diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh index 1ed9314e..32ec9c6e 100644 --- a/mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh +++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_BaseAlphaMaskedEnvMap.psh @@ -1,19 +1,19 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t0 ; base color
-tex t1 ; cube map
-tex t2 ; envmap mask
-
-mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
-mul r0.rgb, c2, r0 ; apply the envmaptint
-mad r0.rgb, t0, v0, r0
-+ mul r0.a, t0, v0
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t0 ; base color +tex t1 ; cube map +tex t2 ; envmap mask + +mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers +mul r0.rgb, c2, r0 ; apply the envmaptint +mad r0.rgb, t0, v0, r0 ++ mul r0.a, t0, v0 |