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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/SoundParametersInternal.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/public/SoundParametersInternal.cpp')
| -rw-r--r-- | mp/src/public/SoundParametersInternal.cpp | 583 |
1 files changed, 583 insertions, 0 deletions
diff --git a/mp/src/public/SoundParametersInternal.cpp b/mp/src/public/SoundParametersInternal.cpp new file mode 100644 index 00000000..88918f18 --- /dev/null +++ b/mp/src/public/SoundParametersInternal.cpp @@ -0,0 +1,583 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+#if !defined(_STATIC_LINKED) || defined(SOUNDEMITTERSYSTEM_DLL)
+
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+#include "interval.h"
+#include "soundchars.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+struct SoundChannels
+{
+ int channel;
+ const char *name;
+};
+
+// NOTE: This will need to be updated if channel names are added/removed
+static SoundChannels g_pChannelNames[] =
+{
+ { CHAN_AUTO, "CHAN_AUTO" },
+ { CHAN_WEAPON, "CHAN_WEAPON" },
+ { CHAN_VOICE, "CHAN_VOICE" },
+ { CHAN_ITEM, "CHAN_ITEM" },
+ { CHAN_BODY, "CHAN_BODY" },
+ { CHAN_STREAM, "CHAN_STREAM" },
+ { CHAN_STATIC, "CHAN_STATIC" },
+ { CHAN_VOICE2, "CHAN_VOICE2" },
+};
+
+struct VolumeLevel
+{
+ float volume;
+ const char *name;
+};
+
+static VolumeLevel g_pVolumeLevels[] =
+{
+ { VOL_NORM, "VOL_NORM" },
+};
+
+struct PitchLookup
+{
+ float pitch;
+ const char *name;
+};
+
+static PitchLookup g_pPitchLookup[] =
+{
+ { PITCH_NORM, "PITCH_NORM" },
+ { PITCH_LOW, "PITCH_LOW" },
+ { PITCH_HIGH, "PITCH_HIGH" },
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+struct SoundLevelLookup
+{
+ soundlevel_t level;
+ char const *name;
+};
+
+// NOTE: Needs to reflect the soundlevel_t enum defined in soundflags.h
+static SoundLevelLookup g_pSoundLevels[] =
+{
+ { SNDLVL_NONE, "SNDLVL_NONE" },
+ { SNDLVL_20dB, "SNDLVL_20dB" },
+ { SNDLVL_25dB, "SNDLVL_25dB" },
+ { SNDLVL_30dB, "SNDLVL_30dB" },
+ { SNDLVL_35dB, "SNDLVL_35dB" },
+ { SNDLVL_40dB, "SNDLVL_40dB" },
+ { SNDLVL_45dB, "SNDLVL_45dB" },
+ { SNDLVL_50dB, "SNDLVL_50dB" },
+ { SNDLVL_55dB, "SNDLVL_55dB" },
+ { SNDLVL_IDLE, "SNDLVL_IDLE" },
+ { SNDLVL_TALKING, "SNDLVL_TALKING" },
+ { SNDLVL_60dB, "SNDLVL_60dB" },
+ { SNDLVL_65dB, "SNDLVL_65dB" },
+ { SNDLVL_STATIC, "SNDLVL_STATIC" },
+ { SNDLVL_70dB, "SNDLVL_70dB" },
+ { SNDLVL_NORM, "SNDLVL_NORM" },
+ { SNDLVL_75dB, "SNDLVL_75dB" },
+ { SNDLVL_80dB, "SNDLVL_80dB" },
+ { SNDLVL_85dB, "SNDLVL_85dB" },
+ { SNDLVL_90dB, "SNDLVL_90dB" },
+ { SNDLVL_95dB, "SNDLVL_95dB" },
+ { SNDLVL_100dB, "SNDLVL_100dB" },
+ { SNDLVL_105dB, "SNDLVL_105dB" },
+ { SNDLVL_110dB, "SNDLVL_110dB" },
+ { SNDLVL_120dB, "SNDLVL_120dB" },
+ { SNDLVL_130dB, "SNDLVL_130dB" },
+ { SNDLVL_GUNFIRE, "SNDLVL_GUNFIRE" },
+ { SNDLVL_140dB, "SNDLVL_140dB" },
+ { SNDLVL_150dB, "SNDLVL_150dB" },
+ { SNDLVL_180dB, "SNDLVL_180dB" },
+};
+
+static const char *_SoundLevelToString( soundlevel_t level )
+{
+ int c = ARRAYSIZE( g_pSoundLevels );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ SoundLevelLookup *entry = &g_pSoundLevels[ i ];
+ if ( entry->level == level )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
+ return sz;
+}
+
+static const char *_ChannelToString( int channel )
