aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
diff options
context:
space:
mode:
authorNarendra Umate <[email protected]>2013-12-08 01:27:41 -0800
committerNarendra Umate <[email protected]>2013-12-08 01:27:41 -0800
commit4fa56874ba1557274c10077bf8386ece4c61dbd6 (patch)
treee2d336604e960b548e996d2e7dcfc5a1e1401b9e /mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
parentAdded DS_Store to .gitignore. (diff)
parentMake libSDL2.so/dylib into symlinks. (diff)
downloadsource-sdk-2013-4fa56874ba1557274c10077bf8386ece4c61dbd6.tar.xz
source-sdk-2013-4fa56874ba1557274c10077bf8386ece4c61dbd6.zip
Merge remote-tracking branch 'upstream/master'
Reverted .gitattributes xcode_ccache_wrapper change. Fixed line endings for .gitignore and .gitattributes.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat')
-rwxr-xr-x[-rw-r--r--]mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat42
1 files changed, 21 insertions, 21 deletions
diff --git a/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat b/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
index 58b0cd26..902292d3 100644..100755
--- a/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
+++ b/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat
@@ -1,21 +1,21 @@
-@echo off
-setlocal
-
-rem ================================
-rem ==== MOD PATH CONFIGURATIONS ===
-
-rem == Set the absolute path to your mod's game directory here ==
-set GAMEDIR=%cd%\..\..\..\game\mod_hl2mp
-
-rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
-set SDKBINDIR=C:\SteamBetaLibrary\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
-
-rem == Set the Path to your mod's root source code ==
-rem This should already be correct, accepts relative paths only!
-set SOURCEDIR=..\..
-
-rem ==== MOD PATH CONFIGURATIONS END ===
-rem ====================================
-
-
-call buildsdkshaders.bat
+@echo off
+setlocal
+
+rem ================================
+rem ==== MOD PATH CONFIGURATIONS ===
+
+rem == Set the absolute path to your mod's game directory here ==
+set GAMEDIR=%cd%\..\..\..\game\mod_hl2mp
+
+rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
+set SDKBINDIR=C:\SteamBetaLibrary\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
+
+rem == Set the Path to your mod's root source code ==
+rem This should already be correct, accepts relative paths only!
+set SOURCEDIR=..\..
+
+rem ==== MOD PATH CONFIGURATIONS END ===
+rem ====================================
+
+
+call buildsdkshaders.bat