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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h')
-rw-r--r--mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h b/mp/src/materialsystem/stdshaders/common_hlsl_cpp_consts.h
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@@ -0,0 +1,27 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef COMMON_HLSL_CONSTS_H_
+#define COMMON_HLSL_CONSTS_H_
+
+#ifdef NV3X
+ #define PSHADER_VECT_SCALE 20.0
+ #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
+#else
+ #define PSHADER_VECT_SCALE 1.0
+ #define VSHADER_VECT_SCALE 1.0
+#endif
+
+// GR - HDR luminance maps to 0..n range
+// IMPORTANT: Keep the same value as in materialsystem_global.h
+// HDRFIXME: Make this a pixel shader constant?
+#define MAX_HDR_OVERBRIGHT 16.0f
+
+#define LINEAR_FOG_COLOR 29
+#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
+
+#endif //#ifndef COMMON_HLSL_CONSTS_H_