+{
+ int c = ARRAYSIZE( g_pChannelNames );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ SoundChannels *entry = &g_pChannelNames[ i ];
+ if ( entry->channel == channel )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
+ return sz;
+}
+
+static const char *_VolumeToString( float volume )
+{
+ int c = ARRAYSIZE( g_pVolumeLevels );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ VolumeLevel *entry = &g_pVolumeLevels[ i ];
+ if ( entry->volume == volume )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
+ return sz;
+}
+
+static const char *_PitchToString( float pitch )
+{
+ int c = ARRAYSIZE( g_pPitchLookup );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ PitchLookup *entry = &g_pPitchLookup[ i ];
+ if ( entry->pitch == pitch )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
+ return sz;
+}
+
+#define SNDLVL_PREFIX "SNDLVL_"
+
+soundlevel_t TextToSoundLevel( const char *key )
+{
+ if ( !key )
+ {
+ Assert( 0 );
+ return SNDLVL_NORM;
+ }
+
+ int c = ARRAYSIZE( g_pSoundLevels );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ SoundLevelLookup *entry = &g_pSoundLevels[ i ];
+ if ( !Q_strcasecmp( key, entry->name ) )
+ return entry->level;
+ }
+
+ if ( !Q_strnicmp( key, SNDLVL_PREFIX, Q_strlen( SNDLVL_PREFIX ) ) )
+ {
+ char const *val = key + Q_strlen( SNDLVL_PREFIX );
+ int sndlvl = atoi( val );
+ if ( sndlvl > 0 && sndlvl <= 180 )
+ {
+ return ( soundlevel_t )sndlvl;
+ }
+ }
+
+ DevMsg( "CSoundEmitterSystem: Unknown sound level %s\n", key );
+
+ return SNDLVL_NORM;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Convert "chan_xxx" into integer value for channel
+// Input : *name -
+// Output : static int
+//-----------------------------------------------------------------------------
+int TextToChannel( const char *name )
+{
+ if ( !name )
+ {
+ Assert( 0 );
+ // CHAN_AUTO
+ return CHAN_AUTO;
+ }
+
+ if ( Q_strncasecmp( name, "chan_", strlen( "chan_" ) ) )
+ {
+ return atoi( name );
+ }
+
+ int c = ARRAYSIZE( g_pChannelNames );
+ int i;
+
+ for ( i = 0; i < c; i++ )
+ {
+ if ( !Q_strcasecmp( name, g_pChannelNames[ i ].name ) )
+ {
+ return g_pChannelNames[ i ].channel;
+ }
+ }
+
+ // At this point, it starts with chan_ but is not recognized
+ // atoi would return 0, so just do chan auto
+ DevMsg( "CSoundEmitterSystem: Warning, unknown channel type in sounds.txt (%s)\n", name );
+
+ return CHAN_AUTO;
+}
+
+const char *SoundLevelToString( soundlevel_t level )
+{
+ int c = ARRAYSIZE( g_pSoundLevels );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ SoundLevelLookup *entry = &g_pSoundLevels[ i ];
+ if ( entry->level == level )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
+ return sz;
+}
+
+const char *ChannelToString( int channel )
+{
+ int c = ARRAYSIZE( g_pChannelNames );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ SoundChannels *entry = &g_pChannelNames[ i ];
+ if ( entry->channel == channel )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
+ return sz;
+}
+
+const char *VolumeToString( float volume )
+{
+ int c = ARRAYSIZE( g_pVolumeLevels );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ VolumeLevel *entry = &g_pVolumeLevels[ i ];
+ if ( entry->volume == volume )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
