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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/stdshaders/common_fxc2.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/stdshaders/common_fxc2.h')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/common_fxc2.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/common_fxc2.h b/mp/src/materialsystem/stdshaders/common_fxc2.h new file mode 100644 index 00000000..7ee8b48c --- /dev/null +++ b/mp/src/materialsystem/stdshaders/common_fxc2.h @@ -0,0 +1,19 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef COMMON_FXC2_H_
+#define COMMON_FXC2_H_
+
+// This file is here so you can add new utility functions without
+// changing common_fxc.h and causing a recompile of the entire universe.
+
+float LinearToMonochrome ( float3 r )
+{
+ return dot( r, float3( 0.299f, 0.587f, 0.114f ) );
+}
+
+#endif //#ifndef COMMON_FXC2_H_
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