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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc b/mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc new file mode 100644 index 00000000..3edee90b --- /dev/null +++ b/mp/src/materialsystem/stdshaders/debugluxel_vs20.fxc @@ -0,0 +1,40 @@ +#include "common_vs_fxc.h" + +const float4 cLightmapTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 ); + +struct VS_INPUT +{ + float3 vPos : POSITION; + float2 vBaseTexCoord : TEXCOORD0; + float2 vLightmapTexCoord : TEXCOORD1; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; + float2 baseTexCoord : TEXCOORD0; +}; + + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float4 projPos; + float3 worldPos; + + worldPos = mul4x3( float4( v.vPos, 1 ), cModel[0] ); + projPos = mul( float4( worldPos, 1 ), cViewProj ); + o.projPos = projPos; + + o.baseTexCoord.x = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[0].xy ) + cLightmapTexCoordTransform[0].w; + o.baseTexCoord.y = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[1].xy ) + cLightmapTexCoordTransform[1].w; + +#ifdef _PS3 + // Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1] + o.projPos.y = -o.projPos.y; + o.projPos.z = 2.0f * o.projPos.z - o.projPos.w; +#endif // _PS3 + + return o; +} |