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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h')
-rw-r--r--mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h b/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
index 523feee4..41bc7153 100644
--- a/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
+++ b/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
@@ -1,27 +1,27 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef COMMON_HLSL_CONSTS_H_
-#define COMMON_HLSL_CONSTS_H_
-
-#ifdef NV3X
- #define PSHADER_VECT_SCALE 20.0
- #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
-#else
- #define PSHADER_VECT_SCALE 1.0
- #define VSHADER_VECT_SCALE 1.0
-#endif
-
-// GR - HDR luminance maps to 0..n range
-// IMPORTANT: Keep the same value as in materialsystem_global.h
-// HDRFIXME: Make this a pixel shader constant?
-#define MAX_HDR_OVERBRIGHT 16.0f
-
-#define LINEAR_FOG_COLOR 29
-#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
-
-#endif //#ifndef COMMON_HLSL_CONSTS_H_
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef COMMON_HLSL_CONSTS_H_
+#define COMMON_HLSL_CONSTS_H_
+
+#ifdef NV3X
+ #define PSHADER_VECT_SCALE 20.0
+ #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
+#else
+ #define PSHADER_VECT_SCALE 1.0
+ #define VSHADER_VECT_SCALE 1.0
+#endif
+
+// GR - HDR luminance maps to 0..n range
+// IMPORTANT: Keep the same value as in materialsystem_global.h
+// HDRFIXME: Make this a pixel shader constant?
+#define MAX_HDR_OVERBRIGHT 16.0f
+
+#define LINEAR_FOG_COLOR 29
+#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
+
+#endif //#ifndef COMMON_HLSL_CONSTS_H_