diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh b/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh index 033730bb..d5e07368 100644 --- a/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh +++ b/mp/src/materialsystem/stdshaders/WorldTwoTextureBlend_DetailAlpha.psh @@ -1,25 +1,25 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-def c1, 1.0f, 1.0f, 1.0f, 1.0f
-
-tex t0
-tex t1
-tex t2
-
-mov_x2_sat r0.rgb, t0 + ; r0 = sat( t0 * 2 )
-mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
-
-lrp_sat r0.rgb, t2.a, r0, c1 ; r0 = B*Da + (1-Da)
-
-mul r0.rgb, r0, t2 ; modulate by detail color
-mul r0.rgb, r0, v0 ; modulate by vertex color
-mul r0.rgb, t1, r0 ; fold in lightmap (color only)
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +def c1, 1.0f, 1.0f, 1.0f, 1.0f + +tex t0 +tex t1 +tex t2 + +mov_x2_sat r0.rgb, t0 + ; r0 = sat( t0 * 2 ) +mul r0.a, t0.a, v0.a ; Grab alpha from vertex color + +lrp_sat r0.rgb, t2.a, r0, c1 ; r0 = B*Da + (1-Da) + +mul r0.rgb, r0, t2 ; modulate by detail color +mul r0.rgb, r0, v0 ; modulate by vertex color +mul r0.rgb, t1, r0 ; fold in lightmap (color only) +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) |