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| author | Narendra Umate <[email protected]> | 2013-12-08 01:27:41 -0800 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-12-08 01:27:41 -0800 |
| commit | 4fa56874ba1557274c10077bf8386ece4c61dbd6 (patch) | |
| tree | e2d336604e960b548e996d2e7dcfc5a1e1401b9e /mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat | |
| parent | Added DS_Store to .gitignore. (diff) | |
| parent | Make libSDL2.so/dylib into symlinks. (diff) | |
| download | source-sdk-2013-4fa56874ba1557274c10077bf8386ece4c61dbd6.tar.xz source-sdk-2013-4fa56874ba1557274c10077bf8386ece4c61dbd6.zip | |
Merge remote-tracking branch 'upstream/master'
Reverted .gitattributes xcode_ccache_wrapper change. Fixed line endings
for .gitignore and .gitattributes.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat')
| -rwxr-xr-x[-rw-r--r--] | mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat b/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat index 58b0cd26..902292d3 100644..100755 --- a/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat +++ b/mp/src/materialsystem/stdshaders/buildhl2mpshaders.bat @@ -1,21 +1,21 @@ -@echo off
-setlocal
-
-rem ================================
-rem ==== MOD PATH CONFIGURATIONS ===
-
-rem == Set the absolute path to your mod's game directory here ==
-set GAMEDIR=%cd%\..\..\..\game\mod_hl2mp
-
-rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
-set SDKBINDIR=C:\SteamBetaLibrary\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
-
-rem == Set the Path to your mod's root source code ==
-rem This should already be correct, accepts relative paths only!
-set SOURCEDIR=..\..
-
-rem ==== MOD PATH CONFIGURATIONS END ===
-rem ====================================
-
-
-call buildsdkshaders.bat
+@echo off +setlocal + +rem ================================ +rem ==== MOD PATH CONFIGURATIONS === + +rem == Set the absolute path to your mod's game directory here == +set GAMEDIR=%cd%\..\..\..\game\mod_hl2mp + +rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin == +set SDKBINDIR=C:\SteamBetaLibrary\SteamApps\common\Source SDK Base 2013 Singleplayer\bin + +rem == Set the Path to your mod's root source code == +rem This should already be correct, accepts relative paths only! +set SOURCEDIR=..\.. + +rem ==== MOD PATH CONFIGURATIONS END === +rem ==================================== + + +call buildsdkshaders.bat |