTCLASS_DT_NOBASE(clientClassName, dataTable, serverClassName)\ + IMPLEMENT_CLIENTCLASS(clientClassName, dataTable, serverClassName)\ + BEGIN_RECV_TABLE_NOBASE(clientClassName, dataTable) + + +// Using IMPLEMENT_CLIENTCLASS_EVENT means the engine thinks the entity is an event so the entity +// is responsible for freeing itself. +#define IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\ + INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\ + static clientClassName __g_##clientClassName; \ + static IClientNetworkable* _##clientClassName##_CreateObject() {return &__g_##clientClassName;}\ + ClientClass __g_##clientClassName##ClientClass(#serverClassName, \ + NULL,\ + _##clientClassName##_CreateObject, \ + &dataTable::g_RecvTable); + +#define IMPLEMENT_CLIENTCLASS_EVENT_DT(clientClassName, dataTable, serverClassName)\ + namespace dataTable {extern RecvTable g_RecvTable;}\ + IMPLEMENT_CLIENTCLASS_EVENT(clientClassName, dataTable, serverClassName)\ + BEGIN_RECV_TABLE(clientClassName, dataTable) + + +// Register a client event singleton but specify a pointer to give to the engine rather than +// have a global instance. This is useful if you're using Initializers and your object's constructor +// uses some other global object (so you must use Initializers so you're constructed afterwards). +#define IMPLEMENT_CLIENTCLASS_EVENT_POINTER(clientClassName, dataTable, serverClassName, ptr)\ + INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName)\ + static IClientNetworkable* _##clientClassName##_CreateObject() {return ptr;}\ + ClientClass __g_##clientClassName##ClientClass(#serverClassName, \ + NULL,\ + _##clientClassName##_CreateObject, \ + &dataTable::g_RecvTable); + +#define IMPLEMENT_CLIENTCLASS_EVENT_NONSINGLETON(clientClassName, dataTable, serverClassName)\ + static IClientNetworkable* _##clientClassName##_CreateObject() \ + { \ + clientClassName *p = new clientClassName; \ + if ( p ) \ + p->Init( -1, 0 ); \ + return p; \ + } \ + ClientClass __g_##clientClassName##ClientClass(#serverClassName, \ + NULL,\ + _##clientClassName##_CreateObject, \ + &dataTable::g_RecvTable); + + +// Used internally.. +#define INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE(clientClassName, dataTable, serverClassName) \ + namespace dataTable {extern RecvTable g_RecvTable;}\ + extern ClientClass __g_##clientClassName##ClientClass;\ + RecvTable* clientClassName::m_pClassRecvTable = &dataTable::g_RecvTable;\ + int clientClassName::YouForgotToImplementOrDeclareClientClass() {return 0;}\ + ClientClass* clientClassName::GetClientClass() {return &__g_##clientClassName##ClientClass;} + +#endif // CLIENT_CLASS_H |