diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/IGameUIFuncs.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/IGameUIFuncs.h')
| -rw-r--r-- | mp/src/public/IGameUIFuncs.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/mp/src/public/IGameUIFuncs.h b/mp/src/public/IGameUIFuncs.h index 7f13390a..21f01e60 100644 --- a/mp/src/public/IGameUIFuncs.h +++ b/mp/src/public/IGameUIFuncs.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef IGAMEUIFUNCS_H
-#define IGAMEUIFUNCS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui/KeyCode.h"
-
-abstract_class IGameUIFuncs
-{
-public:
- virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0;
- virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0;
- virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0;
- virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
- virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
- virtual void GetDesktopResolution( int &width, int &height ) = 0;
- virtual bool IsConnectedToVACSecureServer() = 0;
-};
-
-#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
-
-#endif // IGAMEUIFUNCS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef IGAMEUIFUNCS_H +#define IGAMEUIFUNCS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui/KeyCode.h" + +abstract_class IGameUIFuncs +{ +public: + virtual bool IsKeyDown( const char *keyname, bool& isdown ) = 0; + virtual const char *GetBindingForButtonCode( ButtonCode_t code ) = 0; + virtual ButtonCode_t GetButtonCodeForBind( const char *pBind ) = 0; + virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0; + virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0; + virtual void GetDesktopResolution( int &width, int &height ) = 0; + virtual bool IsConnectedToVACSecureServer() = 0; +}; + +#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005" + +#endif // IGAMEUIFUNCS_H |