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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/mathlib/sse.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/mathlib/sse.cpp')
| -rw-r--r-- | mp/src/mathlib/sse.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/mp/src/mathlib/sse.cpp b/mp/src/mathlib/sse.cpp index 2260550b..7240e5ed 100644 --- a/mp/src/mathlib/sse.cpp +++ b/mp/src/mathlib/sse.cpp @@ -204,7 +204,9 @@ float FASTCALL _SSE_VectorNormalize (Vector& vec) #endif float *v = &vec[0]; +#ifdef _WIN32 float *r = &result[0]; +#endif float radius = 0.f; // Blah, get rid of these comparisons ... in reality, if you have all 3 as zero, it shouldn't @@ -740,6 +742,7 @@ float _SSE_cos( float x ) //----------------------------------------------------------------------------- // SSE2 implementations of optimized routines: //----------------------------------------------------------------------------- +#ifdef PLATFORM_WINDOWS_PC32 void _SSE2_SinCos(float x, float* s, float* c) // any x { #ifdef _WIN32 @@ -825,7 +828,9 @@ void _SSE2_SinCos(float x, float* s, float* c) // any x #error "Not Implemented" #endif } +#endif // PLATFORM_WINDOWS_PC32 +#ifdef PLATFORM_WINDOWS_PC32 float _SSE2_cos(float x) { #ifdef _WIN32 @@ -883,7 +888,9 @@ float _SSE2_cos(float x) return x; } +#endif // PLATFORM_WINDOWS_PC32 +#if 0 // SSE Version of VectorTransform void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1) { @@ -941,7 +948,9 @@ void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1) #error "Not Implemented" #endif } +#endif +#if 0 void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 ) { Assert( s_bMathlibInitialized ); @@ -995,6 +1004,7 @@ void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 ) #error "Not Implemented" #endif } +#endif #ifdef _WIN32 void _declspec(naked) _SSE_VectorMA( const float *start, float scale, const float *direction, float *dest ) |