diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh index e8c6f3cb..be678909 100644 --- a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh +++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailEnvMapMaskNoTexture.psh @@ -1,21 +1,21 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t1 ; cube map
-tex t2 ; envmap mask
-tex t3 ; detail texture
-
-; version 1: applies the mod2x *after* environment map
-; version 2 doesn't make sense here!
-mul r0, t1, t2
-mul r0.rgb, c2, r0
-mul r0, r0, v0
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t1 ; cube map +tex t2 ; envmap mask +tex t3 ; detail texture + +; version 1: applies the mod2x *after* environment map +; version 2 doesn't make sense here! +mul r0, t1, t2 +mul r0.rgb, c2, r0 +mul r0, r0, v0 mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
\ No newline at end of file |