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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h b/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h index 523feee4..41bc7153 100644 --- a/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h +++ b/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef COMMON_HLSL_CONSTS_H_
-#define COMMON_HLSL_CONSTS_H_
-
-#ifdef NV3X
- #define PSHADER_VECT_SCALE 20.0
- #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
-#else
- #define PSHADER_VECT_SCALE 1.0
- #define VSHADER_VECT_SCALE 1.0
-#endif
-
-// GR - HDR luminance maps to 0..n range
-// IMPORTANT: Keep the same value as in materialsystem_global.h
-// HDRFIXME: Make this a pixel shader constant?
-#define MAX_HDR_OVERBRIGHT 16.0f
-
-#define LINEAR_FOG_COLOR 29
-#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
-
-#endif //#ifndef COMMON_HLSL_CONSTS_H_
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef COMMON_HLSL_CONSTS_H_ +#define COMMON_HLSL_CONSTS_H_ + +#ifdef NV3X + #define PSHADER_VECT_SCALE 20.0 + #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) ) +#else + #define PSHADER_VECT_SCALE 1.0 + #define VSHADER_VECT_SCALE 1.0 +#endif + +// GR - HDR luminance maps to 0..n range +// IMPORTANT: Keep the same value as in materialsystem_global.h +// HDRFIXME: Make this a pixel shader constant? +#define MAX_HDR_OVERBRIGHT 16.0f + +#define LINEAR_FOG_COLOR 29 +#define TONE_MAPPING_SCALE_PSH_CONSTANT 30 + +#endif //#ifndef COMMON_HLSL_CONSTS_H_ |