diff options
| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/stdshaders/buildshaders.bat | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/stdshaders/buildshaders.bat')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/buildshaders.bat | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/buildshaders.bat b/mp/src/materialsystem/stdshaders/buildshaders.bat new file mode 100644 index 00000000..64859912 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/buildshaders.bat @@ -0,0 +1,209 @@ +@echo off
+
+set TTEXE=..\..\devtools\bin\timeprecise.exe
+if not exist %TTEXE% goto no_ttexe
+goto no_ttexe_end
+
+:no_ttexe
+set TTEXE=time /t
+:no_ttexe_end
+
+echo.
+echo ==================== buildshaders %* ==================
+%TTEXE% -cur-Q
+set tt_start=%ERRORLEVEL%
+set tt_chkpt=%tt_start%
+
+
+REM ****************
+REM usage: buildshaders <shaderProjectName>
+REM ****************
+
+setlocal
+set arg_filename=%1
+set shadercompilecommand=shadercompile.exe
+set targetdir=shaders
+set SrcDirBase=..\..
+set shaderDir=shaders
+set SDKArgs=
+set SHADERINCPATH=vshtmp9/... fxctmp9/...
+
+
+if "%1" == "" goto usage
+set inputbase=%1
+
+set DIRECTX_SDK_VER=pc09.00
+set DIRECTX_SDK_BIN_DIR=dx9sdk\utilities
+
+if /i "%6" == "-dx9_30" goto dx_sdk_dx9_30
+goto dx_sdk_end
+:dx_sdk_dx9_30
+ set DIRECTX_SDK_VER=pc09.30
+ set DIRECTX_SDK_BIN_DIR=dx10sdk\utilities\dx9_30
+ goto dx_sdk_end
+:dx_sdk_end
+
+if /i "%7" == "-force30" goto set_force30_arg
+goto set_force_end
+:set_force30_arg
+ set DIRECTX_FORCE_MODEL=30
+ goto set_force_end
+:set_force_end
+
+if /i "%2" == "-game" goto set_mod_args
+goto build_shaders
+
+REM ****************
+REM USAGE
+REM ****************
+:usage
+echo.
+echo "usage: buildshaders <shaderProjectName> [-game] [gameDir if -game was specified] [-source sourceDir]"
+echo " gameDir is where gameinfo.txt is (where it will store the compiled shaders)."
+echo " sourceDir is where the source code is (where it will find scripts and compilers)."
+echo "ex : buildshaders myshaders"
+echo "ex : buildshaders myshaders -game c:\steam\steamapps\sourcemods\mymod -source c:\mymod\src"
+goto :end
+
+REM ****************
+REM MOD ARGS - look for -game or the vproject environment variable
+REM ****************
+:set_mod_args
+
+if not exist "%SDKBINDIR%\shadercompile.exe" goto NoShaderCompile
+set ChangeToDir=%SDKBINDIR%
+
+if /i "%4" NEQ "-source" goto NoSourceDirSpecified
+set SrcDirBase=%~5
+
+REM ** use the -game parameter to tell us where to put the files
+set targetdir=%~3\shaders
+set SDKArgs=-nompi -nop4 -game "%~3"
+
+if not exist "%~3\gameinfo.txt" goto InvalidGameDirectory
+goto build_shaders
+
+REM ****************
+REM ERRORS
+REM ****************
+:InvalidGameDirectory
+echo -
+echo Error: "%~3" is not a valid game directory.
+echo (The -game directory must have a gameinfo.txt file)
+echo -
+goto end
+
+:NoSourceDirSpecified
+echo ERROR: If you specify -game on the command line, you must specify -source.
+goto usage
+goto end
+
+:NoShaderCompile
+echo -
+echo - ERROR: shadercompile.exe doesn't exist in %SDKBINDIR%
+echo -
+goto end
+
+REM ****************
+REM BUILD SHADERS
+REM ****************
+:build_shaders
+
+rem echo --------------------------------
+rem echo %inputbase%
+rem echo --------------------------------
+REM make sure that target dirs exist
+REM files will be built in these targets and copied to their final destination
+if not exist %shaderDir% mkdir %shaderDir%
+if not exist %shaderDir%\fxc mkdir %shaderDir%\fxc
+if not exist %shaderDir%\vsh mkdir %shaderDir%\vsh
+if not exist %shaderDir%\psh mkdir %shaderDir%\psh
+REM Nuke some files that we will add to later.
