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| author | Joe Ludwig <[email protected]> | 2013-12-23 14:58:45 -0800 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-12-23 15:00:03 -0800 |
| commit | 7309a5f13f63fdcc7b1e090f6c176113a9d95061 (patch) | |
| tree | ad65c7fbe46a3c70bdc0a1426e88247ce1b0d7f5 /mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh | |
| parent | Merge pull request #182 from ardneran/master (diff) | |
| download | source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.tar.xz source-sdk-2013-7309a5f13f63fdcc7b1e090f6c176113a9d95061.zip | |
Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.
None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh b/mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh new file mode 100644 index 00000000..8d4edad0 --- /dev/null +++ b/mp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.psh @@ -0,0 +1,23 @@ +ps.1.1
+
+def c0, 1.0f, 0.0f, 0.0f, 0.0f
+def c1, 0.0f, 1.0f, 0.0f, 0.0f
+def c2, 0.0f, 0.0f, 1.0f, 0.0f
+
+tex t0 ; basetexture zy
+tex t1 ; basetexture xz
+tex t2 ; basetexture xy
+tex t3 ; lightmap
+
+dp3_sat r1, v0, c0
+mul r0, t0, r1
+
+dp3_sat r1, v0, c1
+mad r0, t1, r1, r0
+
+dp3_sat r1, v0, c2
+mad r0, t2, r1, r0
+
+; multiply by lightmap
+mul_x2 r0.rgb, r0, t3
++mov r0.a, v0 ; $vColor
|