+ return sz;
+}
+
+const char *PitchToString( float pitch )
+{
+ int c = ARRAYSIZE( g_pPitchLookup );
+
+ int i;
+
+ for ( i = 0 ; i < c; i++ )
+ {
+ PitchLookup *entry = &g_pPitchLookup[ i ];
+ if ( entry->pitch == pitch )
+ return entry->name;
+ }
+
+ static char sz[ 32 ];
+ Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
+ return sz;
+}
+
+CSoundParametersInternal::CSoundParametersInternal()
+{
+ m_pConvertedNames = m_pSoundNames = NULL;
+ m_nConvertedNames = m_nSoundNames = 0;
+ channel = CHAN_AUTO; // 0
+
+ volume.start = VOL_NORM; // 1.0f
+ volume.range = 0.0f;
+
+ pitch.start = PITCH_NORM; // 100
+ pitch.range = 0;
+
+ soundlevel.start = SNDLVL_NORM; // 75dB
+ soundlevel.range = 0;
+ delay_msec = 0;
+ play_to_owner_only = false;
+ had_missing_wave_files = false;
+ uses_gender_token = false;
+
+}
+
+CSoundParametersInternal::CSoundParametersInternal( const CSoundParametersInternal& src )
+{
+ m_pSoundNames = NULL;
+ m_pConvertedNames = NULL;
+ m_nSoundNames = 0;
+ m_nConvertedNames = 0;
+ CopyFrom( src );
+}
+
+CSoundParametersInternal::~CSoundParametersInternal()
+{
+ if ( m_nSoundNames > 1 )
+ free(m_pSoundNames );
+ if ( m_nConvertedNames > 1 )
+ free( m_pConvertedNames);
+
+ m_pConvertedNames = NULL;
+ m_pSoundNames = NULL;
+ m_nSoundNames = 0;
+ m_nConvertedNames = 0;
+}
+
+void CSoundParametersInternal::CopyFrom( const CSoundParametersInternal& src )
+{
+ if ( m_nSoundNames > 1 )
+ free(m_pSoundNames);
+ if ( m_nConvertedNames > 1 )
+ free(m_pConvertedNames);
+
+ channel = src.channel;
+ volume = src.volume;
+ pitch = src.pitch;
+ soundlevel = src.soundlevel;
+ delay_msec = src.delay_msec;
+ play_to_owner_only = src.play_to_owner_only;
+
+ m_nSoundNames = src.m_nSoundNames;
+ if ( m_nSoundNames )
+ {
+ if ( m_nSoundNames > 1 )
+ {
+ m_pSoundNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nSoundNames);
+ memcpy( m_pSoundNames, src.m_pSoundNames, m_nSoundNames * sizeof(SoundFile) );
+ }
+ else
+ {
+ m_pSoundNames = src.m_pSoundNames;
+ }
+ }
+ else
+ {
+ m_pSoundNames = NULL;
+ }
+
+ m_nConvertedNames = src.m_nConvertedNames;
+ if ( m_nConvertedNames )
+ {
+ if ( m_nConvertedNames > 1 )
+ {
+ m_pConvertedNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nConvertedNames);
+ memcpy( m_pConvertedNames, src.m_pConvertedNames, m_nConvertedNames * sizeof(SoundFile) );
+ }
+ else
+ {
+ m_pConvertedNames = src.m_pConvertedNames;
+ }
+ }
+ else
+ {
+ m_pConvertedNames = NULL;
+ }
+
+ had_missing_wave_files = src.had_missing_wave_files;
+ uses_gender_token = src.uses_gender_token;
+}
+
+#define CompareInterval( i1, i2 ) ( memcmp( &(i1), &(i2), sizeof(i1) ) == 0 )
+
+bool CSoundParametersInternal::operator == ( const CSoundParametersInternal& other ) const
+{
+ if ( this == &other )
+ return true;
+
+ if ( channel != other.channel )
+ return false;
+ if ( !CompareInterval( volume, other.volume ) )
+ return false;
+ if ( !CompareInterval( pitch, other.pitch ) )
+ return false;
+ if ( !CompareInterval( soundlevel, other.soundlevel ) )
+ return false;
+ if ( delay_msec != other.delay_msec )
+ return false;
+ if ( play_to_owner_only != other.play_to_owner_only )
+ return false;
+
+ if ( m_nSoundNames != other.m_nSoundNames )
+ return false;
+
+ // Compare items
+ int c = m_nSoundNames;
