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authorJoe Ludwig <[email protected]>2013-12-23 14:58:45 -0800
committerJoe Ludwig <[email protected]>2013-12-23 15:00:03 -0800
commit7309a5f13f63fdcc7b1e090f6c176113a9d95061 (patch)
treead65c7fbe46a3c70bdc0a1426e88247ce1b0d7f5 /mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h
parentMerge pull request #182 from ardneran/master (diff)
downloadsource-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.tar.xz
source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.zip
Added many shader source files
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h')
-rw-r--r--mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h b/mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h
new file mode 100644
index 00000000..16e0bfd5
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/worldvertextransition_dx6_helper.h
@@ -0,0 +1,39 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef WORLDVERTEXTRANSITION_DX6_HELPER_H
+#define WORLDVERTEXTRANSITION_DX6_HELPER_H
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct WorldVertexTransition_DX6_Vars_t
+{
+ WorldVertexTransition_DX6_Vars_t() { memset( this, 0xFF, sizeof(WorldVertexTransition_DX6_Vars_t) ); }
+
+ int m_nBaseTextureVar;
+ int m_nBaseTextureFrameVar;
+ int m_nBaseTexture2Var;
+ int m_nFlashlightTextureVar;
+};
+
+void InitParamsWorldVertexTransition_DX6( IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
+void InitWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
+void DrawWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params,
+ IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, WorldVertexTransition_DX6_Vars_t &info );
+
+
+#endif // WORLDVERTEXTRANSITION_DX6_HELPER_H \ No newline at end of file