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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h index b448b048..a89e8eae 100644 --- a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h +++ b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Provide convenient mapping for shader constants
-//
-// $NoKeywords: $
-//=============================================================================
-
-#define C_CODE_HACK
-#include "shader_constant_register_map.h"
-#undef C_CODE_HACK
-
-// For the C code, map the above file's defines back to integers...
-#define PSREG_CONSTANT_00 0
-#define PSREG_CONSTANT_01 1
-#define PSREG_CONSTANT_02 2
-#define PSREG_CONSTANT_03 3
-#define PSREG_CONSTANT_04 4
-#define PSREG_CONSTANT_05 5
-#define PSREG_CONSTANT_06 6
-#define PSREG_CONSTANT_07 7
-#define PSREG_CONSTANT_08 8
-#define PSREG_CONSTANT_09 9
-#define PSREG_CONSTANT_10 10
-#define PSREG_CONSTANT_11 11
-#define PSREG_CONSTANT_12 12
-#define PSREG_CONSTANT_13 13
-#define PSREG_CONSTANT_14 14
-#define PSREG_CONSTANT_15 15
-#define PSREG_CONSTANT_16 16
-#define PSREG_CONSTANT_17 17
-#define PSREG_CONSTANT_18 18
-#define PSREG_CONSTANT_19 19
-#define PSREG_CONSTANT_20 20
-#define PSREG_CONSTANT_21 21
-#define PSREG_CONSTANT_22 22
-#define PSREG_CONSTANT_23 23
-#define PSREG_CONSTANT_24 24
-#define PSREG_CONSTANT_25 25
-#define PSREG_CONSTANT_26 26
-#define PSREG_CONSTANT_27 27
-#define PSREG_CONSTANT_28 28
-#define PSREG_CONSTANT_29 29
-#define PSREG_CONSTANT_30 30
-#define PSREG_CONSTANT_31 31
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Provide convenient mapping for shader constants +// +// $NoKeywords: $ +//============================================================================= + +#define C_CODE_HACK +#include "shader_constant_register_map.h" +#undef C_CODE_HACK + +// For the C code, map the above file's defines back to integers... +#define PSREG_CONSTANT_00 0 +#define PSREG_CONSTANT_01 1 +#define PSREG_CONSTANT_02 2 +#define PSREG_CONSTANT_03 3 +#define PSREG_CONSTANT_04 4 +#define PSREG_CONSTANT_05 5 +#define PSREG_CONSTANT_06 6 +#define PSREG_CONSTANT_07 7 +#define PSREG_CONSTANT_08 8 +#define PSREG_CONSTANT_09 9 +#define PSREG_CONSTANT_10 10 +#define PSREG_CONSTANT_11 11 +#define PSREG_CONSTANT_12 12 +#define PSREG_CONSTANT_13 13 +#define PSREG_CONSTANT_14 14 +#define PSREG_CONSTANT_15 15 +#define PSREG_CONSTANT_16 16 +#define PSREG_CONSTANT_17 17 +#define PSREG_CONSTANT_18 18 +#define PSREG_CONSTANT_19 19 +#define PSREG_CONSTANT_20 20 +#define PSREG_CONSTANT_21 21 +#define PSREG_CONSTANT_22 22 +#define PSREG_CONSTANT_23 23 +#define PSREG_CONSTANT_24 24 +#define PSREG_CONSTANT_25 25 +#define PSREG_CONSTANT_26 26 +#define PSREG_CONSTANT_27 27 +#define PSREG_CONSTANT_28 28 +#define PSREG_CONSTANT_29 29 +#define PSREG_CONSTANT_30 30 +#define PSREG_CONSTANT_31 31 + |