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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/public/cdll_int.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/public/cdll_int.h')
-rw-r--r--mp/src/public/cdll_int.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/public/cdll_int.h b/mp/src/public/cdll_int.h
index 1757d5d7..1801c383 100644
--- a/mp/src/public/cdll_int.h
+++ b/mp/src/public/cdll_int.h
@@ -525,7 +525,7 @@ public:
virtual void SetGamestatsData( CGamestatsData *pGamestatsData ) = 0;
virtual CGamestatsData *GetGamestatsData() = 0;
-#if defined( USE_SDL ) || defined( OSX )
+#if defined( USE_SDL )
// we need to pull delta's from the cocoa mgr, the engine vectors this for us
virtual void GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta = false ) = 0;
#endif