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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/water.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/water.cpp')
-rw-r--r--mp/src/materialsystem/stdshaders/water.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/mp/src/materialsystem/stdshaders/water.cpp b/mp/src/materialsystem/stdshaders/water.cpp
index 92a26375..11353577 100644
--- a/mp/src/materialsystem/stdshaders/water.cpp
+++ b/mp/src/materialsystem/stdshaders/water.cpp
@@ -488,9 +488,9 @@ BEGIN_VS_SHADER( Water_DX90,
float cheapWaterEndDistance = params[CHEAPWATERENDDISTANCE]->GetFloatValue();
float cheapWaterParams[4] =
{
- cheapWaterStartDistance * VSHADER_VECT_SCALE,
- cheapWaterEndDistance * VSHADER_VECT_SCALE,
- PSHADER_VECT_SCALE / ( cheapWaterEndDistance - cheapWaterStartDistance ),
+ (float)(cheapWaterStartDistance * VSHADER_VECT_SCALE),
+ (float)(cheapWaterEndDistance * VSHADER_VECT_SCALE),
+ (float)(PSHADER_VECT_SCALE / ( cheapWaterEndDistance - cheapWaterStartDistance )),
cheapWaterStartDistance / ( cheapWaterEndDistance - cheapWaterStartDistance ),
};
pShaderAPI->SetPixelShaderConstant( 1, cheapWaterParams );