+ for ( int i = 0; i < c; i++ )
+ {
+ if ( GetSoundNames()[ i ].symbol != other.GetSoundNames()[ i ].symbol )
+ return false;
+ }
+
+ return true;
+}
+
+float16 ZERO_FLOAT16;
+
+const char *CSoundParametersInternal::VolumeToString( void ) const
+{
+ if ( volume.range == ZERO_FLOAT16 )
+ {
+ return _VolumeToString( volume.start );
+ }
+
+ static char sz[ 64 ];
+ Q_snprintf( sz, sizeof( sz ), "%.3f, %.3f", (float)volume.start, (float)volume.start + (float)volume.range );
+ return sz;
+}
+
+const char *CSoundParametersInternal::ChannelToString( void ) const
+{
+ return _ChannelToString( channel );
+}
+
+const char *CSoundParametersInternal::SoundLevelToString( void ) const
+{
+ if ( soundlevel.range == 0 )
+ {
+ return _SoundLevelToString( (soundlevel_t)(int)soundlevel.start );
+ }
+
+ static char sz[ 64 ];
+ Q_snprintf( sz, sizeof( sz ), "%i, %i", (soundlevel_t)(int)soundlevel.start, (soundlevel_t)(int)(soundlevel.start + soundlevel.range ) );
+ return sz;
+}
+
+const char *CSoundParametersInternal::PitchToString( void ) const
+{
+ if ( pitch.range == 0 )
+ {
+ return _PitchToString( (int)pitch.start );
+ }
+
+ static char sz[ 64 ];
+ Q_snprintf( sz, sizeof( sz ), "%i, %i", (int)pitch.start, (int)(pitch.start + pitch.range ) );
+ return sz;
+}
+
+void CSoundParametersInternal::VolumeFromString( const char *sz )
+{
+ if ( !Q_strcasecmp( sz, "VOL_NORM" ) )
+ {
+ volume.start = VOL_NORM;
+ volume.range = 0.0f;
+ }
+ else
+ {
+ volume.FromInterval( ReadInterval( sz ) );
+ }
+}
+
+void CSoundParametersInternal::ChannelFromString( const char *sz )
+{
+ channel = TextToChannel( sz );
+}
+
+void CSoundParametersInternal::PitchFromString( const char *sz )
+{
+ if ( !Q_strcasecmp( sz, "PITCH_NORM" ) )
+ {
+ pitch.start = PITCH_NORM;
+ pitch.range = 0;
+ }
+ else if ( !Q_strcasecmp( sz, "PITCH_LOW" ) )
+ {
+ pitch.start = PITCH_LOW;
+ pitch.range = 0;
+ }
+ else if ( !Q_strcasecmp( sz, "PITCH_HIGH" ) )
+ {
+ pitch.start = PITCH_HIGH;
+ pitch.range = 0;
+ }
+ else
+ {
+ pitch.FromInterval( ReadInterval( sz ) );
+ }
+}
+
+void CSoundParametersInternal::SoundLevelFromString( const char *sz )
+{
+ if ( !Q_strncasecmp( sz, "SNDLVL_", strlen( "SNDLVL_" ) ) )
+ {
+ soundlevel.start = TextToSoundLevel( sz );
+ soundlevel.range = 0;
+ }
+ else
+ {
+ soundlevel.FromInterval( ReadInterval( sz ) );
+ }
+}
+
+void CSoundParametersInternal::AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source )
+{
+ (*pDestCount)++;
+ if ( *pDestCount == 1 )
+ {
+ // NOTE: when there's only one soundfile in the list, we store it
+ // packed into the pointer itself, the four bytes for the pointer is just used to store the sound file!
+ COMPILE_TIME_ASSERT( sizeof(SoundFile) <= sizeof(SoundFile *) );
+ *((SoundFile *)(pDest)) = source;
+ }
+ else
+ {
+ SoundFile temp;
+ if ( *pDestCount == 2 )
+ {
+ // Copying from a list of one soundfile. Save off the struct
+ // packed into the pointer field.
+ temp = *((SoundFile *)(pDest));
+ *pDest = NULL;
+ }
+
+ *pDest = (SoundFile *)realloc( *pDest, (*pDestCount) * sizeof(SoundFile) );
+ (*pDest)[ *pDestCount - 1 ] = source;
+
+ if ( *pDestCount == 2 )
+ {
+ (*pDest)[0] = temp;
+ }
+ }
+}
+
+#endif // !_STATIC_LINKED || SOUNDEMITTERSYSTEM_DLL
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