+if exist filelist.txt del /f /q filelist.txt
+if exist filestocopy.txt del /f /q filestocopy.txt
+if exist filelistgen.txt del /f /q filelistgen.txt
+if exist inclist.txt del /f /q inclist.txt
+if exist vcslist.txt del /f /q vcslist.txt
+
+REM ****************
+REM Generate a makefile for the shader project
+REM ****************
+perl "%SrcDirBase%\devtools\bin\updateshaders.pl" -source "%SrcDirBase%" %inputbase%
+
+
+REM ****************
+REM Run the makefile, generating minimal work/build list for fxc files, go ahead and compile vsh and psh files.
+REM ****************
+rem nmake /S /C -f makefile.%inputbase% clean > clean.txt 2>&1
+echo Building inc files, asm vcs files, and VMPI worklist for %inputbase%...
+nmake /S /C -f makefile.%inputbase%
+
+REM ****************
+REM Copy the inc files to their target
+REM ****************
+if exist "inclist.txt" (
+ echo Publishing shader inc files to target...
+ perl %SrcDirBase%\devtools\bin\copyshaderincfiles.pl inclist.txt
+)
+
+REM ****************
+REM Add the executables to the worklist.
+REM ****************
+if /i "%DIRECTX_SDK_VER%" == "pc09.00" (
+ rem echo "Copy extra files for dx 9 std
+)
+if /i "%DIRECTX_SDK_VER%" == "pc09.30" (
+ echo %SrcDirBase%\devtools\bin\d3dx9_33.dll >> filestocopy.txt
+)
+
+echo %SrcDirBase%\%DIRECTX_SDK_BIN_DIR%\dx_proxy.dll >> filestocopy.txt
+
+echo %SDKBINDIR%\shadercompile.exe >> filestocopy.txt
+echo %SDKBINDIR%\shadercompile_dll.dll >> filestocopy.txt
+echo %SDKBINDIR%\vstdlib.dll >> filestocopy.txt
+echo %SDKBINDIR%\tier0.dll >> filestocopy.txt
+
+REM ****************
+REM Cull duplicate entries in work/build list
+REM ****************
+if exist filestocopy.txt type filestocopy.txt | perl "%SrcDirBase%\devtools\bin\uniqifylist.pl" > uniquefilestocopy.txt
+if exist filelistgen.txt if not "%dynamic_shaders%" == "1" (
+ echo Generating action list...
+ copy filelistgen.txt filelist.txt >nul
+)
+
+REM ****************
+REM Execute distributed process on work/build list
+REM ****************
+
+set shader_path_cd=%cd%
+if exist "filelist.txt" if exist "uniquefilestocopy.txt" if not "%dynamic_shaders%" == "1" (
+ echo Running distributed shader compilation...
+
+ cd /D %ChangeToDir%
+ echo %shadercompilecommand% %SDKArgs% -shaderpath "%shader_path_cd:/=\%" -allowdebug
+ %shadercompilecommand% %SDKArgs% -shaderpath "%shader_path_cd:/=\%" -allowdebug
+ cd /D %shader_path_cd%
+)
+
+REM ****************
+REM PC Shader copy
+REM Publish the generated files to the output dir using XCOPY
+REM This batch file may have been invoked standalone or slaved (master does final smart mirror copy)
+REM ****************
+:DoXCopy
+if not "%dynamic_shaders%" == "1" (
+if not exist "%targetdir%" md "%targetdir%"
+if not "%targetdir%"=="%shaderDir%" xcopy %shaderDir%\*.* "%targetdir%" /e /y
+)
+goto end
+
+REM ****************
+REM END
+REM ****************
+:end
+
+
+%TTEXE% -diff %tt_start%
+echo.
+
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