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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc b/mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc new file mode 100644 index 00000000..81c8ae00 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/debugluxel_ps2x.fxc @@ -0,0 +1,15 @@ +#include "common_ps_fxc.h" + +sampler TextureSampler : register( s0 ); + +struct PS_INPUT +{ + float2 baseTexCoord : TEXCOORD0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 result = tex2D( TextureSampler, i.baseTexCoord ); + return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); +} + |