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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat')
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diff --git a/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat b/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
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@@ -0,0 +1,21 @@
+@echo off
+setlocal
+
+rem ================================
+rem ==== MOD PATH CONFIGURATIONS ===
+
+rem == Set the absolute path to your mod's game directory here ==
+set GAMEDIR=%cd%\..\..\..\game\mod_hl2mp
+
+rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
+set SDKBINDIR=C:\SteamBetaLibrary\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
+
+rem == Set the Path to your mod's root source code ==
+rem This should already be correct, accepts relative paths only!
+set SOURCEDIR=..\..
+
+rem ==== MOD PATH CONFIGURATIONS END ===
+rem ====================================
+
+
+call buildsdkshaders.bat