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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/IGameUIFuncs.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/IGameUIFuncs.h')
-rw-r--r--mp/src/public/IGameUIFuncs.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/mp/src/public/IGameUIFuncs.h b/mp/src/public/IGameUIFuncs.h
index 7f13390a..21f01e60 100644
--- a/mp/src/public/IGameUIFuncs.h
+++ b/mp/src/public/IGameUIFuncs.h
@@ -1,30 +1,30 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef IGAMEUIFUNCS_H
-#define IGAMEUIFUNCS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui/KeyCode.h"
-
-abstract_class IGameUIFuncs
-{
-public:
- virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0;
- virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0;
- virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0;
- virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
- virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
- virtual void GetDesktopResolution( int &width, int &height ) = 0;
- virtual bool IsConnectedToVACSecureServer() = 0;
-};
-
-#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
-
-#endif // IGAMEUIFUNCS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef IGAMEUIFUNCS_H
+#define IGAMEUIFUNCS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui/KeyCode.h"
+
+abstract_class IGameUIFuncs
+{
+public:
+ virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0;
+ virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0;
+ virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0;
+ virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
+ virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
+ virtual void GetDesktopResolution( int &width, int &height ) = 0;
+ virtual bool IsConnectedToVACSecureServer() = 0;
+};
+
+#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
+
+#endif // IGAMEUIFUNCS_H