aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc')
-rw-r--r--mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc237
1 files changed, 237 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc
new file mode 100644
index 00000000..018f7b63
--- /dev/null
+++ b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_ps20b.inc
@@ -0,0 +1,237 @@
+#include "shaderlib/cshader.h"
+class example_model_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTDEPTHFILTERMODE;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTDEPTHFILTERMODE;
+#endif
+public:
+ void SetFLASHLIGHTDEPTHFILTERMODE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nFLASHLIGHTDEPTHFILTERMODE = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+ void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
+ {
+ m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+public:
+ example_model_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = false;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTDEPTHFILTERMODE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
+ }
+};
+#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
+class example_model_ps20b_Dynamic_Index
+{
+private:
+ int m_nWRITEWATERFOGTODESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITEWATERFOGTODESTALPHA;
+#endif
+public:
+ void SetWRITEWATERFOGTODESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWRITEWATERFOGTODESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+ void SetWRITEWATERFOGTODESTALPHA( bool i )
+ {
+ m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+private:
+ int m_nNUM_LIGHTS;
+#ifdef _DEBUG
+ bool m_bNUM_LIGHTS;
+#endif
+public:
+ void SetNUM_LIGHTS( int i )
+ {
+ Assert( i >= 0 && i <= 4 );
+ m_nNUM_LIGHTS = i;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+ void SetNUM_LIGHTS( bool i )
+ {
+ m_nNUM_LIGHTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+private:
+ int m_nWRITE_DEPTH_TO_DESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITE_DEPTH_TO_DESTALPHA;
+#endif
+public:
+ void SetWRITE_DEPTH_TO_DESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWRITE_DEPTH_TO_DESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+ void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
+ {
+ m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTSHADOWS;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTSHADOWS;
+#endif
+public:
+ void SetFLASHLIGHTSHADOWS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHTSHADOWS = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+ void SetFLASHLIGHTSHADOWS( bool i )
+ {
+ m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+public:
+ example_model_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bWRITEWATERFOGTODESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITEWATERFOGTODESTALPHA = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = false;
+#endif // _DEBUG
+ m_nNUM_LIGHTS = 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITE_DEPTH_TO_DESTALPHA = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTSHADOWS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0;
+ }
+};
+#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0