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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h')
-rw-r--r--mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h
index b448b048..a89e8eae 100644
--- a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h
+++ b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h
@@ -1,45 +1,45 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Provide convenient mapping for shader constants
-//
-// $NoKeywords: $
-//=============================================================================
-
-#define C_CODE_HACK
-#include "shader_constant_register_map.h"
-#undef C_CODE_HACK
-
-// For the C code, map the above file's defines back to integers...
-#define PSREG_CONSTANT_00 0
-#define PSREG_CONSTANT_01 1
-#define PSREG_CONSTANT_02 2
-#define PSREG_CONSTANT_03 3
-#define PSREG_CONSTANT_04 4
-#define PSREG_CONSTANT_05 5
-#define PSREG_CONSTANT_06 6
-#define PSREG_CONSTANT_07 7
-#define PSREG_CONSTANT_08 8
-#define PSREG_CONSTANT_09 9
-#define PSREG_CONSTANT_10 10
-#define PSREG_CONSTANT_11 11
-#define PSREG_CONSTANT_12 12
-#define PSREG_CONSTANT_13 13
-#define PSREG_CONSTANT_14 14
-#define PSREG_CONSTANT_15 15
-#define PSREG_CONSTANT_16 16
-#define PSREG_CONSTANT_17 17
-#define PSREG_CONSTANT_18 18
-#define PSREG_CONSTANT_19 19
-#define PSREG_CONSTANT_20 20
-#define PSREG_CONSTANT_21 21
-#define PSREG_CONSTANT_22 22
-#define PSREG_CONSTANT_23 23
-#define PSREG_CONSTANT_24 24
-#define PSREG_CONSTANT_25 25
-#define PSREG_CONSTANT_26 26
-#define PSREG_CONSTANT_27 27
-#define PSREG_CONSTANT_28 28
-#define PSREG_CONSTANT_29 29
-#define PSREG_CONSTANT_30 30
-#define PSREG_CONSTANT_31 31
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Provide convenient mapping for shader constants
+//
+// $NoKeywords: $
+//=============================================================================
+
+#define C_CODE_HACK
+#include "shader_constant_register_map.h"
+#undef C_CODE_HACK
+
+// For the C code, map the above file's defines back to integers...
+#define PSREG_CONSTANT_00 0
+#define PSREG_CONSTANT_01 1
+#define PSREG_CONSTANT_02 2
+#define PSREG_CONSTANT_03 3
+#define PSREG_CONSTANT_04 4
+#define PSREG_CONSTANT_05 5
+#define PSREG_CONSTANT_06 6
+#define PSREG_CONSTANT_07 7
+#define PSREG_CONSTANT_08 8
+#define PSREG_CONSTANT_09 9
+#define PSREG_CONSTANT_10 10
+#define PSREG_CONSTANT_11 11
+#define PSREG_CONSTANT_12 12
+#define PSREG_CONSTANT_13 13
+#define PSREG_CONSTANT_14 14
+#define PSREG_CONSTANT_15 15
+#define PSREG_CONSTANT_16 16
+#define PSREG_CONSTANT_17 17
+#define PSREG_CONSTANT_18 18
+#define PSREG_CONSTANT_19 19
+#define PSREG_CONSTANT_20 20
+#define PSREG_CONSTANT_21 21
+#define PSREG_CONSTANT_22 22
+#define PSREG_CONSTANT_23 23
+#define PSREG_CONSTANT_24 24
+#define PSREG_CONSTANT_25 25
+#define PSREG_CONSTANT_26 26
+#define PSREG_CONSTANT_27 27
+#define PSREG_CONSTANT_28 28
+#define PSREG_CONSTANT_29 29
+#define PSREG_CONSTANT_30 30
+#define PSREG_CONSTANT_31 31
+